WOTM 23 Final Spoiler

leif erikson

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WOTM 23 Final Spoiler



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This might have been the most fun "conquest loss" I have ever suffered. (1872AD).

I decided to try and leverage the 'protective' trait by a Feudalism slingshot via the Oracle. Other than that, and one library (for border pop in 2nd city), I built barracks and military mostly.

I destroyed most of GK early (but since I built no ships during the game, could not eliminate his last island city, so he was 'vassilined.')

Items:
* Lost the race to Liberalism to Peter (1o4o AD)
* DOWed Qin next, ca. 1070AD, peace in 1160 AD
before I could DOW him again (ten turns), Qin becomes vassal of Peter
* Tough now, as I had identified Washington as the only 'sane' one of the bunch,
and now, he was the only logical choice for my continuing war efforts
* In 1320 I research Mercantilism, but have no libraries or infrastructure when I
convert and thus run several many nice "free citizens" ... :blush:
*Washington capitulated early on after I took his capital, but I forgot that didn't give me access to his techs; he wouldn't trade with me for the remainder of the game [despite changing his religion to mine, etc.]
*In 1560AD I DOWed Qin again (while he was free from Peter's vassalage), but he had cities stacked with rifles and I didn't have enough weight in the seat of my pants to do much: razed one large Chinese border city and pulled back to heal.
*Peter DOWs me next turn (oops! He's the powerhouse and must be close to his darn UU, those dreaded Cossacks).
*Fifteen turns later, peace with Peter in exchange for one of my cities.
*This was the beginning of the end. I just started building infrastructure buildings, switching to OR, etc. I even built a late Colossus (1710AD).
*Washington changed religions; I had absolutely no friends.
*Ca. 1765AD, Peter and Qin DOW me, and this time Peter's serious. Large SODs, several locations. E.g. one stack = 10 SamInf, 4 Art, 15 Cossacks.
*Tanks show up ca. 1800AD- I still have only riflemen.
*Spies show up and start sabotaging things... I have no idea how to thwart them in Warlords.
*Ca. 1840, also at war with Tofu. Gunships start showing up - I still only have rifles.
*This is going to look like an OCC pretty soon...

I think I had maybe 12-15 cities at the peak of the Korean empire (settled only one besides the capital; captured the others).

I built and lost just over 200 military units (i.e., about 70 hwachas, 44 rifles, 1o2 other). Killed 267 enemy units, but that kill ratio is way too low for this level.

I enjoyed this WoTM. I had no expectations going in. In fact, as poor as this performance was, I have to also admit {coughs... hangs head... puts hand over mouth to muffle voice...} that it was the adventurer save ... :blush:

As a noble/prince/monarch player though, it lived up to my expectations.


Luck to all,
Adama
 
I have to say this is the easiet Deity xOTM I've ever played. Did I win ? No...I lost space by about 20 turns in 1870, but I'm somewhere between emp/imm skill on random maps. And I tried for space VC which is not my strong suit. But the immortal save would have been too easy in retrospect.

The beginning 25 turns played like Deity being boxed to the west by GK and the end game 50-75 turns was brutal on both tech pace and production of the AI. But everything in between was more like emporer. Why ?
1) Ridiculously generous resources...especially the luxury...in the starting area made for a faster tech pace and alleviated a lot of the happiness headache of deity.
2) While GK boxed me to the west, Japan started so far away that we had some relatively easy expansion east
3) The inland sea to the north kept it to 2 fronts (east/west) versus 3 (east/west/north) to defend. The AI will generally not send an invasion force by boat if they have a land route.

I chose to play too peaceful...which is not much of an option on Deity unless you go after Diplo or culture. The correct play was to take out GK early and expand into his lands. That would have lead to easy victory, but is not my style. My strategty instead was to keep GK and Qin friendly and use them as attack dogs on other civs. This non-warmonger non-expansionist approach and my paltry 6 cities STILL would have worked *IF* I'd chose targets better. Rather than letting GK/Qin both gang up on Washington early, I should have bribed one to attack Peter and the other Washington...which would have weakened all 4 civs. That one bad target choice had a domino effect that lost the game for me.

Qin took the lion-share of Washington's lands, Japan vassaled to him voluntarily I guess, and they both ganged up on Alexander. I had to bribe Qin to leave Alex standing to avoid possible Qin dom. Even so, he was already too lrage and became a late game tech/prod powerhouse. Also, Alexander later thanked me for my generosity by declaring war twice :rolleyes: and diverting my resources to military/defense. Meanwhile, Peter was left alone too long and developed his cities to become a techmonger which cost me liberalism (3 turns) and left me to defend against Cossacks before rifles. Although I did bring GK in against Peter (Peter eventually vassaled to GK) the damage was already done from a tech standpoint and I also had to waste a lot of resources defending.

I may play this game again with the same strategy...slightly different initial city placement but split GK and Qin early against Washington / Peter.

Overall I enjoyed this game but some masochist part of me wishes the map would have been a little harder...like a real deity game.

cas
 
Goal: Domination and High Score

At 500AD, GK and Qin were dead and Russia had lost its first city. Capturing the Buddhist holy city meant I could now see Peter's troops placement and movement. I was a bit worried about the number of cats and elephants I saw in Moscow. If he used those units correctly, he could kill a lot of macemen. I held my western stack in St. Pete to accumulate a few more units, while I brought another stack around the other side of the inland sea under cover of forest to attack Novgorod. This seemed to confuse Peter, and he started moving units back and forth without attacking my stacks. I sent a stack to Moscow and only got hit by 1 cat attack. Moscow and Novgorod fell simultaneously, and Peter's goose was cooked. I vassalized Peter with 2 cities left.

Techwise, I had finished Engineering at this point, and I grabbed Lit so I could build GLib and NE with my recently hooked marble. I would use the GSs to bulb Education, PP, and Chem. After Education, I would research Gunpowder and bulb Chem so I could upgrade macemen to grenadiers. I was still 10-15 turns from this goal after vassalizing Peter, so I needed someone easy to pick on with my medieval army.

Toku was the most backward of the remaining three. Peter and Alex had grabbed land quicker, and Toku was relegated to 4 cities on the continent and a couple more on islands. He put up no fight against my maces, trebs, and hwachas. I took all of his mainland cities and left him with his island cities as my vassal. By now, Chem was in and I upgraded to grenadiers. After that cash outlay, I finished my tech path with Scientific Method and Liberalism for Biology.

With my shiny new industrial army (well, half industrial, half medieval), I was ready to take on Alexander the Mediocre. Capturing his best 5 cities and vassalzing him should give me enough land for domination. So that's what I did. About half way through the Greek campaign, some Greek grenadiers started appearing. A couple went after a Russian city, and one or two tried to put up a fight against my stacks, but by then, the numbers were in my favor.

With my armies' bloodlust quenched, and my cities fat from Biology farm spam, I got a domination victory in 1390AD with a score of 334,878.
 
My first Warlords GOTM and I can't submit it. I had a CTD around 1450 and when I went to reload forgot I hadn't changed the autosave to 1 so had to go back 3 turns. :(
I played the Contender save as I never played immortal on Warlords, Deity with this starting land would probably have been a better choice for a quick space victory.

So a short summary expecting most to go for domination I decided on a space victory. I was boxed in by GK in the West early and a barb city in the East (NE of the Gold)which Tok took before I could get it (I did culture flip it later and kept the Gold and horses in my culture most of the time). So with 6 cities all but 1 coastal I fancied a fast teching small empire and expand later. Early wonders I built the GLib and GLhouse in Seoul, Parthenon in my Western city and I nearly finished the Oracle when I realised it hadn't been built in 350BC. Alex declared on me early and a bit later Washington. I bribed GK against Washington and had no trouble with Alex. Biggest regret was missing out on my HE unit, 9xp lost @98%.So with my small empire my tech rate was reasonably fast. A big mistake when I lost out on Lib circa 800AD to Peter. I was trying to take Mil Trad so had to tech Nat first and assuming the tech bulb path was the same for BTS I had 2 chances for a GS to part bulb Lib and got a GM both times. So ended up losing Lib by 2 turns. So had to tech Mil Trad myself. I bribed GK against Washington and once I had a few cavalry built attacked GK. Vassaled him then onto Qin. Took most of his Southern core cities including Peking. Made peace, the plan was to attack a bit later but Washington broke away as his vassal and he promptly vassaled to Peter (who already had a voluntary Tok). So no more war there. :( The final war I had was against Washington which everbody else was involved in. :) Managed to take New York and Washington before everbody else, gifted a city back to GK, no bonus diplo :( I'll remember that next time.

By the end everbody was pleased/friendly except Washington who was dead :) and with some very sloppy play my ship was launched in 1860.
 
The aim was to try and hang on in this game since it was Immortal and all. I Settled 3 cities, took two from barbarians, and I was even leading on tech early on, but it didn't last. I joined in a war with GK and Qin against washington and took his capital, then turned my attention to Tokugawa and vassalized him. Next up was Genghis, but he had a higher score than me. He had longbowmen while I had Grenadiers and Cavalry though. Unfortunately he upgraded to Riflemen before I got to attack, and then attacked me. I tried taking him anyway, and mauled quite a few of his units as they came in, but it was not quite enough. I thought I'd probably be able to hold on but then Alexander declared, and at the end of this war I was left with one poor city, not too long after this (1842 AD) I was defeated by Alexander's returning forces.
 
Goal: Domination and High Score

First of all: I really enjoyed this game and it was a nice map! Nice land to the right for warless expansion and near neighbours to the left for worker stealing and early war ;)

After realizing that I will place a lot of coastal cities I decided to build the GLH - an unexpected move for me on a pangaea map. After teching to Alphabet I went for Priesthood and as no one has researched it yet I decided to try the CS slingshot. Could trade Math and took CS from Oracle. Never thought that this will be possible on Immortal. So I was really happy with my start.

Then the first war phase starts. With these special cats and axes I went for GK and took one near city and his capital. After that I attacked Qin and took 1 or 2 cities. Don't remember exactly.
Then a peaceful area started, went for Education, built Oxford, took Nationalism from Liberalism and teched Gunpowder and Military Science. Time for cavalry!

Almost finished Qin, Peter vassalized him and declared war on me. Hmpf, though I will leave him alone because he was pleased before and was teching pretty fast. Ok, managed to take almost all his cities and left him with one remaining city on the south coast.
Then I realized that Alex had already Rifles and his power graph did a frightening jump. Toku was pleased to him so I feared a war declaration from Alex if I target Toku so I attacked Washington. But after two cities he also had rifles and I stopped till Steel was in an a few cannons were built.
Then I took most of his remaining cities. Bribed Alex to attack Toku so he has something to do and will not think about taking me out :).

Domination in 1585AD, 253505 points.

Order of important techs:
Alpha
CS
Education
Liberalism
Military Science
Bio
Communism
Steel
Assembly Line

Remarkable things from my point of view:
- CS slingshot was possible
- War weariness: After capturing Qin I got the Pyramids from him and I was thinking a long time if I should switch to Representation or Police State. Decided for Police State. Later I switched back to Representation and I was so astonished :eek: how awful war weariness strikes my little empire. War weariness is such a big thing in Warlords compared to BTS. (something like 15 unhappy faces in the capital)

@ShannonCT
Interesting to see that you took a completly different approach for the same goal. No early wonders, lot of wars with medival units.
My game: Early wonders, short early war, peaceful teching till Cavalary. Surely next goal Bio for points ;) -- 80000 less points for me
 
Sounds like some impressive wins thus far. :goodjob:

Also, some folks hanging in until... the end. :cringe: :thumbsup:

Received a PM from ShannonCT asking about posting saves for comparison. I would appreciate your waiting to do this until the competition closes.
After that, I would encourage you to exchange them and discuss them further.
:thanx:
 
Space Loss to Peter, 1760 -- Challenger Save.

Well, for a while there I thought I might actually have had a shot at winning this one. Happy to come this close on Deity though, I guess... (Still... :gripe: got to get smarter about some things... :wallbash:)

I went for Diplo first and then fell back on Space after Qin vassalized half the world. Got the UN built in 1320 AD, but just couldn't quite scrape up the votes. Might have made it if Alex hadn't DOW'ed me (and my DP partners) in 1290 AD as I was at +9 with him before that. Arg! :mad: [EDIT: It took me two attempts, but replaying from my 1000 AD save I got the diplomacy victory in 1420. So close and yet so far... :cry:]

It was close at the end of the game too. I finished in the lead on tech, but managed Apollo badly and then just couldn't finish all the parts before Peter was able to catch up. The production capacity of the Deity AI is just scary.

