Yasutan Gladiatorial Combat

grant2004

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Recently I’ve been working on an idea for another sports league for our nation. I’ve enjoyed the YLL founded by Ice but there were a few things that I thought could be improved. I was hoping to make a more complex game where coaches could make more decisions during the season and have a greater impact on their teams’ chances. I don’t want this to seem to be a league competing with the YLL, I’m certain that people can be excited and interested by both.

A few months ago a roman emissary approached me at one of the YLL games, he was excited by the tournament and began comparing it with his national sport. Apparently the Romans participate in a blood sport where fighters engage in combat inside a great arena.

The Romans organize their warriors into teams, each team is owned by a rich manager who may train up to 4 gladiators at a time. Teams compete with one another in an organized seasonal schedule, followed by an end of the year tournament to determine the overall best team of gladiators.

In each match the manager selects 3 gladiators for battle no gladiator is allowed to sit more than two matches in a row. Battles last until all gladiators have either been incapacitated or killed. If a gladiator is killed in battle a manager is allowed to select and train a new replacement. Some managers choose to issue fight to the death orders, making their gladiators more likely to kill their opponents, but also more likely to be killed.

Roman gladiators fight with a few different combat styles reflecting the types of soldiers they have encountered in battle. The Yasutanian Gladiatorial League will have 6 different styles of combat. We will also differ from traditional Roman gladiatorial combat, in that there will be mounted units present in the arena.

Each class has its own strengths and weaknesses a wise manager will select a variety of classes. Each class has a bonus 25% attack against 2 other types of units as well as each having an individual special advantage.

Class-------------Strong against--------------Special
Spearman---------Keshiks, Charioteers--------Defense x 2 if being attacked
Axemen-----------Spearmen, Charioteers------Damage x 1.5
Archers-----------Spearmen, Axemen---------Damage multiplied by 80/opponent's speed
Praetorians--------Archers, Axemen-----------2x greater chance of killing
Keshiks------------Archers, Praetorians--------3x speed when outnumbered
Charioteers--------Praetorians, Keshiks--------Damage multiplied by speed/40

Please note I have not run tests on these specials or bonuses, therefore the game will likely be unbalanced, part of the fun is finding out which unit is strongest and how to manipulate it’s stats to best exploit this advantage.

Managers will be rewarded for every unit that is defeated. For each defeated enemy unit they will receive 30 gold, gold can be used for various purposes. It costs 50 gold to buy a replacement gladiator, replacement gladiators start with 120 experience points to be distributed. It will also cost 5 gold to raise any combat stat by one point. Gold can also be traded with other managers. Managers may choose to trade or sell gladiators and may also negotiate other deals subject to the imagination of the managers.

Below is the details of how the combat system will function, the method for selecting engagements is a bit complicated, but the actual fighting part is pretty simple.

Spoiler :
Combat will be resolved in the following manner. At the start of the match the fastest unit present will engage a unit which it has an advantage over, if there are multiple units which this unit has an advantage over the selection between those units will be random, if there are no units which the fastest unit has an advantage over it will select at random one which it has no disadvantage over, if every enemy unit has an advantage over the fastest unit the first engagement will be passed to the 2nd fastest unit on the same team as the fastest unit. If the 2nd unit has no advantageous or neutral engagements then the 3rd unit on the team with the fastest unit will select it’s opponent by the same means. If it also has not advantageous or neutral engagements it will select one enemy at random. If the opposing team has a unit with an advantage over the attacking unit it will have a chance to intercept and change the engagement the chance of this occurring will be the speed of the interceptor divided by 3 times the speed of the attacker. After the first engagement is decided the second engagement will be decided in the same fashion as above, selecting the fastest remaining unit.

Fighting will occur in a turn based manner. A unit will attack at intervals determined by 100 divided by their speed. When it is their turn to attack they will cause a random amount of damage which will range from 0 to 10 times their attack divided by the opponent’s defense. Each unit will have 100 Hit points, when all of their hit points are used up they are defeated. When a unit is defeated they will have a small chance of being killed this chance will be the attack of the victor divided by 8 times the defense of the loser. If a fight to the death order was issued for either of the units there will be a 2x greater chance of death. A fight to the death order may be issued by a manager prior to a battle with their deployment orders.

After the first 3 battles are complete if there are still units from both teams standing they will all engage in a battle against each other 2 vs. 1 until only one team remains standing.


