Rex rgis of Ter
Me I'm a Creator
In this Thread the World Spells are described. Here's an outline of some strategies I use for specific spells. I would appreciate others helping with the thread for a reference for new players, as World Spells can be confusing.
Amurites- Arcane Lacuna: As someone mentioned on the original thread, Arcane Lacuna's a great way to get the Tower of Mastery. Develop eight nodes, build the first two towers, arcane lacuna all your mana back to raw, develop the next eight nodes, and then build the next two towers.
Balseraphs- Revelry:
Bannor- Rally:
Calabim- River of Blood: A very good spell for early game. It can sky rocket you to your happiness limt, while destroying your enemies economy for a long time. I usually cast it when I start on my first settler.
Clan of Embers- For the Horde: This spell is very tempermental. On a terra map cast it early, but commonly I would cast it when you see your first lizardman, and then declare war on everyone. The lizardmen will be able to defeat quite a few of the rival civs.
Doviello- Wild Hunt:
Elohim- Sanctuary:
Grigori- Ardor:
Hippus- Warcry:
Infernal- Hyborems Whisper:
Khazad- Motherlode:
Kuriotates- Legends: I cast this when I've built my last city. The thrid ring can be worked almost immediatley. Also you can use it to trap rival civs from expanding.
Lanun- Raging Seas:
Ljosalfar- March of the Trees: When the world superpower attacks you with hordes of SoDs this is a lifesaver. You however, sacrifice your economy to do this. I don't think it should ever be cast during peactime, as mass starvation will ensue. It's mostly a lategame spell, as you need all the forests you can get.
Luchuirp- Gifts of Nantosuelta:
Malakim- Religious Fervor:
Mercurians- Divine Retribution:
Sheaim- Worldbreak:
Sidar- Into the Mist:
Svartalfar- Veil of Night:
Amurites- Arcane Lacuna: As someone mentioned on the original thread, Arcane Lacuna's a great way to get the Tower of Mastery. Develop eight nodes, build the first two towers, arcane lacuna all your mana back to raw, develop the next eight nodes, and then build the next two towers.
Balseraphs- Revelry:
Bannor- Rally:
Calabim- River of Blood: A very good spell for early game. It can sky rocket you to your happiness limt, while destroying your enemies economy for a long time. I usually cast it when I start on my first settler.
Clan of Embers- For the Horde: This spell is very tempermental. On a terra map cast it early, but commonly I would cast it when you see your first lizardman, and then declare war on everyone. The lizardmen will be able to defeat quite a few of the rival civs.
Doviello- Wild Hunt:
Elohim- Sanctuary:
Grigori- Ardor:
Hippus- Warcry:
Infernal- Hyborems Whisper:
Khazad- Motherlode:
Kuriotates- Legends: I cast this when I've built my last city. The thrid ring can be worked almost immediatley. Also you can use it to trap rival civs from expanding.
Lanun- Raging Seas:
Ljosalfar- March of the Trees: When the world superpower attacks you with hordes of SoDs this is a lifesaver. You however, sacrifice your economy to do this. I don't think it should ever be cast during peactime, as mass starvation will ensue. It's mostly a lategame spell, as you need all the forests you can get.
Luchuirp- Gifts of Nantosuelta:
Malakim- Religious Fervor:
Mercurians- Divine Retribution:
Sheaim- Worldbreak:
Sidar- Into the Mist:
Svartalfar- Veil of Night: