Picking new bonuses is synonymous to picking a new civilization in game play terms. Surviving the crisis *is* the condition for picking a new civilization - picking new stuff is the reward for surviving it. The only way to lose the crisis AFAIK, is to lose the game during the few dozen turns during which the crisis is played out. We've already had
one recent thread derailed by that, with enough pages discussing the interpretations of this mechanics, I'd rather this one wasn't derailed too.
Of course I'm interesting in feedback on this idea - that's why I posted it on this forum. But the opinion of people who are dead against civ-swapping in the first place is irrelevant here, for much the same reason that I don't ask vegans for advice on how steak should be cooked.