ChinoJedi
Chieftain
hi. I'm a very new user, so sorry if this is OT or should belong under another heading. 
Does this ever annoy anyone? I'm using 1.21g for the Mac, and am wondering if this problem has been fixed yet for 1.29 or PTW.
Sometimes I have enemy units (e.g. calvary) in my rr enhanced territory in 3-4 adjacent tiles, and I want to move a group of my units (e.g. riflemen) to attack a tile in the middle.
Using my rr, I send them in one space away to attack with the J command, sending a group of them to attack.
this is the ANNOYING part. If I just use the default path given by the J command, some of my troops will take ZOC hits as they bypass fast units to attack that given unit. BUT if they had taken a different path (and with RR, no movement penalty) I would have arrived at the same location with no health points taken off from ZOC.
For now, I just have to send them on a very circuitous path manually, and I find that REALLY ANNOYING.
anybody help?
Thanx!

Does this ever annoy anyone? I'm using 1.21g for the Mac, and am wondering if this problem has been fixed yet for 1.29 or PTW.
Sometimes I have enemy units (e.g. calvary) in my rr enhanced territory in 3-4 adjacent tiles, and I want to move a group of my units (e.g. riflemen) to attack a tile in the middle.
Using my rr, I send them in one space away to attack with the J command, sending a group of them to attack.
this is the ANNOYING part. If I just use the default path given by the J command, some of my troops will take ZOC hits as they bypass fast units to attack that given unit. BUT if they had taken a different path (and with RR, no movement penalty) I would have arrived at the same location with no health points taken off from ZOC.
For now, I just have to send them on a very circuitous path manually, and I find that REALLY ANNOYING.
anybody help?
