Would gigantic continental maps be useful to designers?

Angus Khan

Chieftain
Joined
Feb 3, 2006
Messages
30
Location
Victoria, BC
If mod and scenario designers had access to maps of continents at a scale of 32 km (20 miles) per tile, they could cut out a piece of one of these maps to use as their map.

I believe this would be an enormous asset to mod and scenario designers without mapmaking skills.

Why 32 km per tile? This is the "standard" that Firaxis implies on the Demographics screen where they indicate that a tile is 1,000 sq. km. This means the tiles are about 32 x 32 km or 20 miles across, and that the game was developed with this scale in mind.

Of course, cIV plays well at larger scales as well because of the fractal nature of both cities sizes and their geographic distribution. But I sometimes get frustrated that I can't build more than 4 cities in all of Germany, or I can't build Boston because New York is too close!

I realize that not all scenarios will lend themselves to this scale, but I believe many will. A map 1000 miles square (2,560 km square) would be 50 x 50 tiles.

One continental map that is close to this scale is UnCopain's Huge European Map (107x87) (http://forums.civfanatics.com/showthread.php?t=156846) which has ~ 40 km (25 mile) tiles. I cut out a map of the Balkans from this map for a scenario I am making.

Does anyone else think that this would be a worthwhile project?
 
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