Hi Civvies!
Can you help please.
I have some XML experience, but my first attempt at modding the Techs has failed.
I have noticed that mines have the same production yield from the stone age to the modern time and I felt it needed a tweak, with a +1 Production yield once you research Steel, to simulate the industrialised mining equipment/boring machines etc.
I have found the relevant section of code - blast left my USB at home
anyways it starts <TechYieldIMprovements> or some such.
I copied the Tech Yield improvements for Biology and pasted it into the appropriate section for Mines, and changed the TECH name to TECH_STEEL, with a +1 production instead of food.
When I loaded Civ 4 (no patches as I run Windows 7) it crashed on parsing the XML's complaining it was expecting a TechRouteYield improvement instead?
I've double checked my modding and it seems to be correct at first glance.
What am I missing?
Can anyone help?
Cheers
Can you help please.
I have some XML experience, but my first attempt at modding the Techs has failed.
I have noticed that mines have the same production yield from the stone age to the modern time and I felt it needed a tweak, with a +1 Production yield once you research Steel, to simulate the industrialised mining equipment/boring machines etc.
I have found the relevant section of code - blast left my USB at home
anyways it starts <TechYieldIMprovements> or some such.
I copied the Tech Yield improvements for Biology and pasted it into the appropriate section for Mines, and changed the TECH name to TECH_STEEL, with a +1 production instead of food.
When I loaded Civ 4 (no patches as I run Windows 7) it crashed on parsing the XML's complaining it was expecting a TechRouteYield improvement instead?
I've double checked my modding and it seems to be correct at first glance.
What am I missing?
Can anyone help?
Cheers