Any manager wishing to participate should provide the following information, and should distribute experience points for each of their gladiators, each gladiator will start with 120 experience.

Team Name:
Home City:
Team Emblem (please keep this small):

Gladiator 1 Name:
Gladiator 1 Class:
Gladiator 1 Attack:
Gladiator 1 Defense:
Gladiator 1 Speed:

Gladiator 2 Name:
Gladiator 2 Class:
Gladiator 2 Attack:
Gladiator 2 Defense:
Gladiator 2 Speed:

Gladiator 3 Name:
Gladiator 3 Class:
Gladiator 3 Attack:
Gladiator 3 Defense:
Gladiator 3 Speed:

Gladiator 4 Name:
Gladiator 4 Class:
Gladiator 4 Attack:
Gladiator 4 Defense:
Gladiator 4 Speed:

Any additional information:

For complete scores see the attached document

Next matches

Black Stallions vs. Confucian Warriors
The Legion vs. Coppertown Smashers

Confucian Warriors vs. Coppertown Smashers
The Legion vs. Black Stallions

Confucian Warriors vs. The Legion
Coppertown Smashers vs. Black Stallions

Black Stallions vs. Confucian Warriors
The Legion vs. Coppertown Smashers

Matches should be held each weekend
 

Attachments

Team Name: The Confucian Warriors
Home City: Equus Aurrum
Team Emblem (please keep this small):
symbol.JPG


Gladiator 1 Name: Peter the Frenchman
Gladiator 1 Class: Axeman
Gladiator 1 Attack: 70
Gladiator 1 Defense:30
Gladiator 1 Speed:20

Gladiator 2 Name: Mike of Riversight
Gladiator 2 Class: Archer
Gladiator 2 Attack:30
Gladiator 2 Defense:40
Gladiator 2 Speed:50

Gladiator 3 Name: Edward the Swift
Gladiator 3 Class: Charioteer
Gladiator 3 Attack:20
Gladiator 3 Defense:20
Gladiator 3 Speed:80

Gladiator 4 Name: Alfred of Germany
Gladiator 4 Class: Keshik
Gladiator 4 Attack: 30
Gladiator 4 Defense:50
Gladiator 4 Speed:40

Any additional information:
 
Good idea! :goodjob:

Team name: Coppertown Smashers
Team city: Coppertown

Gladiator 1 Name: The Stig
Gladiator 1 Class: Praetorians
Gladiator 1 Attack: 52
Gladiator 1 Defense: 50
Gladiator 1 Speed: 20

Gladiator 2 Name: Farmer Ted
Gladiator 2 Class: Axeman
Gladiator 2 Attack: 62
Gladiator 2 Defense: 50
Gladiator 2 Speed: 10

Gladiator 3 Name: Tiny Tim
Gladiator 3 Class: Chariot
Gladiator 3 Attack: 25
Gladiator 3 Defense: 25
Gladiator 3 Speed: 72

Gladiator 4 Name: Big Bill
Gladiator 4 Class: Spearman
Gladiator 4 Attack: 50
Gladiator 4 Defense: 50
Gladiator 4 Speed: 20
 
Great idea!
I'll make a team soon. I will also check if one of my friends made a good picture of the Colloseum this week :)
 
The Legion
Lyons
GroteFoto=4DWMRP7E

I'll see if I can get it smaller :D

Gladiator 1 Name: Marcus
Gladiator 1 Class: Praetorian
Gladiator 1 Attack: 50
Gladiator 1 Defense: 50
Gladiator 1 Speed: 20 + 3

Gladiator 2 Name: Julius
Gladiator 2 Class: Axeman
Gladiator 2 Attack: 40
Gladiator 2 Defense: 40
Gladiator 2 Speed: 40 + 3

Gladiator 3 Name: Lucius
Gladiator 3 Class: Charioteer
Gladiator 3 Attack: 50 + 8
Gladiator 3 Defense: 20
Gladiator 3 Speed: 50 + 10

Gladiator 4 Name: Gaius
Gladiator 4 Class: Praetorian
Gladiator 4 Attack: 40
Gladiator 4 Defense: 40
Gladiator 4 Speed: 40
 
wow nice flag dutchfire that's complex if you can't get it smaller don't worry about it, in the official team listing yours will simply be the most easily seen :)

anyway I think 4 will be enough to bein a season so if ice creates his team or if anyone else joins we can start 3 days after that 4th team is created.
 
Team Name: Black Stallions
Home City: Falcon's Haven
Team Emblem:
blackstallionlogooq7.jpg


Gladiator 1 Name: Sparticus
Gladiator 1 Class: Prætorian
Gladiator 1 Attack: 80
Gladiator 1 Defense: 30
Gladiator 1 Speed: 10

Gladiator 2 Name: Maximus
Gladiator 2 Class: Charioteer
Gladiator 2 Attack: 40
Gladiator 2 Defense: 20
Gladiator 2 Speed: 60

Gladiator 3 Name: Phalanax
Gladiator 3 Class: Spearman
Gladiator 3 Attack: 40
Gladiator 3 Defense: 50
Gladiator 3 Speed: 30

Gladiator 4 Name: Kublai
Gladiator 4 Class: Axeman
Gladiator 4 Attack: 50
Gladiator 4 Defense: 10
Gladiator 4 Speed: 60
 
Our first four teams have registered! Registration will remain open, however matches will begin in three days so while teams may join later they will be at a disadvantage because they will have missed matches. So if anyone out there is still considering making a team now is the best possible time.

As stated above matches will begin in three days on Thursday, they should begin around 10pm. EDT (GMT +5) The first matches will be these

Confucian Warriors vs. Coppertown Smashers
The Legion vs. Black Stallions

Other teams who join before Thursday will not compete on Thursday to make sure managers have sufficient time to select their line-ups, however they will not loose matches they will catch up in the next round of competition.

All managers should pm their gladiator selections to me. Remember to include which 3 gladiators will be fighting and if any of them are being issued fight to the death orders. In order to preserve fair play I will immediately send my selection of gladiators to dutchfire (the first person on the list I'm not competing with) so that I won't have an unfair advantage when selecting my line-up.
 
Sorry everyone I didn't have time to do a live chat for the YGL, don't know if anyone would have shown up at such an odd time anyway.

Anyway the matches turned out to be very interesting. Here they are.

First Match
Confucian Warriors vs. Coppertown Smashers

--------------------------------------------------------------------------

Edward the Swift engages The Stig
Farmer Ted attempts to intercept
But fails

Tiny Tim engages Mike of Riversight
Peter the Frenchman attempts to intercept
But Fails

Peter the Frenchman engages Farmer Ted
-------------------------------------------------------------------------------------------------

Edward the Swift (Confucian warriors) vs. The Stig (Coppertown smashers)
Edward the Swift has a +25% attack vs. The Stig giving him 25 attack
Spoiler :
Edward the Swift’s attack rate is once every 1.25 turns
The Stig’s attack rate is once every 5 turns

Turn 1.25 Edward the Swift does 3 damage
Turn 2.5 Edward the Swift does 4 damage
Turn 3.75 Edward the Swift does 7 damage
Turn 5 Edward the Swift does 4 damage
Turn 5 The Stig does 2.5 damage
The Stig has 82 HP left
Edward the Swift has 97.5 HP left
Turn 6.25 Edward the Swift does 9 damage
Turn 7.5 Edward the Swift does 5 damage
Turn 8.75 Edward the Swift does 7 damage
Turn 10 Edward the Swift does 3 damage
Turn 10 The Stig does 17.5 damage
The Stig has 58 HP left
Edward the Swift has 80 HP left
Turn 11.25 Edward the Swift causes 2 damage
Turn 12.5 Edward the Swift causes 2 damage
Turn 13.75 Edward the Swift causes 10 damage
Turn 15 Edward the Swift causes 8 damage
Turn 15 The Stig causes 2.5 damage
The Stig has 36 HP left
Edward the Swift has 77.5 HP left
Turn 16.25 Edward the Swift causes 5 damage
Turn 17.5 Edward the Swift causes 2 damage
Turn 18.75 Edward the Swift causes 3 damage
Turn 20 Edward the Swift causes 6 damage
Turn 20 The Stig causes 5 damage
The Stig has 20 HP left
Edward the Swift has 72.5 HP left
Turn 21.25 Edward the Swift causes 3 damage
Turn 22.5 Edward the Swift causes 3 damage
Turn 23.75 Edward the Swift causes 4 damage
Turn 25 Edward the Swift causes 1 damage
Turn 25 The Stig causes 15 damage
The Stig has 9 HP left
Edward the Swift has 57.5 HP left
Turn 26.25 Edward the Swift causes 0 damage
Turn 27.5 Edward the Swift causes 10 damage