I also got surprised on not being able to build the space elevator because of the latitude restriction. I doubt it would have been enough to change the outcome, but as a result I ended up with Great Engineers sitting around with nothing to do. Earlier I missed being first to Liberalism by one turn because of going back to get the prerequisites to Astro. One turn! :aargh: Frustrating...

1000 BC Stats: 4 cities, 9 pop, 3 workers, 3/7 axe/other units, Copper, 1 Lux, 4 health, 0 GP, 0 wonders, 15(33) food, 8 hammer, 39 commerce, 29 sbpt, 7 cpt, 6 GPPpt, 28 gold, 0 religions, 1/1 cottages used, 0 civs killed, 2:46 time played. Buildings: 2 Libraries, 1 Monument. 17 Techs: Math, Alpha, IW, Poly, Masonry, Writing, BW, Archery, AH, Pottery, Sailing, Fishing, Wheel, Agr, Hunting, Myst, Mining.

1000 BC Empire:
BC 1000 Empire.JPGBC 1000 Techs.JPG

1 AD Stats: 6 cities, 27 pop, 6 workers, 6/10 axe/other units, Horses, Copper, Iron, 6 Lux, 6 health, 1 GP, 1 WW (Great Library), 18 (72) food, 45 hammer, 150 commerce, 167 sbpt, 39 cpt, 11 GPPpt, 133 gold, 3 religions, 8/9 cottages used, 0 civs killed, 5:26 time played. Buildings: 5 Libraries, 1 Courthouse, 4 Granaries, 1 Monument, 1 Barracks, 1 Academy, Great Library. 28 Techs: Paper, CS, COL, Feudalism, Currency, Calendar, Lit, Monarchy, MC, Priesthood, Med, Poly...

1 AD Empire:
AD 0001 Empire.JPGAD 0001 Techs.JPG

1st GP = GS in 675 BC (Academy)
Alphabet: 1440 BC
Academy: 675 BC
Civil Service: 225 BC
Liberalism: 500 AD
Oxford: ??? 1030 AD
Astronomy: 660 AD
Biology: ??? 1100 AD


---EDIT/ADD----

1000 AD Stats: 7 cities, 42 pop, 6 workers, 2/19 grenadier/other units, Horses, Copper, Iron, Stone, 7 Lux, 7 health, 1WW, 1NW, 32(116) food, 92 hammers, 253 commerce, 442 sbpt, 81 cpt, 12 GPPpt, 1,182 gold, 4 religions, 14/17 cottages used, 0 civs killed, 8:17 time played. 48 Techs: Sci.Method, Chemistry, Economics, Liberalism, Printing Press, Music, Theology...
 
I was trying for a late cultural win. I kept pace with techs and the empire was a manageable 7 cites. I kept teching so I had rifles and cannon when the first attack came. I easily kept GK at bay and took a couple of his cities. Worried about another attack, I teched to get infantry then shutdown tech. Max culture slider, three cites making culture, one building cannon and infantry at about 1 per turn, and the rest making wealth. Peter, the rat, was on his way to space, and I thought I'd have a chance, but, no, he needs to attack me. Now I had lots and lots of cannon and infantry, but modern weapons were too great. I was blown apart by bombers. If he'd attacked with just artillery and tanks, I think I could have done OK. Retired in about 1936. I was losing cities and when one of the cultural cities fell, it was over. You don't need to be a weatherman to know which way the wind blows.

This game does expose one of my favorite gripes about Civ IV. You need to fight the entire 15 turns of war. Maybe its not 15 turns, it seems like more. But, I'd sure like a way to end a war early. Appeasement. Something. Grrr.
 
At 500AD I was keeping the initiative, and planning to take Karakourum to assist my space race. Read first spoiler here:

http://forums.civfanatics.com/showpost.php?p=8027702&postcount=4

However, the best laid plans of mice and men... get screwed when Qin vassalizes GK in about 501AD.:mad: Qin is with Peter one of the two most powerful civs, so I quickly alter my plans and decide that taking Japan is a far better choice. I should have cav against LB's there.

I used Liberalism to take Nationalism, then teched Mil Trad and started building cavalry (while my hwachas from aborted Mongolian invasion force trek across my empire from west to east). I had built exactly one cavalry before Toku pre-emptively DOW's ME! Out of the blue! Can you believe it? He had chemistry now, and his grenadiers were few but tough. I had to switch to Nationalism and start drafting like crazy, and whipped up a bunch of cavalry, and quickly took two Japanese cities (ready to take many more) when he vassalized to Peter who therefore DOW's me. :mad::mad::mad: I still hate Peter for costing me victory in the last GOTM! But at least he's only got knights. (60 of them in 3 stacks!!!). Help!!! Fortunately, Qin doesn't want to see Peter run the table with me, so I give up my best military techs to bribe Qin to war with Peter. 40 of the attacking knights head the other way! Whew!

