fuzzy_bunnies
Prince
- Joined
- May 28, 2004
- Messages
- 325
So the game I always wanted to play would have been similar to Brook's World War Z scenario (the book, not the what appears to be horrible movie version) where you've got clusters of survivors that have managed to find some stability and slowly work to take the world back from the zombies. I thought a colonization mod would have been great for this because it focuses on individual people rather than whole platoons or armies but without programming skills I was stymied until I read about the Civ 5 modding tools so here I am.
I've got most stuff down on paper and have figured out how to get the raw stuff (units, civs, techs, buildings etc without art yet) into Civ5 based on Kael's modding guide but had a lot of issues getting stuff to show up so am restarting and slowly adding stuff back into the mod a bit at a time to troubleshoot.
Preamble to explain some of the questions: Unique tech tree, Very limited culture, limited production, limited terraforming. Zombies replace barbarians.
A couple of questions:
1. Is there any way to set it up so its allied players vs the barbarians? Anyone have success with a win condition that involves clearing out all the barbs?
1a. Alternately, other ideas? Thought about maybe having an "evil" civ that can take over zombies (capture barbs ability) but then it starts to feel a little too resident-evilly
2. Having trouble getting units into the game, does each unit have to have a unique unitartinfo? I have everything linked back to barbarians right now and none of my units are showing up. Going to try and extract the unitartinfo files tonight if I can keep Nexus from repeatedly crashing.
That's it for now... oh, if someone can point me to some zombie art and models though, that would be fantastic. Alternately if someone has already done this, then let me know and I won't waste my time
My workshop search has been greatly unsuccessful.
I've got most stuff down on paper and have figured out how to get the raw stuff (units, civs, techs, buildings etc without art yet) into Civ5 based on Kael's modding guide but had a lot of issues getting stuff to show up so am restarting and slowly adding stuff back into the mod a bit at a time to troubleshoot.
Preamble to explain some of the questions: Unique tech tree, Very limited culture, limited production, limited terraforming. Zombies replace barbarians.
A couple of questions:
1. Is there any way to set it up so its allied players vs the barbarians? Anyone have success with a win condition that involves clearing out all the barbs?
1a. Alternately, other ideas? Thought about maybe having an "evil" civ that can take over zombies (capture barbs ability) but then it starts to feel a little too resident-evilly
2. Having trouble getting units into the game, does each unit have to have a unique unitartinfo? I have everything linked back to barbarians right now and none of my units are showing up. Going to try and extract the unitartinfo files tonight if I can keep Nexus from repeatedly crashing.
That's it for now... oh, if someone can point me to some zombie art and models though, that would be fantastic. Alternately if someone has already done this, then let me know and I won't waste my time