The Stig is defeated, Edward the Swift continues to fight with 57.5 HP remaining
The Stig is defeated, but not killed

--------------------------------------------------------------------------
Tiny Tim (Coppertown Smashers) vs. Mike of Riversight (Confucians Warriors)

Spoiler :
Tiny Tim’s attack rate is once every 1.4 turns
Mike of Riversight’s attack rate is once every 2 turns

Turn 1.4 Tiny Tim causes 7.7 damage
Turn 2 Mike of Riversight causes 4.2 damage
Turn 2.8 Tiny Tim causes 1.1 damage
Turn 4 Mike of Riversight causes 1.4 damage
Turn 4.2 Tiny Tim causes 6.6 damage
Turn 5.6 Tiny Tim causes 4.4 damage
Turn 6 Mike of Riversight causes 4.2 damage
Turn 7 Tiny Tim causes 8.8 damage
Turn 8 Mike of Riversight causes 0 damage
Turn 8.4 Tiny Tim causes 5.5 damage
Turn 9.8 tiny Tim causes 6.6 damage
Turn 10 Mike of Riversight causes 1.4 damage
Mike of Riversight has 59.3 HP left
Tiny Tim has 88.8 HP left
Turn 11.2 Tiny Tim causes 1.1 damage
Turn 12 Mike of Riversight causes 0 damage
Turn 12.6 Tiny Tim causes 8.8 damage
Turn 14 Tiny Tim causes 1.1 damage
Turn 14 Mike of Riversight causes 9.8 damage
Turn 15.4 Tiny Tim causes 2.2 damage
Turn 16 Mike of Riversight causes 14 damage
Turn 16.8 Tiny Tim causes 9.9 damage
Turn 18 Mike of Riversight causes 11.2 damage
Turn 18.2 Tiny Tim causes 3.3 damage
Turn 19.6 Tiny Tim causes 9.9 damage
Turn 20 Mike of Riversight causes 9.8 damage
Mike of Riversight has 23 HP left
Tiny Tim has 44 HP left
Turn 21 Tiny Tim causes 11 damage
Turn 22 Mike of Riversight causes 2.8 damage
Turn 22.4 Tiny Tim causes 3.3 damage
Turn 23.8 Tiny Tim causes 0 damage
Turn 24 Mike of Riversight causes 2.8 damage
Turn 25.2 Tiny Tim causes 7.7 damage
Turn 26 Mike of Riversight causes 5.6 damage
Turn 26.6 Tiny Tim causes 1.1 damage


Mike of Riversight is defeated, Tiny Tim continues to fight with 32.8 HP left
Mike of Riversight is defeated, but not killed

--------------------------------------------------------------------------

Peter the Frenchman (Confucian Warriors) vs. Farmer Ted (Coppertown Smashers)

Spoiler :
Peter the Frenchman’s attack rate is once every 5 turns
Farmer Ted’s attack rate is once every 10 turns

Turn 5 Peter the Frenchman causes 8.4 damage
Turn 10 Peter the Frenchman causes 4.2 damage
Turn 10 Farmer Ted causes 0 damage
Turn 15 Peter the Frenchman causes 16.8 damage
Turn 20 Peter the Frenchman causes 4.2 damage
Turn 20 Farmer Ted causes 9 damage
Farmer Ted has 66.4 HP left
Peter the Frenchman has 91 HP left
Turn 25 Peter the Frenchman causes 10.5 damage
Turn 30 Peter the Frenchman causes 10.5 damage
Turn 30 Farmer Ted causes 24 damage
Turn 35 Peter the Frenchman causes 4.2 damage
Turn 40 Peter the Frenchman causes 16.8 damage
Turn 40 Farmer Ted causes 3 damage
Farmer Ted has 24.4 HP left
Peter the Frenchman has 64 HP left
Turn 45 Peter the Frenchman causes 16.8 damage
Turn 50 Peter the Frenchman causes 21 damage
Turn 50 Farmer Ted causes 6 damage


Farmer Ted is defeated, Peter the Frenchman continues to fight with 58 HP left
Farmer Ted is defeated but not killed

