[to_xp]Gekko
QCT junkie
anyone else noticed WorldOfErebus acting funky when using low cohesion high sealevel or similar settings?
I think it's trying too hard to fit 50% of the civs on the same continent, which leads to bad results when no continent big enough is available. it overrides set minimum distance values and clumps them together like popcorn in a bowl.
anyone know of some way to keep it from doing that?
I think it's trying too hard to fit 50% of the civs on the same continent, which leads to bad results when no continent big enough is available. it overrides set minimum distance values and clumps them together like popcorn in a bowl.
anyone know of some way to keep it from doing that?