Rifling comes along and my drafting is so much more effective that in losing Nara (Tao holy city taken from Japan) to Peter, I do severe damage to the attacking force, and it doesn't advance on undefended Harrian (fmr barb city that is now my Forb Palace and one of 3 primary prod city - lose that and I retire). I am able to recover and take back Nara, and buy peace for a tech (before an inevitable counterattack would have taken it again).

But now there is no room for further expansion without taking on one of the two great powers and their vassal. IOW, impossible. The wars eroded my tech lead a little, and all I got for it is one decent Japanese city and one taoist wasteland facing culture pressures. But....I think my 9 cities are perhaps enough to finish with a space race if the major players are in wars.

Sino-soviet war: Qin actually was able to take one or two Russian cities, incl St Petes (and the score lead) before peace.

I stupidly declined tribute to Peter, though, and he DOW'd me again. Help!!!! Qin cannot DOW Peter because he has 10 turn peace treaty. Fortunately, Alex had a stack and was wondering where he should put it, and I again gave up Mil Trad to get a war ally. Thus I was able to take back Nara (Peter took it on same turn as DOW). A lot more dead units and there is peace.

I learned that it is better to draft a rifleman and promote him to infantry in one turn than it is to wait 1 turn and draft infantry -- infantry is a 2pop draft! Ooops.

Anyhow, by and by, Alex DOW's me and takes Nara. My maintenence costs drop by about 50 gold, so I decide that taking it back would be shear stupidity (why did I fight so much for that stupid city in the first place:confused: ). I eventully (as soon as he stops refusing to talk) buy peace with a tech. Nara eventually falls to pop1 as it is a one-tile greek city surrounded by Japanese/Korean/Russian culture.

Then Peter DOW's me... again. This time Qin will play ball. And Qin has superior troops (thanks to my bribes), and is able to capture 6-WW Moscow, and a few other cities. I get nothing, but I do manage to prevent pillaging of Harrian this time.

Now its like 1900... and I'm all the while beelining space techs wondering when the next DOW will come. The longer and longer without a dow, the more obsolete my defenses become. I trade like 5 luxury/health/strat resources (some of my last, even) to get one Aluminum from Qin (who had 4). Once Appollo was built, I just accede to every demand, and stay always at least 1 or 2 techs ahead of the pack of AI. Had to trade to Washintong to get Communism for State Property, then cut all my forests in favor of workshops as I built space parts. Last 3 parts completed on same turn... in 1956. I didn't think you could win a space race that late on Immortal with all AI still surviving (and being only 3rd or 4th place in score yourself). But I did it. No AI had Fusion yet. And think... I was ready to quit in disgust after Peter's 2nd DOW... (actually put the game aside for a few days thinking I migh tnever go back to it!). Glad I did!

I also learned that even though you can't build tanks without oil, for some reason I could build Mech Inf. Only built one, though before game over.

Anyhow... that game was brutal. And that was a "peaceful" victory condition???:crazyeye:

Thanks for a challenging game! Not looking forward to Deity next month, though. Maybe it can drop to settler this time for some relief?:please:
 
And think... I was ready to quit in disgust after Peter's 2nd DOW... (actually put the game aside for a few days thinking I might never go back to it!). Glad I did!

Anyhow... that game was brutal. And that was a "peaceful" victory condition???:crazyeye:
Congratulations on your determination and victory! :salute:

You're inspiring me to go back to a game I'm about to give up on... :D
 
Really nice starting resourses. I usually dont play war but on this map it felt like the only useful strategy was conq/dom.

I lost a worker to barbarians at start so that was kinda bad - also just as I was about to attack GK Alexander dowed me and sent a small army from the other side of my empire delaying my attack with some 15 turns :(

Anyhow, I teched to those wierd catapults peaceful and then I spammed and invaded.
Finished conquest by 1440 AD for 190k score.
 