--------------------------------------------------------------------------

Peter the Frenchman and Edward the Swift (Confucian Warriors) vs. Tiny Tim (Coppertown Smashers)
Peter the Frenchman enters with 58 HP
Edward the Swift enters with 57.5 HP
Tiny Tim enters with 32.8 HP

Peter the Frenchman has a +25% attack against Tiny Tim bringing his attack to 87.5

Spoiler :
Peter the Frenchman attacks once every 5 turns
Edward the Swift attacks once every 1.25 turns
Tiny Tim attacks once every 1.4 turns



Turn 1.25 Edward the Swift causes 14.4 damage
Turn 1.4 Tiny Tim causes 13.2 damage to Edward
Turn 2.5 Edward the Swift causes 0 damage
Turn 2.8 Tiny Tim causes 13.2 damage to Edward
Turn 3.75 Edward the Swift causes 4.8 damage
Turn 4.2 Tiny Tim causes 13.2 damage to Edward
Turn 5 Edward the Swift causes 11.2 damage
Turn 5 Peter the Frenchman causes 26.5 damage


Tiny Tim is defeated both Edward the Swift and Peter the Frenchman are victorious
Tiny Tim is defeated but not killed.

The Confucian Warriors are victorious gaining 90 gold
The Coppertown Smashers defeated one opponent earning 30 gold

--------------------------------------------------------------------------

Second Match
The Legion vs. Black Stallions

Maximus Engages Marcus

Julius attempts to intercept
But fails

Lucius engages Sparticus

Phalanx attempts to intercept
But fails

Julius engages Phalanx

--------------------------------------------------------------------------
Maxiums (Black Stallions) vs. Marcus (The Legion)

Maximus has a +25% attack bonus against Marcus bringing him to 50 attack

Spoiler :
Maximus’ attack rate is once every 1.7 turns
Marcus’ attack rate is once every 5 turns



Turn 1.7 Maximus causes 1.5 damage
Turn 3.4 Maximus causes 12 damage
Turn 5 Marcus causes 15 damage
Turn 5.1 Maximus causes 15 damage
Turn 6.8 Maximus causes 15 damage
Turn 8.5 Maximus causes 3 damage
Turn 10 Marcus causes 15 damage
Marcus has 53.5 HP left
Maximus has 70 HP left
Turn 10.2 Maximus causes 10.5 damage
Turn 11.9 Maximus causes 10.5 damage
Turn 13.6 Maximus causes 4.5 damage
Turn 15 Marcus causes 5 damage
Turn 15.3 Maximus causes 3 damage
Turn 17 Maximus causes 9 damage
Turn 18.7 Maximus causes 13.5 damage
Turn 20 Marcus causes 12.5 damage
Marcus has 2.5 HP left
Maximus has 51.5 HP left
Turn 20.4 Maximus causes 9 damage


Marcus is defeated Maximus continues with 51.5 HP left
Marcus is defeated but not killed

--------------------------------------------------------------------------

Lucius (The Legion) vs. Spartacus (Black Stallions)

Lucius has a +25% attack bonus against Spartacus bringing his attack to 62.5

Lucius’ attack rate is once every 2 turns
Spartacus’ attack rate is once every 10 turns


Spoiler :
Turn 2 Lucius causes 5.2 damage
Turn 4 Lucius causes 15.6 damage
Turn 6 Lucius causes 23.4 damage
Turn 8 Lucius causes 26 damage
Turn 10 Lucius causes 10.4 damage
Turn 10 Spartacus causes 12 damage
Spartacus has 19.4 HP left
Lucius has 88 HP left
Turn 12 Lucius causes 5.2 damage
Turn 14 Lucius causes 0 damage
Turn 16 Lucius causes 2.6 damage
Turn 18 Lucius causes 23.4 damage


Spartacus is defeated, Lucius continues with 88 HP remaining
Spartacus is defeated but not killed

--------------------------------------------------------------------------

Julius (The Legion) vs. Phalanx (Black Stallions)

Julius has a +25% attack bonus against Phalanx bringing his attack to 50

Spoiler :
Julius’ attack rate is once every 2.5 turns
Phalanx’s attack rate is once every 3.3 turns


