Zebra 9
Emperor
Archeology:
After so much time city ruins change to ancient city ruins, even if a city ruins is removed from the plot it might still reappear later on in the game.
No MODing knowldge required.
zUnit Enslavement:
Allows anyone w/ some MODing knowledge to allow the enslavement of units.
A knowledge of python is helpful.
zActions:
Allows anyone who knows python to to add missions to units. One downfall of this MOD COMP is that the AI has no knowledge of these missions
A knowledge of python is required.
Top Civ Score Board:
This allows you to set the max number of civs diplayed on the scorboard. Useful w/ MODs that allow playing w/ more then 18 civs.
Basic MODing knowldge required.
zPromotions:
Allows anyone w/ some MODing knowledge to easily give and remove promotions from units. You can give/remove promotions after combat, when entering different territories, and many other factors.
A knowledge of python is helpful.
New Top Civs Splash Screens:
Adds 3 new screens to the top civs display. These screens are, Largest Navy In The World, Largest Airforce In The World, and The Largest Nuke Arsonal In The World.
No MODing knowledge required.
zCivics:
Allows anyone w/ some MODing knowledge to lock civics, set units to require a civic, and more.
A knowledge of python is helpful.
zLeaders:
Allows anyone w/ some MODing knowledge to Leader Specific UUs, and more.
A knowledge of python is helpful.
zMax Units:
Allows you to set a max limit on the number of military units a civ can build based on the number of cities a player has, along w/ several other factors.
A knowledge of python is helpful.
Hope this helps everyone find what they are looking for.
zResource Promotions:
This allows MODers to give promotions to units when the unit's owner gains access to specific resources.
Knowldge of INI files recommended.
After so much time city ruins change to ancient city ruins, even if a city ruins is removed from the plot it might still reappear later on in the game.

No MODing knowldge required.
zUnit Enslavement:
Allows anyone w/ some MODing knowledge to allow the enslavement of units.

A knowledge of python is helpful.
zActions:
Allows anyone who knows python to to add missions to units. One downfall of this MOD COMP is that the AI has no knowledge of these missions

A knowledge of python is required.
Top Civ Score Board:
This allows you to set the max number of civs diplayed on the scorboard. Useful w/ MODs that allow playing w/ more then 18 civs.

Basic MODing knowldge required.
zPromotions:
Allows anyone w/ some MODing knowledge to easily give and remove promotions from units. You can give/remove promotions after combat, when entering different territories, and many other factors.

A knowledge of python is helpful.
New Top Civs Splash Screens:
Adds 3 new screens to the top civs display. These screens are, Largest Navy In The World, Largest Airforce In The World, and The Largest Nuke Arsonal In The World.

No MODing knowledge required.
zCivics:
Allows anyone w/ some MODing knowledge to lock civics, set units to require a civic, and more.

A knowledge of python is helpful.
zLeaders:
Allows anyone w/ some MODing knowledge to Leader Specific UUs, and more.

A knowledge of python is helpful.
zMax Units:
Allows you to set a max limit on the number of military units a civ can build based on the number of cities a player has, along w/ several other factors.

A knowledge of python is helpful.
Hope this helps everyone find what they are looking for.

zResource Promotions:
This allows MODers to give promotions to units when the unit's owner gains access to specific resources.

Knowldge of INI files recommended.