580 AD It is decided Tokugawa having founded 2 religions is a more attractive target than GK, we demand 5 gpt, he gives it to us despite being higher on the power graph, decide a war would be a distraction anyway in my goals for a space race & continue building infrastructure

1220 AD for hundreds of years I built up peacefully, then GK DoWs at pleased while sharing my religion, not that it was unexpected

1280 AD GOTM 42 starts, w/ GK occupying a couple squares in my territory w/ Grenadiers & having pillaged one town to nothing & threatening my only source of iron as I was just a couple turns from steel & cannon, I take a break from the game

1555 AD after losing GOTM 42, come back determined to make GK pay for my mistakes in GOTM 42; spend 200 years just keeping him from pillaging more of Pyongyang including my iron often losing units at a ratio of 2 to 1 or even 3 to 1 but I finally make headway and wipe them down to 2 useless cities, one of which he offers me in peace negotiations, i turned it down as well as capitulation but took Mil Trad, map, & 1 gpt; with these excess units turn my eyes once more to Japan . . . however I again decide the war would only be a distraction & continue to build infrastructure

With 12 good cities (4 thanx to GK) 11 cottaged & 1 Wall St irrigated running about 11 merchants + shrine + NE, I manage 100% science at a loss of about 100 gpt, GM keep running trade missions to keep my gold high enough so that I am never in danger of going broke; Peter & Qin were friendly with me early (+20 diplo), Toku was for some reason scared of me, Washington pleased, Alex reduced to Peters vassal after DoWing me twice early which only helped me get good exp for units for my later war w/ GK I had no wars, my only concern was happiness. I used Seoul as a wonder city & built the Hits wonders including Eiffel Tower (though 2 were aided by engineers) I think I could have shaved a few turns off by instead runnning 10% culture & building a few temples I might go back and see what this approach gives vs 100% science & the hits wonders.

There were a few things in my game I questioned whether they were good decisions but overall I think I managed my cities better than in normal games.

In the end, I was very happy with an 1864 immortal space victory, the AI were not even close just beginning to build space parts
 
Ultimate goal at this level? Survive. Check!

Victory condition at the start? Cultural. Nope.

So, I'm not very good at cultural wins anyway, but I learn a little more every time I try, and in team games. One thing I believe now is that religions are a key early on... someone correct me if I'm wrong. The +50% :culture: from the cathedrals is pretty awesome. I founded Hinduism... and then miss Judaism by one turn! :mad: This will be a recurring theme throughout the game I would discover...

So, since I missed it, I'm kind of flapping in the wind. By the time I can see the techs, I realize I'm way behind. I teched up a limb of the one tree far enough to get some trades, but it's not looking good. Also, GK is getting restless. As I'm preparing to DOW him... he saves me the trouble. However, I am not prepared for the Greeks and Japanese to attack me, too! I realize though, that aside from two of Toku's cities (That I take...), Peter is in the way, and he doesn't like either of the two who jumped me. So, when I get Quin to close his borders, which he does as a favor, only a few units are on my side of the border. I wipe them out with the very cool hwatchas, and take a couple of GK's cities and raze another. By this time, even though I've made some trades, Quin and Pete are outteching me like mad. I still have no idea on a VC. :dunno:

I make one very smart move and get a defensive pact from Quinny, who by this time, has vassaled both Pete and George. This leads to what can only be described as a "world war" when Alex attacks me with his little Japanese vassal. Oddly, Khan decides to sit this one out. The five of them pound the tar out of each other for many turns, while I only have a few sea battles, and I eventually sink a bunch of transports (That I suspect had troops) sent by Alex. I hope all his rifles are in Davy Jones' Locker! Finally, peace is reached, but I get no techs, and little money. :sad:

Both Quin and Alex are far ahead of me in score and techs, and Quin isn't trading anymore. What to do... I know, space! But how?! I hatch a plan... while teching for computers and fiber optics, I build my labs and Apollo. In the meanwhile, Quin beats me to Rock and Roll by 2 turns :mad: and to add insult to injury, beats me to the Eiffel Tower by the same margin a turn later! [pissed] Little did I know, those events would save my fanny.