Turn 2.5 Julius causes 8 damage
Turn 3.3 Phalanx causes 0 damage
Turn 5 Julius causes .8 damage
Turn 6.6 Phalanx causes 9 damage
Turn 7.5 Julius causes 5.4 damage
Turn 9.9 Phalanx causes 1 damage
Turn 10 Julius causes 8 damage
Turn 12.5 Julius causes .8 damage
Turn 13.2 Phalanx causes 8 damage
Turn 15 Julius causes 2.4 damage
Phalanx has 74.6 HP left
Julius has 82 HP left
Turn 16.5 Phalanx causes 9 damage
Turn 17.5 Julius causes 0 damage
Turn 19.8 Phalanx causes 2 damage
Turn 20 Julius causes 6.4 damage
Turn 22.5 Julius causes 6.4 damage
Turn 23.1 Phalanx causes 0 damage
Turn 25 Julius causes 6.4 damage
Turn 26.4 Phalanx causes 4 damage
Turn 27.5 Julius causes 7.2 damage
Turn 29.7 Phalanx causes 4 damage
Turn 30 Julius causes 0 damage
Phalanx has 48.2 HP left
Julius has 63 HP left
Turn 32.5 Julius causes .8 damage
Turn 33 Phalanx causes 0 damage
Turn 35 Julius causes 4 damage
Turn 36.3 Phalanx causes 9 damage
Turn 37.5 Julius causes 6.4 damage
Turn 39.6 Phalanx causes 8 damage
Turn 40 Julius causes 7.2 damage
Turn 42.5 Julius causes .8 damage
Turn 42.9 Phalanx causes 9 damage
Turn 45 Julius causes 6.4 damage
Phalanx has 22.6 HP left
Julius has 37 HP left
Turn 46.2 Phalanx causes 2 damage
Turn 47.5 Julius causes 6.4 damage
Turn 49.5 Phalanx causes 6 damage
Turn 50 Julius causes 5.6 damage
Turn 52.5 Julius causes 3.6 damage
Turn 52.8 Phalanx causes 8 damage
Turn 55 Julius causes 7.2 damage


Phalanx is defeated, Julius continues with 21 HP
Phalanx is defeated, but not killed

--------------------------------------------------------------------------

Maximus (Black Stallions) vs. Lucius and Julius (The Legion)

Maximus enters with 51.5 HP
Lucius enters with 88 HP
Julius enters with 21 HP

Julius has a 25% attack bonus against Maximus bringing him to 50 attack

Spoiler :
Maximus’ attack rate is once every 1.7 turns
Lucius’ attack rate is once every 2 turns
Julius’ attack rate is once every 2.5 turns


Turn 1.7 Maximus causes 4.5 damage to Julius
Turn 2 Lucius causes 6.2 damage
Turn 2.5 Julius causes 1.9 damage
Turn 3.4 Maximus causes 7.5 damage to Julius
Turn 4 Lucius causes 9.3 damage
Turn 5 Julius causes 9.5 damage
Turn 5.1 Maximus causes 7.5 damage to Julius
Turn 6 Lucius causes 27.9 damage


Maximus is defeated Lucius and Julius are victorious.
Maximus is defeated but not killed

The Legion is victorious earning 90 gold
The Black Stallions defeated one opponent earning 30 gold

--------------------------------------------------------------------------

So in closing the Legion and The Confucian Warriors are both awarded wins and 90 gold, while the Black Stallions and the Coppertown Smashers are both awarded 30 gold for defeating one opponent.
 
Could you mentioon the team names after the player names, for people who can't remember them? :D

Yay, first win!
 
An up to date scoreboard has been posted on title post, if there is any information missing that you'd like to see feel free to sugest it.

As you will have noticed I've spent the 90 gold that my team made last match on Gladiator experience giving 11 speed points to my Keshik and 7 to my Archer.

The next matches will be held on the weekend of the 9th, the offical time is not yet determined

Also I discovered a few issues with the ruleset while doing the first set of matches and I would like to make some rules changes to sort these problems out.

First of all when a match concludes in a 2 vs. 1 battle as both of these matches did, it is unclear from the rules which of the two opponents the single gladiator should fight. We should decide on a standard, he can attack the opponent with the least HP, the one he can do the most damage to, or the one who can do the most damage to him, but we need to pick one of these for the sake of clarity.

The other issue that didn't come up yet, but may in the future was that engagement order is determined by who is the fastest, however if there is no fastest unit who goes first? I think this can best be determined by a coin flip, and hopefully this won't be a big issue.
 
1) I'd say attack the one that he will beat fastest. (HP/expected damage per attack is lowest)

2) Coin flip

18 exp added.
 
