Yields Weight/Value

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Jul 31, 2014
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Hey all,

How strongly do you guys weight each of the Yields (on a tile, and in general)?

Food : Production : Gold : Culture : Science : Faith : Tourism

(So basically when evaluating stuff like Natural Wonders, unique/special improvements, etc.)
 
For me, I'd say...

Science>Food>Prod>Culture>Gold>Faith>...anything left? I don't think any tile (in unmodded game) produces tourism directly.

Edit: worth noting that this is not absolute, I'm basing this on unmodded game's typical availability of those. For example, science is first because it's very rare as tile yield, and because of it it's usually worth preserving the jungle tiles for that rather than turning the tile into a farm.
 
Food definitely, because growth is the most important thing in the game to me. Then it's hammers and beakers generally but culture and faith early on if I want a religion up
 
Yeah, I'd generally say Food is king, since it effectively generates Science since Science is based on population.

Food requires happiness to be fully effective, though, so that's important too.
 
yields vary depending on the abundant resource.. So for example, if there's enough gold and gold per turn then not gold and then gold would drop in priority to the last places.. If there's not enough happiness, food would drop or if there's too much happiness, food would rise.. Food allows specialists that provide culture, science or production that could be necessary.. Production could be useful when you need units quick or when you need to hurry a wonder.
 
You know, after watching a couple of primeval civ's videos, I've changed how I view tiles. I look more at total yield. In other words, a tile producing 6 yield of any combination trumps a tile with four yield. For example, a 2 food, 2 production, 1 gold tends to trump 3 food 1 production, basically no matter what.
 
Food definetly. More food = More growth = More citizens = More tiles worked.

Of course, if you have a couple of cities that grow really fast, you might watch the happiness. If it starts getting low, you better reassign you citizens to production or gold to buy/build happiness buildings.

That is why civil service is a good tech to go for ASAP. More food from river tiles mean more growth! And consider food when making a great person tile improvement. Usually you set them down at grasslands so you get the additional +2 food, but setting them down on sheep tiles works well too!
 
You know, after watching a couple of primeval civ's videos, I've changed how I view tiles. I look more at total yield. In other words, a tile producing 6 yield of any combination trumps a tile with four yield. For example, a 2 food, 2 production, 1 gold tends to trump 3 food 1 production, basically no matter what.

I think this is generally right on the mark. Which is why I think the default governor deserves more credit than it gets.

How strongly do you guys weight each of the Yields (on a tile, and in general)?

This kind of ranking really only makes sense for the rare situation where you can trade the various yields on a 1:1 basis. I would rank food highest, and gold lowest. That said, I think I would still take two gold over one food.
 
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