Yes there's no "demographic" but in case you didn't realize it...

Ryoga

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Oct 12, 2010
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You can still know how well each other faction is doing in various fields by hovering your mouse over their score:

Spoiler big image :
attachment.php


This is a function that exists in Civ V as well and it is a lot better than the lame "demographic" which only tells info about the first the worst and the average.


Now of course if there was a menu that would put all those info, that the game already makes available for you to see, in a single screen and with more comprehensible numbers it would be awesome, but I don't really miss the "demographic" of Civ V, because I always referred to the mouse over info of the scoreboard anyway.
 

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That's good to hear, didn't know that. Still would like a post-credits screen for nostalgia/staring at it way too long because I don't want to give up the game purposes.
 
That is informative and I used the score for a few things (particularly tech) in Civ V. But the nice thing about the demographics screen is that it gives an at-a-glance sense of how you're doing in the game, which is very helpful when you're just starting out. But, yeah, this is a fine alternative.
 
It took me a while to find the post game replays. (On the main menu under "other" near the Hall of Fame). Though the one thing I wanted from the replay wasn't the chart, but the mini map of the world showing the actual replay of border expansions and city control changes! That got left behind it seems.

Anyways, I don't see why this isn't shown immediately after the game ends like in V.
 
Though the one thing I wanted from the replay wasn't the chart, but the mini map of the world showing the actual replay of border expansions and city control changes! That got left behind it seems.

Yeah I really want that, but I have hope. Civ V was missing that as well and then they added it.
 
You can see everything (even science per turn) about other players in diplomacy menu by just clicking on their city. Doesnt mean its enough.

The main point of the demography was seeing who was leading in what and who was building military in multiplayer, its very important in Civ5 for that reason. Without knowing who builds military and how big the leading and average army is the whole game becomes almost unplayable in multiplayer games (especially FFA).

The game is currently so unbalanced that this isnt much of an issue i guess, since you can build most units in 1-2 turns anyway and the units arent balanced at all.
 
The main point of the demography was seeing who was leading in what and who was building military in multiplayer, its very important in Civ5 for that reason. Without knowing who builds military and how big the leading and average army is the whole game becomes almost unplayable in multiplayer games (especially FFA).

Not only in multiplayer. I used the military score extensively in SP as well. It influences the AI tremendously. If your score is low, they will often attack you for the smallest reason (or simple greed). If your score is high, they throw insults but don't declare war.

This was especially important during G&K, where even Gandhi would DoW if he saw you as easy prey.
 
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