SamSniped
DJ Goodboye
(Just realized I am referred to in your sig )
IIRC, the whip anger already there is not affected.
IIRC, the whip anger already there is not affected.
Just realised that for some reason I have never played as the Aztecs.
So... when I build a Sacrificial Altar, does it reduce the duration of already existing whip anger in the city, or only new anger from whipping after the Sacrificial Altar is built?
Does the corporation HQ stop making money if I switch to state property?
Just ran a quick check- yes, it stops making money.
There are two effects of a resource and you appear to be confounding them. First it gives additional output to a citizen working the tile. Thus, if a citizen from city is working a plains cow, the city gains 3 hammers and 3 some food.when a resource is traded with another civ and you gain a resource like pig....what city does it go to?
when a resource is traded with another civ and you gain a resource like pig....what city does it go to?
I guess you're the one who's getting confused here.You are probably getting confused with the +1 food that appears next to the pig.
This is NOT traded, and only counts for the base yeild of the tile (e.g. the pig in this example will have a yeild of 3 food (presuming flat non-riverside grassland) pre-improvemnent)
I am not sure why this appears in the trade screen, however.
I guess you're the one who's getting confused here.
He's asking about the benefit of +1, not the resource tile bonus or yield itself. And I think the pig was gotten from trade, not under his pocket.
There are two effects of a resource and you appear to be confounding them. First it gives additional output to a citizen working the tile. Thus, if a citizen from city is working a plains cow, the city gains 3 hammers and 3 some food.
Second the resource gives some sort of benefit to any city connected to it by the trade network. In the case of the pig, each connected city will gain one health - two if it has a supermarket. For this second effect it makes no difference how many duplicates you have in your civ. If you have five pigs in your trade network, each city will gain exactly one health.
You can trade your excess pigs away to the AI for other resources or for cold hard cash, and the AI can do the same. In this case, the tile benefit goes to the city working the pigs (if any) and the health is transferred to your capital. Thus the AI retains the tile benefit and the health benefit is given to all of your cities that are connected to your capital by your trade network.
You are probably getting confused with the +1 food that appears next to the pig.
This is NOT traded, and only counts for the base yeild of the tile (e.g. the pig in this example will have a yeild of 3 food (presuming flat non-riverside grassland) pre-improvemnent)
I am not sure why this appears in the trade screen, however.
...any info on when its a good idea to start running specialists?
Tachy-poo.
Another first strike question. As I understand it there is a chance you get a strike. What is that chance and does it differ between units and due to promotions(Due to more first strikes you get higher probability to get 1 but does the base chance change?)
anyone wanna weigh in on this?
I dont even have a clue as to what the First Strike chances even do...