Reminder to all managers:

Games will be held this weekend, I'm planing for around 1 PM eastern time for Saturday. The last set of matches took a long time to do (because I'm foolish) but I've reworked the tools I was using and I should be able to produce these much more quickly. It's possible that this will allow for a live broadcast of events, but I'm not sure.

The changes you'll note will be less detail, turn by turn hits won't be shown, hopefully shortening the final description of the matches.

So send your line-ups to me when they are ready, I've already sent mine to Ice.

Matches are
Coppertown Smashers vs. Black Stallions
The Legion vs. Confucian Warriors
 
PM sent, I notice that my image isn't working anymore :cry:

btw grant, it's time to change your signature :D
 
yeah I've been thinking about that, just didn't come up with anything good :)

But I still see your picture it seems fine to me
 
Sorry if anyone was hanging around at 1, I was out working on the deck and lost track of time. Anyway here are the results of the matches.

In the first match between the Legion and the Confucian warriors, Edward the Swift attacked Marcus, very nearly dodging the intercept attempt by Julius. While Edward was faster, scoring many more hits, Marcus had a few very strong hits resulting in a very close match. Eventually Edward the Swift emerged victorious on turn 35, however Edward survived with only 10 HP in a very weak position.

Meanwhile, Mike of Riversight attacked Julius. With a slightly faster attack rate and good number of strong hits Mike is able to defeat Julius, ending the engagement with 56.5 HP remaining.

Also, Lucius attacked Alfred of Germany. In the first cavalry only battle of the YGL, Lucius emerged victorious on turn 20, surviving with 26.5 HP.

In the final 2 vs. 1 battle Mike of Riversight and Edward the Swift both managed strong hits in their fist attacks, defeating Lucius before he could deliver a sure to be knockout blow against Edward.

The Confucian Warriors have won, earning 90 gold, the Legion defeated one opponent earning 30 gold.

In the second match of the day the Coppertown Smashers took on the Black Stallions, in an exciting match with two events, happening here for the first time.

Kublai lead off the match by attacking Big Bill, expertly dodging the intercept by The Stig. While Kublai was the faster gladiator Big Bill had a very high attack to defense ratio against Kublai, allowing him to hit an 80:eek: on his lead off strike. After that it was a short wait for Kublai's defeat on turn 15. Big Bill survived with 33.7 HP.

Meanwhile Maximus attacked The Stig. However Farmer Ted, one of the slowest gladiators in the league managed the first YGL intercept. However the slow speed of Farmer Ted proved to be his downfall, he was only able to attempt two strikes against Maximus before he was defeated. One of these strikes was a complete whiff, allowing Maximus to escape with 59 HP.

Also The Stig, after being saved from Maximus by Farmer Ted, turned to fight Spartacus. In a long fight the Stig managed a close victory on turn 85, surviving with 34.4 HP. The final hit by The Stig slipped by Spartacus' armour mortally wounding the brave warior, the entire YGL mourns the loss of Spartacus.

In the closing 2 vs. 1 battle Maximus was defeated quickly by his two opponents on turn 5. Again The Stig delivered a strong closing blow which managed to strike past the armour of Maximus, killing him on the field.

The Coppertown Smashers have won the battle gaining 90 gold. The Black Stallions, defeated one opponent earning 30 gold, however they also lost two brave warriors. The Stallions are reminded that replacement gladiators can be purchased for 50 gold, with 120 experience ready to be distributed. Also managers may negotiate trades, purchases, or other transactions with other managers.

Attached is a text document showing a little more detail on each battle including the hits, and my notes on the fights.
 

Attachments

Hello everyone, sorry I wasn't able to hold the matches this weekend, things have been a bit busy around here. I should be able to turn them out Monday or Tuesday depending on when I receive the line-ups, I'm sending mine out now, just as a reminder, no gladiator may sit out more than two matches in a row, this rule only applies to Ductchfire and the Legion this round, as Gaius has sat out both of the previous two matches.
 
Hello everyone, sorry I wasn't able to hold the matches this weekend, things have been a bit busy around here. I should be able to turn them out Monday or Tuesday depending on when I receive the line-ups, I'm sending mine out now, just as a reminder, no gladiator may sit out more than two matches in a row, this rule only applies to Ductchfire and the Legion this round, as Gaius has sat out both of the previous two matches.

When will the next matches be?
 
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