ohcrapitsnico said:
Oh and also if add the mod with extended amount of civs in warlords will that work with the mods as well or just the vanilla warlords game?
The SDK will ensure that it will only work for Warlord games.
Believe it or not, I just answered that building's being captured question in another post about 10 minutes ago, so I'll just copy and paste
There are three criteria that must be met for a building to survive a city capture.
Building's have a "bNeverCapture" in their XML. If set to 0, the building will have a chance to survive. If set to 1 it is destroyed every time a city is captured.
The second criteria is if there is a limit to the number of buildings a player can have. If the capturing player has already hit the limit, then they'll go over. Check the "iMaxGlobalInstances" value for a building class (note that this is for a building CLASS, not a building).
Finally, there's a random probability. To make sure that a building is ALWAYS captured (given that the first two criteria are reached), then change the building's "iConquestProb" tag to 100, which means it will be captured 100 percent. Having this at, say, 70, means there's a 70 percent chance of it being captured, 30% chance of it being destroyed.
Note that this is what I gathered from the Vanilla Civ4 SDK, so you might want to double check to make sure any changes you make work.