Zebra 9's MOD COMP Library

Zebra 9

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Archeology:
After so much time city ruins change to ancient city ruins, even if a city ruins is removed from the plot it might still reappear later on in the game.;)

No MODing knowldge required.
zUnit Enslavement:
Allows anyone w/ some MODing knowledge to allow the enslavement of units.;)

A knowledge of python is helpful.
zActions:
Allows anyone who knows python to to add missions to units. One downfall of this MOD COMP is that the AI has no knowledge of these missions;)

A knowledge of python is required.

Top Civ Score Board:
This allows you to set the max number of civs diplayed on the scorboard. Useful w/ MODs that allow playing w/ more then 18 civs.;)

Basic MODing knowldge required.
zPromotions:
Allows anyone w/ some MODing knowledge to easily give and remove promotions from units. You can give/remove promotions after combat, when entering different territories, and many other factors.;)

A knowledge of python is helpful.

New Top Civs Splash Screens:
Adds 3 new screens to the top civs display. These screens are, Largest Navy In The World, Largest Airforce In The World, and The Largest Nuke Arsonal In The World.;)

No MODing knowledge required.

zCivics:
Allows anyone w/ some MODing knowledge to lock civics, set units to require a civic, and more.;)

A knowledge of python is helpful.

zLeaders:
Allows anyone w/ some MODing knowledge to Leader Specific UUs, and more.;)

A knowledge of python is helpful.

zMax Units:
Allows you to set a max limit on the number of military units a civ can build based on the number of cities a player has, along w/ several other factors.;)

A knowledge of python is helpful.

Hope this helps everyone find what they are looking for.:D

zResource Promotions:
This allows MODers to give promotions to units when the unit's owner gains access to specific resources. :thumbsup:

Knowldge of INI files recommended.
 
Very nice! Although this might be better in the Mod Components subforum.
 
Hi, may I ask when you expect your dynamic names (names of civs change at different times during their history) mod component is coming out? And whatll its name be (so I recognize it)?

Thanks, looking forward to it
 
Actually I asked jDog5000 to do it because I ran into some problems and cotdamn (he was compiling it for me) disappeared. I think jDog finished it.
 
Sweet, I hope you're right. But are you sure it's not the one that gives semi-random names based on several factors (sadly not time)? Or do you think hes released one where names change at a said time? ie COUNTRY chances to COUNTRYWITHANEWERNAME in 1650 :lol:

thanks so much
 
The way he did it I could change it w/ relative ease. Now if you are getting BtS I would like to wait. Otherwise I will get it for warlords.
 
If it's no hassle, I'd appreciate the warlords. Even if I have to fiddle with it, though a lot of warlords stuff seems compatible with bts.

Thank you
 
Well the SDK will not be compatable w/ BtS and I must change it inorder for this to work. I'll see what I can do though.
 
zCivics:
Allows anyone w/ some MODing knowledge to lock civics, set units to require a civic, and more.;)

zMax Units:
Allows you to set a max limit on the number of military units a civ can build based on the number of cities a player has, along w/ several other factors.;)

A knowledge of python is helpful.

Hope this helps everyone find what they are looking for.:D

Woot! This does exactly what I want for changing Knights.

Thanks,
Merc
 
Thanks for pulling this out of the ditch. I was actually looking for a Python based mod comp, that I couldn't find using the search function. Low and behold, exactly what I am looking for is on this list.
 
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