[GS] Yuzuki Yukari - Speech, However, expansions and DLC parts cannot be replaced.

Alphaziel

Chieftain
Joined
Aug 27, 2023
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7
Yuzuki Yukari - Speech

It seems that the expansion and DLC parts are sound bank files (.bnk), and I created the .xml linked to the sound bank file using wwise as shown below, but the sounds were not replaced. What should I do?

1. Import the created material (.wav) into Actor-Mixer Hierarchy using wwise.
20230901_121821_Wwise.png

2. Save the project with CTRL+S and edit the .wwu file in the project directory Actor-Mixer Hierarchy with a text editor.
XML:
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{04B14312-BD91-4A3D-92BA-2C4E3415F3AB}" SchemaVersion="70">
  <AudioObjects>
    <WorkUnit Name="Speech_Localized" ID="{04B14312-BD91-4A3D-92BA-2C4E3415F3AB}" PersistMode="Standalone">
      <Comment>DLCはここに入っている</Comment>
      <ChildrenList>
        <Sound Name="14024236" ID="{3064D25D-13D8-4C4D-9868-5956D894DF11}" ShortID="753900636" Type="SoundFX">
          <ReferenceList>
            <Reference Name="Conversion">
              <ObjectRef Name="Vorbis Auto Detect High" ID="{6F6A99BE-4FD1-49D3-89AF-54BE30CA1588}" WorkUnitID="{F6B2880C-85E5-47FA-A126-645B5DFD9ACC}"/>
            </Reference>
            <Reference Name="OutputBus">
              <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{26C9F5F3-B665-4F0E-BD7D-26F7F420765D}"/>
            </Reference>
          </ReferenceList>
          <ChildrenList>
            <AudioFileSource Name="14024236" ID="{A21D5895-3797-4D9C-A573-3F59C42D685B}" ShortID="14024236">
              <Language>SFX</Language>
              <AudioFile>14024236.wav</AudioFile>
            </AudioFileSource>
          </ChildrenList>
          <ActiveSourceList>
            <ActiveSource Name="14024236" ID="{A21D5895-3797-4D9C-A573-3F59C42D685B}" Platform="Linked"/>
          </ActiveSourceList>
        </Sound>

3. Modify the ShortID element of the AudioFileSource tag to match the ID element of the File tag in Speech_Localized.xml and save the file.
By the way, 14024236 in bold is the introductory speech audio ID of the loading screen of Queen Wilhelmina (LOC_LOADING_INFO_LEADER_WILHELMINA)

4. Does returning to wwise reload the project? You will be asked, so reload and generate a sound bank. Confirm that the ID is assigned as desired on the Edit tab

5. Also check the ID element of the File tag in Speech_Localized.xml in the project directory GeneratedSoundBanks.
XML:
<?xml version="1.0" encoding="utf-8"?>
<SoundBanksInfo Platform="Windows" BasePlatform="Windows" SchemaVersion="10" SoundbankVersion="113">
    <RootPaths>
        <ProjectRoot>D:\usr\Alphaziel\Civ6Mod\wwise\YuzukiYukariSpeech\</ProjectRoot>
        <SourceFilesRoot>D:\usr\Alphaziel\Civ6Mod\wwise\YuzukiYukariSpeech\.cache\Windows\</SourceFilesRoot>
        <SoundBanksRoot>D:\usr\Alphaziel\Civ6Mod\wwise\YuzukiYukariSpeech\GeneratedSoundBanks\Windows\</SoundBanksRoot>
        <ExternalSourcesInputFile></ExternalSourcesInputFile>
        <ExternalSourcesOutputRoot>D:\usr\Alphaziel\Civ6Mod\wwise\YuzukiYukariSpeech\GeneratedSoundBanks\Windows\</ExternalSourcesOutputRoot>
    </RootPaths>
    <SoundBanks>
        <SoundBank Id="1228129509" GUID="{A8EFB523-0771-4315-BD74-7488366C322B}" Language="SFX">
            <ShortName>Speech_Localized</ShortName>
            <Path>Speech_Localized.bnk</Path>
            <IncludedMemoryFiles>
                <File Id="14024236" Language="SFX">
                    <ShortName>14024236.wav</ShortName>
                    <Path>SFX\14024236_AA0AAEE6.wem</Path>
                </File>

6. Import the .bnk .xml .txt .ini files using ModBuddy and add the necessary files using Add Action.

Even after building the MOD, launching the game, and checking, the audio stored in the .bnk file is not recognized and the default Japanese audio is played. Audio (.wem) outside bank file is working

 
Last edited:
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