Recently I’ve been working on an idea for another sports league for our nation. I’ve enjoyed the YLL founded by Ice but there were a few things that I thought could be improved. I was hoping to make a more complex game where coaches could make more decisions during the season and have a greater impact on their teams’ chances. I don’t want this to seem to be a league competing with the YLL, I’m certain that people can be excited and interested by both.
A few months ago a roman emissary approached me at one of the YLL games, he was excited by the tournament and began comparing it with his national sport. Apparently the Romans participate in a blood sport where fighters engage in combat inside a great arena.
The Romans organize their warriors into teams, each team is owned by a rich manager who may train up to 4 gladiators at a time. Teams compete with one another in an organized seasonal schedule, followed by an end of the year tournament to determine the overall best team of gladiators.
In each match the manager selects 3 gladiators for battle no gladiator is allowed to sit more than two matches in a row. Battles last until all gladiators have either been incapacitated or killed. If a gladiator is killed in battle a manager is allowed to select and train a new replacement. Some managers choose to issue fight to the death orders, making their gladiators more likely to kill their opponents, but also more likely to be killed.
Roman gladiators fight with a few different combat styles reflecting the types of soldiers they have encountered in battle. The Yasutanian Gladiatorial League will have 6 different styles of combat. We will also differ from traditional Roman gladiatorial combat, in that there will be mounted units present in the arena.
Each class has its own strengths and weaknesses a wise manager will select a variety of classes. Each class has a bonus 25% attack against 2 other types of units as well as each having an individual special advantage.
Class-------------Strong against--------------Special
Spearman---------Keshiks, Charioteers--------Defense x 2 if being attacked
Axemen-----------Spearmen, Charioteers------Damage x 1.5
Archers-----------Spearmen, Axemen---------Damage multiplied by 80/opponent's speed
Praetorians--------Archers, Axemen-----------2x greater chance of killing
Keshiks------------Archers, Praetorians--------3x speed when outnumbered
Charioteers--------Praetorians, Keshiks--------Damage multiplied by speed/40
Please note I have not run tests on these specials or bonuses, therefore the game will likely be unbalanced, part of the fun is finding out which unit is strongest and how to manipulate it’s stats to best exploit this advantage.
Managers will be rewarded for every unit that is defeated. For each defeated enemy unit they will receive 30 gold, gold can be used for various purposes. It costs 50 gold to buy a replacement gladiator, replacement gladiators start with 120 experience points to be distributed. It will also cost 5 gold to raise any combat stat by one point. Gold can also be traded with other managers. Managers may choose to trade or sell gladiators and may also negotiate other deals subject to the imagination of the managers.
Below is the details of how the combat system will function, the method for selecting engagements is a bit complicated, but the actual fighting part is pretty simple.
Any manager wishing to participate should provide the following information, and should distribute experience points for each of their gladiators, each gladiator will start with 120 experience.
Team Name:
Home City:
Team Emblem (please keep this small):
Gladiator 1 Name:
Gladiator 1 Class:
Gladiator 1 Attack:
Gladiator 1 Defense:
Gladiator 1 Speed:
Gladiator 2 Name:
Gladiator 2 Class:
Gladiator 2 Attack:
Gladiator 2 Defense:
Gladiator 2 Speed:
Gladiator 3 Name:
Gladiator 3 Class:
Gladiator 3 Attack:
Gladiator 3 Defense:
Gladiator 3 Speed:
Gladiator 4 Name:
Gladiator 4 Class:
Gladiator 4 Attack:
Gladiator 4 Defense:
Gladiator 4 Speed:
Any additional information:
For complete scores see the attached document
Next matches
Black Stallions vs. Confucian Warriors
The Legion vs. Coppertown Smashers
Confucian Warriors vs. Coppertown Smashers
The Legion vs. Black Stallions
Confucian Warriors vs. The Legion
Coppertown Smashers vs. Black Stallions
Black Stallions vs. Confucian Warriors
The Legion vs. Coppertown Smashers
Matches should be held each weekend
A few months ago a roman emissary approached me at one of the YLL games, he was excited by the tournament and began comparing it with his national sport. Apparently the Romans participate in a blood sport where fighters engage in combat inside a great arena.
The Romans organize their warriors into teams, each team is owned by a rich manager who may train up to 4 gladiators at a time. Teams compete with one another in an organized seasonal schedule, followed by an end of the year tournament to determine the overall best team of gladiators.
In each match the manager selects 3 gladiators for battle no gladiator is allowed to sit more than two matches in a row. Battles last until all gladiators have either been incapacitated or killed. If a gladiator is killed in battle a manager is allowed to select and train a new replacement. Some managers choose to issue fight to the death orders, making their gladiators more likely to kill their opponents, but also more likely to be killed.
Roman gladiators fight with a few different combat styles reflecting the types of soldiers they have encountered in battle. The Yasutanian Gladiatorial League will have 6 different styles of combat. We will also differ from traditional Roman gladiatorial combat, in that there will be mounted units present in the arena.
