Reference number: 11247
Game: C-IV SGOTM 14
Your team: Kakumeika
Your name: Walter_Wolf
Date submitted: 2011-10-19
Software Version: BtS 3.19
Game date: 350BC
Player race: America
Firaxis score: 435
Session time played (hh:mm:ss): 00:28:03
Total time played (hh:mm:ss): 16:02:22
Game status: Incomplete
Submitted save: Dorothy_350-BC_Oct-19-2011_22-47-14.CivBeyondSwordSave
Renamed file: Kakumeika_SG014_BC0350_01.CivBeyondSwordSave
Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.
News Update: The Wizard of Oz is still alive
Here is your Session Turn Log from 375 BC to 350 BC:
Turn 100, 375 BC: Washington has grown to size 6.
Turn 100, 375 BC: Washington can hurry Aqueduct for 3⇴ with 41ℤ overflow and +1⇤ for 15 turns.
Turn 100, 375 BC: Stone City can hurry Worker for 2⇴ with 27ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: GP Farm has grown to size 7.
Turn 100, 375 BC: Isengard can hurry Chariot for 1⇴ with 10ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: Wicked Witch of the North will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Good Witch of the North will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Good Witch of the South/Wicked Witch of the South is the worst enemy of Wicked Witch of the North/Good Witch of the North, Wicked Witch of the East/Good Witch of the East.
Turn 100, 375 BC: Wicked Witch of the East/Good Witch of the East is the worst enemy of Good Witch of the South/Wicked Witch of the South.
Turn 100, 375 BC: Good Witch of the South will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Wicked Witch of the South will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Wicked Witch of the West will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Good Witch of the West will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Wicked Witch of the North will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Good Witch of the North will trade Alphabet, Meditation, Polytheism
Turn 100, 375 BC: Good Witch of the North will trade Iron
Turn 100, 375 BC: You have discovered Meditation!
Turn 100, 375 BC: You have discovered Polytheism!
Turn 100, 375 BC: You have discovered Alphabet!
Turn 100, 375 BC: Good Witch of the South/Wicked Witch of the South is the worst enemy of Wicked Witch of the North/Good Witch of the North, Wicked Witch of the East/Good Witch of the East.
Turn 100, 375 BC: Wicked Witch of the East/Good Witch of the East is the worst enemy of Good Witch of the South/Wicked Witch of the South.
Turn 100, 375 BC: Good Witch of the North will trade Iron
Turn 100, 375 BC: Clearing a Forest has created 24 ℤ for Washington.
Turn 100, 375 BC: Washington will grow to size 4 on the next turn.
Turn 100, 375 BC: Isengard will grow to size 4 on the next turn.
Turn 100, 375 BC: You have discovered Priesthood!
Turn 100, 375 BC: Good Witch of the North converts to Buddhism!
Turn 101, 350 BC: Gems City has grown to size 8.
Turn 101, 350 BC: Gems City can hurry Spy for 2⇴ with 36ℤ overflow and +1⇤ for 10 turns.
Turn 101, 350 BC: GP Farm has grown to size 8.
Turn 101, 350 BC: GP Farm can hurry Spy for 2⇴ with 25ℤ overflow and +1⇤ for 20 turns.
Turn 101, 350 BC: Isengard has grown to size 4.
Turn 101, 350 BC: Wicked Witch of the West/Good Witch of the West is the worst enemy of Wicked Witch of the East/Good Witch of the East.
Turn 101, 350 BC: Wicked Witch of the East/Good Witch of the East is the worst enemy of Wicked Witch of the West/Good Witch of the West.
Turn 101, 350 BC: Good Witch of the South will trade Monarchy, Monotheism
Turn 101, 350 BC: Wicked Witch of the South will trade Monarchy, Monotheism
Turn 101, 350 BC: Wicked Witch of the West will trade Code of Laws, Monarchy, Monotheism
Turn 101, 350 BC: Good Witch of the West will trade Code of Laws, Monarchy, Monotheism
Turn 101, 350 BC: Wicked Witch of the North will trade Monarchy, Monotheism
Turn 101, 350 BC: Good Witch of the North will trade Monarchy, Monotheism
You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility