3Miro
Deity
Subtitle to this thread: Our mod SUX less than it used to Get Beta 7 now!
https://sourceforge.net/projects/rfceurope/
It has been three long week of lots of hard work, but we finally have something playable again. With all the changes that we introduced, we can call this not Beta 7, but RFCEurope II, so here is only a short list of the biggest ones:
Provinces
The map is now divided into Provinces. Those play major factor for both Stability and UHV conditions. Remember to hold Ctr when hovering over a Province to see all the tiles that belong to it.
New Stability Scheme
Stability now works different than before. Every point counts (big time). Most things that you would normally do, lower your stability. The main source of positive Stability would be the four buildings: Manor House, Courthouse, Castle and Night Watch. Here is some stability advice:
- Expand slowly, make sure you have positive Stability and wait to build Stability boost buildings before you expand. Don't go spamming cities into Unstable (or even Stable) territory right away.
- Purge foreign religion from your cities (doesn't count for Poland).
- Keep your cities happy and healthy, protected and don't warmonger too much.
- Your citizens should work tiles with improvements prioritizing resources. Don't let your cities grow without commerce and production boosting buildings.
- Don't over-expand too quickly and don't let enemy cities in your core territory.
New Tech Rate
It is now very hard to get too far ahead in technology. Tech cost adjusts dynamically, depending on the historic time of each tech. You cannot get too far ahead and it is also harder to fall behind (although you can fall behind). Overall, you will not see any Knight in the 11th century and colonies do not get founded before the 16th century.
New Victory Interface
Now we can actually read what the victory conditions are. The entire Victory module was rewritten so that the interface can become even better in the future. Eventually, we will be showing counters for each UHV as well as dynamically the progress of each province Conquered or Lost.
Timeline of Europe
We are moving closer and closer to a historically accurate Timeline of Europe. Most of the UHV conditions and techs are already tied to one major event or another. Overall the mod should be more historical than before.
New Civilization: Lithuania
In the view of all the other changes, this looks like a small one. There a lot more to be done in terms of balancing Lithuania, but we do have a playable civilization now.
New Bugs for Your Enjoyment
Thanks to Opera and other testers, we have cleaned a ton of bugs already, but there are more lurking around. Overall this Beta will be somewhat unstable, but we hope to have everything fixed by next week when we want to release Beta 8.
https://sourceforge.net/projects/rfceurope/
It has been three long week of lots of hard work, but we finally have something playable again. With all the changes that we introduced, we can call this not Beta 7, but RFCEurope II, so here is only a short list of the biggest ones:
Provinces
The map is now divided into Provinces. Those play major factor for both Stability and UHV conditions. Remember to hold Ctr when hovering over a Province to see all the tiles that belong to it.
New Stability Scheme
Stability now works different than before. Every point counts (big time). Most things that you would normally do, lower your stability. The main source of positive Stability would be the four buildings: Manor House, Courthouse, Castle and Night Watch. Here is some stability advice:
- Expand slowly, make sure you have positive Stability and wait to build Stability boost buildings before you expand. Don't go spamming cities into Unstable (or even Stable) territory right away.
- Purge foreign religion from your cities (doesn't count for Poland).
- Keep your cities happy and healthy, protected and don't warmonger too much.
- Your citizens should work tiles with improvements prioritizing resources. Don't let your cities grow without commerce and production boosting buildings.
- Don't over-expand too quickly and don't let enemy cities in your core territory.
New Tech Rate
It is now very hard to get too far ahead in technology. Tech cost adjusts dynamically, depending on the historic time of each tech. You cannot get too far ahead and it is also harder to fall behind (although you can fall behind). Overall, you will not see any Knight in the 11th century and colonies do not get founded before the 16th century.
New Victory Interface
Now we can actually read what the victory conditions are. The entire Victory module was rewritten so that the interface can become even better in the future. Eventually, we will be showing counters for each UHV as well as dynamically the progress of each province Conquered or Lost.
Timeline of Europe
We are moving closer and closer to a historically accurate Timeline of Europe. Most of the UHV conditions and techs are already tied to one major event or another. Overall the mod should be more historical than before.
New Civilization: Lithuania
In the view of all the other changes, this looks like a small one. There a lot more to be done in terms of balancing Lithuania, but we do have a playable civilization now.
New Bugs for Your Enjoyment
Thanks to Opera and other testers, we have cleaned a ton of bugs already, but there are more lurking around. Overall this Beta will be somewhat unstable, but we hope to have everything fixed by next week when we want to release Beta 8.