Each class has its own strengths and weaknesses a wise manager will select a variety of classes. Each class has a bonus 25% attack against 2 other types of units as well as each having an individual special advantage.
Class-------------Strong against--------------Special
Spearman---------Keshiks, Charioteers--------Defense x 2 if being attacked
Axemen-----------Spearmen, Charioteers------Damage x 1.5
Archers-----------Spearmen, Axemen---------Damage multiplied by 80/opponent's speed
Praetorians--------Archers, Axemen-----------2x greater chance of killing
Keshiks------------Archers, Praetorians--------3x speed when outnumbered
Charioteers--------Praetorians, Keshiks--------Damage multiplied by speed/40
Please note I have not run tests on these specials or bonuses, therefore the game will likely be unbalanced, part of the fun is finding out which unit is strongest and how to manipulate it’s stats to best exploit this advantage.
Managers will be rewarded for every unit that is defeated. For each defeated enemy unit they will receive 30 gold, gold can be used for various purposes. It costs 50 gold to buy a replacement gladiator, replacement gladiators start with 120 experience points to be distributed. It will also cost 5 gold to raise any combat stat by one point. Gold can also be traded with other managers. Managers may choose to trade or sell gladiators and may also negotiate other deals subject to the imagination of the managers.
Below is the details of how the combat system will function, the method for selecting engagements is a bit complicated, but the actual fighting part is pretty simple.
Spoiler :
Combat will be resolved in the following manner. At the start of the match the fastest unit present will engage a unit which it has an advantage over, if there are multiple units which this unit has an advantage over the selection between those units will be random, if there are no units which the fastest unit has an advantage over it will select at random one which it has no disadvantage over, if every enemy unit has an advantage over the fastest unit the first engagement will be passed to the 2nd fastest unit on the same team as the fastest unit. If the 2nd unit has no advantageous or neutral engagements then the 3rd unit on the team with the fastest unit will select it’s opponent by the same means. If it also has not advantageous or neutral engagements it will select one enemy at random. If the opposing team has a unit with an advantage over the attacking unit it will have a chance to intercept and change the engagement the chance of this occurring will be the speed of the interceptor divided by 3 times the speed of the attacker. After the first engagement is decided the second engagement will be decided in the same fashion as above, selecting the fastest remaining unit.
Fighting will occur in a turn based manner. A unit will attack at intervals determined by 100 divided by their speed. When it is their turn to attack they will cause a random amount of damage which will range from 0 to 10 times their attack divided by the opponent’s defense. Each unit will have 100 Hit points, when all of their hit points are used up they are defeated. When a unit is defeated they will have a small chance of being killed this chance will be the attack of the victor divided by 8 times the defense of the loser. If a fight to the death order was issued for either of the units there will be a 2x greater chance of death. A fight to the death order may be issued by a manager prior to a battle with their deployment orders.
After the first 3 battles are complete if there are still units from both teams standing they will all engage in a battle against each other 2 vs. 1 until only one team remains standing.
Fighting will occur in a turn based manner. A unit will attack at intervals determined by 100 divided by their speed. When it is their turn to attack they will cause a random amount of damage which will range from 0 to 10 times their attack divided by the opponent’s defense. Each unit will have 100 Hit points, when all of their hit points are used up they are defeated. When a unit is defeated they will have a small chance of being killed this chance will be the attack of the victor divided by 8 times the defense of the loser. If a fight to the death order was issued for either of the units there will be a 2x greater chance of death. A fight to the death order may be issued by a manager prior to a battle with their deployment orders.
After the first 3 battles are complete if there are still units from both teams standing they will all engage in a battle against each other 2 vs. 1 until only one team remains standing.
Any manager wishing to participate should provide the following information, and should distribute experience points for each of their gladiators, each gladiator will start with 120 experience.
Team Name:
Home City:
Team Emblem (please keep this small):
Gladiator 1 Name:
Gladiator 1 Class:
Gladiator 1 Attack:
Gladiator 1 Defense:
Gladiator 1 Speed:
Gladiator 2 Name:
Gladiator 2 Class:
Gladiator 2 Attack:
Gladiator 2 Defense:
Gladiator 2 Speed:
Gladiator 3 Name:
Gladiator 3 Class:
Gladiator 3 Attack:
Gladiator 3 Defense:
Gladiator 3 Speed:
Gladiator 4 Name:
Gladiator 4 Class:
Gladiator 4 Attack:
Gladiator 4 Defense:
Gladiator 4 Speed:
Any additional information:
For complete scores see the attached document
Next matches
Black Stallions vs. Confucian Warriors
The Legion vs. Coppertown Smashers
Confucian Warriors vs. Coppertown Smashers
The Legion vs. Black Stallions
Confucian Warriors vs. The Legion
Coppertown Smashers vs. Black Stallions
Black Stallions vs. Confucian Warriors
The Legion vs. Coppertown Smashers
Matches should be held each weekend