I get the proper knowledge, and by some luck, I build the internet... now, I'm smarter than anyone! [pimp] Even though I get the Space Elevator, it's quite clear Quin, with Petey's help, is going to blast off before me. What to do? :hmm: Then I get another revelation... it's a gambit, but it just might work! Although I have no techs to trade, Quin will :ar15: Alex for 3300 gold... which I have because he beat me to the wonders! :groucho: So I decide to go for it, and make the deal that starts WWII. :deal:

Lo and behold, it worked! :faint: No one attacked me, and I managed to land my spaceship in 2010! It's not going to win any awards, but winning a game at that level shows how much the GOTM and SGOTM have improved my play. Thanks to all the staff who make it possible, and a shout out to Leif for making a fun game!

:thanx: And have one on me! :cheers:
 
I've did it! Diplomatic victory!
The beginning was not an easy one. Mongols settled a town near marble on the west and Stonehedge at the town so I could not use marble benefits. But - I easily managed to take 2 barbarian cities to the east with axemen. And the same way easily lost them. 1 of them to barbarian archer (was fool enough to leave just warrior in) and another one to Russians. Yes, they declared war! I was to capture back the barbatian city and raze this new Russian city. To build a settler to replace the loss of the city near Gold and Spice resource. I wanted to settle near stone also but Mongols came first there.
The Mongols were hinduists like me and not friends but very pleased to me. So there were no theat from the west. Washington also chosed Hinduism. After short war with Russia I began to develope technologically and build hindu missianaries to spread my religion in China and America. It worked - Qin also choosed Hinduism!
But instead, Mongols switched to their own developed Confucianism. Since that moment Mongolia was surroundered by Hinduism states.They all the time irritated me by leaving me without some of the importatant resources and close borders. So no wonder, when they declared war to Washington, I choosed the side of the latter andI made Qin to declare war to GH also. I took many of Mongolian cities, before Alexander declared war. Oh, my efforts to make Alexander choose my religion! I sent so many missionaries to him but did not get in time. Peter and Qin became my allies in the war. Peter has changed his religion civic from Theocraty to Organised religion so I started sending missionaries to Russia. In some time one more state choosed Hinduism! So I got 3 big allies.
Afterwards that was just a way for UN and making Tokugawa the second candidate in the coming elections.
 
I've did it! Diplomatic victory!

Afterwards that was just a way for UN and making Tokugawa the second candidate in the coming elections.

Congrats! This was a nice challenging game.

How did you ensure you would be eligible for election and your opponent would be Toku? Did it just work out that way or did you do some trick or special tactic?


For example.... Did you gift him the UN or give him Mass Media so he could build it himself? Were you actually the next highest population civ?

Or were you low population and built the UN, and gifted population to Toku?
 
Congrats! This was a nice challenging game.
How did you ensure you would be eligible for election and your opponent would be Toku? Did it just work out that way or did you do some trick or special tactic?

Thank you! Yee, the game was really nice.

Actually, I was only 4th place by population. Washington was the 1st most of the time. Tokugawa was the second. Untill the moment I gifted Biology to Toku. And I built UN, so my participation was garantied.
 
well. just finished and im pissed. I definitely should have won this; that is however not to say that I deserve to win it. I made some crucial mistakes that cost me my first non-cultural Immortal victory. Goal domination and atleast a higher score than usual.

Biggest Mistake: giving a couple good military techs to Qin in exchange for a war against Washington, while I attack Alexander before attacking Washington for domination. What happened was complete annihilation by Qin and a quick vassalizing of washington. A powerhouse to say the least. After vassalising Alex I had a series of back and forth wars with Qin. While he was quickly gaining land, population, and power I was too busy paying for the vassals and my large empire. RESULT. A more stronger and powerful opponent. He was building the spaceship and I went in with a last ditch effort to try to atleast burn Beijing. This last war cost my 1600 points from 5200 - 3600 in a matter of turns. In short he destroyed me... although I did burn one of his major cities along the way!!! I'll be back Qin to fight again.. and you will be DESTROYED!

He launched spaceship 1 turn after I beg for mercy and peace.

Biggest Disappointment: the 'random' RNG's... holy crap! Is it just me or do you also seem to lose a lot more %80+ battles than usual.. or than you should?? It seemed to happen in the middle ages with my war against alex.. which should have lasted 1/3 as long.. I dont know many how many %90+ battles I lost... THAT IS SO FRUSTRATING. Does anybody else notice on Immmortal level this phenomenon?
 
<Does anybody else notice on Immmortal level this phenomenon? >

Never trust the odds. Especially if the unit is not at 100% of its strength or was bult without barracks (zero XP).
 
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