Hi!
I have read this and (to some extent) the former threads about this new tech tree idea.
It sounds VERY promising to me.
Let me add my thoughts (which are in the making, trying to add something to the discussion)
(I will write of not many things in a post - I hope it keeps things more clear)
1.
I think that
should be only for DISCOVERY
I think Mastery should be achieved SOLELY through actions of what the player's civ can do:
actions can be a lot
active:
building something in the cities,
improving land,
dealing with the sliders,
doing diplomacy actions
war: fighting with units
exploring land
founding cities
passive (state of something):
having certain kind of civics
having population of some kind (happy, healthy...)
accumulating culture, gold in treasury, espionage, science
change or state of all value of demographics
...maybe the list is not full
I have read this and (to some extent) the former threads about this new tech tree idea.
It sounds VERY promising to me.
Let me add my thoughts (which are in the making, trying to add something to the discussion)
(I will write of not many things in a post - I hope it keeps things more clear)
1.
I think that

I think Mastery should be achieved SOLELY through actions of what the player's civ can do:
actions can be a lot

active:
building something in the cities,
improving land,
dealing with the sliders,
doing diplomacy actions
war: fighting with units
exploring land
founding cities
passive (state of something):
having certain kind of civics
having population of some kind (happy, healthy...)
accumulating culture, gold in treasury, espionage, science
change or state of all value of demographics
...maybe the list is not full
