1. Thunderfall can give the best, most accurate information on website demographics. However, it is clear to see that this is a multinational forum that gets visitors from all over the world.
2. I've made a few civilizations for CIV4. My first publicly released creation was Chechnya, because I respect their struggle for independence and viewed them as an ancient people that deserved recognition in CIV4. It delighted me to get feedback on this forum from an actual Chechen that liked my mod.
My next work was the Basque civilization. The Basques, again, are an ancient people that have their own [unsuccessful] independence movement; although, this civ was not created by my own initiative, but rather as a request that I took from another forum member. It also pleased me to get positive feedback from a few Basques.
My third release was a double civpack of Illyria + Albania. As an Albanian, I am really proud of the accomplishments my people have made since before the beginning of time. I created the Illyrians to represent our ancestors, and to have an ancient civilization to use for TAM, and I created the Albanians to represent us from the medieval period onward. Albanians that have seen the civilizations were happy and impressed with my representation; and Aranor + korvgubben did a great job in skinning the units for me.
As you can see, my first three releases dealt with representing civilizations that I felt deserved representation, and all three are in some way, shape, or form, fighting for their own independence from the present-day states in which they live. Call me an advocate of Woodrow Wilson's "self-determination."
The Illyrian civilization I incorporated into TAM, a mod called "The Ancient Mediterranean." This was one of the most popular mods for Civilization 3, and Thamis, the founder, started it up again for Civ 4. I joined the TAM development team sometime around v1.4 and gave Laurino some help with the coding, who was at that time the lead programmer. With time I became more and more involved in TAM, and Laurino eventually decided to pursue his own projects, so now I am in charge of the programming aspect of TAM. I do this because I not only enjoy it, but it's great to be part of the TAM development team and to work on a great mod that many people love. It is one of the best mods out there (along with SevoMod, Fall from Heaven, and others) and I would strongly recommend giving it a try if you haven't done so already. Plus, I get to play as the Illyrians in TAM, and I wouldn't pass up the chance to re-enact history while playing as my ancestors
I've also had the pleasure of working with Sevo and Wyz_sub10 to release CIV Gold, a civpack featuring 20 new civilizations with unique units and new animated leaders. We wanted to create the most definite civpack for Civilization 4 available by adding more variety and flavor for players. Our first release went quite well, and a second release is in the works. By the third release (CIV Gold 3.0), we hope to allow players the option of choosing 80 different civilizations with which to play a game of Civ.
Recently I released a "template" for CIV4 called "Clean XML," which is meant to provide a type of "blank slate" for new modders so they can create their own mods from scratch without having to remove the vanilla. Someone has found it useful, so that's enough for me. I like helping people out.
3. My first experience with modding Civilization was with CIV 3, and I created the Illyrians as a civilization. At that time I was unaware of CivFanatics, and didn't subscribe to any video game websites. Even now, CivFanatics is the only one I belong to. I started modding CIV4 largely with some introductory lessons from Brent Richie of this forum. He made some XML modding threads in the tutorials section which were very helpful in getting me started. Then, I learned alot more through experimentation and common sense, and then there was always the users on this forum that helped me out when I had a question, especially when I moved into programming in python. Kael created an amazing mod, Fall from Heaven, and in the beginning that was usually the first place I went to when I wanted to see how something was done in Python.
The forumites have been around to help when help was needed, and I consult some of these members when I have questions or need help with something, testing, etc. The length it takes to release product is longer than the length it takes to actually produce it. It doesn't take too long to do the actual programming, but I can be a perfectionist and don't like to release something that isn't finished, so I'll hold off on release until I'm confident it's ready. Plus, I lead a busy life, and don't have all the time I want to work on CIV4.
4. I'm not sure what user-generated patch you're speaking about, but I do know that the creators of Civ are not oblivious to their fan-base and the programmers that mod their game for the fun and enjoyment of everyone that plays Civ. I know of a few modders that now work with Firaxis in some way, whether it be working as an employee and creating mods/maps (like Rhye), or simply being invited as a beta tester and encouraged to provide feedback to make the game better before it gets released.
I feel this is great, as it not only rewards modders for their efforts, but also evolves the game for the better: the fans have great ideas, and for them to be incorporated into the vanilla game just improves it each time.
5. I am 19 years old and live in New York; in the fall I'll be resuming my 2nd year of college at Baruch in Manhattan. I have some basic programming knowledge (I know Java, VB, HTML, XML, some Python, and am restarting learning C++), and am also in Computer Sales at Best Buy. I enjoy modding and look forward to doing things that no one else has done before; I prefer going my own way instead of the way everyone else goes, and I like giving a voice to those that currently have none. I am currently working on a mod that depicts the battles of the Eastern Europeans against the Ottoman Turks while Western Europe was having its Renaissance. It seems everyone takes this timeperiod from the point of Western Europe, and few even understand what struggles the Eastern Europeans were having while the Western Europeans were safe during a mature Renaissance. This mod aims to tell the stories of these nations and their struggles against the Ottomans, especially that of the Albanians under their national hero, Gjergj Kastrioti.
As a teacher, I honestly believe that modding is going to pave the way for more innovative, risk taking games that can be created and tweaked by motivated learners.
I completely agree with you here. It was a great idea to make CIV "the most moddable game ever." With the tools we have, we can create virtually anything we want. I especially respect the programmers that create utilities and modcomponents for everyone to use. While mods and scenarios are great, utilities and modcomponents allow all users (especially those with little programming knowledge) to take concepts and ideas and include them in their own games. TheLopez, especially, has created many mod components and even takes requests. He loves giving people options, so he includes many options in his configurable .ini files. Not only does he have a lot of skill, but his work is very useful to the community. What he does is great. He has a son on the way, and when his son is old enough to play videogames, his dad will be able to program virtually anything his son wants in a game. TheLopez, in my opinion, is a quintessential representation of a modder: he gives users many useful additions to the game while giving them the options to change them how they want. He not only takes requests, but helps people out with their questions and code. He's a real asset to the CivFanatics community, and we have many here!
I hope I was able to help you out in some way. If you decide to include any response of mine in your paper, you can refer to me as "Shqype (Mark Boga)" if it's not too much to ask.
Good luck
