Quick Answers / 'Newbie' Questions

Yes, you're one of the elite Brethren of PimpBob. :lol:
 
Just realised that for some reason I have never played as the Aztecs.

So... when I build a Sacrificial Altar, does it reduce the duration of already existing whip anger in the city, or only new anger from whipping after the Sacrificial Altar is built?

Cuts remaining duration in half. Note that it does not cut unhappiness in half, just the duration. From then on, unhappiness disappears at a rate of 1/15 turns instead of 1/30 turns (marathon numbers)
 
Does the corporation HQ stop making money if I switch to state property?

Just ran a quick check- yes, it stops making money.
 
when a resource is traded with another civ and you gain a resource like pig....what city does it go to?
There are two effects of a resource and you appear to be confounding them. First it gives additional output to a citizen working the tile. Thus, if a citizen from city is working a plains cow, the city gains 3 hammers and 3 some food.

Second the resource gives some sort of benefit to any city connected to it by the trade network. In the case of the pig, each connected city will gain one health - two if it has a supermarket. For this second effect it makes no difference how many duplicates you have in your civ. If you have five pigs in your trade network, each city will gain exactly one health.

You can trade your excess pigs away to the AI for other resources or for cold hard cash, and the AI can do the same. In this case, the tile benefit goes to the city working the pigs (if any) and the health is transferred to your capital. Thus the AI retains the tile benefit and the health benefit is given to all of your cities that are connected to your capital by your trade network.
 
when a resource is traded with another civ and you gain a resource like pig....what city does it go to?

You are probably getting confused with the +1 food that appears next to the pig.
This is NOT traded, and only counts for the base yeild of the tile (e.g. the pig in this example will have a yeild of 3 food (presuming flat non-riverside grassland) pre-improvemnent)
I am not sure why this appears in the trade screen, however.
 
You are probably getting confused with the +1 food that appears next to the pig.
This is NOT traded, and only counts for the base yeild of the tile (e.g. the pig in this example will have a yeild of 3 food (presuming flat non-riverside grassland) pre-improvemnent)
I am not sure why this appears in the trade screen, however.
I guess you're the one who's getting confused here.

He's asking about the benefit of +1:health:, not the resource tile bonus or yield itself. And I think the pig was gotten from trade, not under his pocket.
 
I guess you're the one who's getting confused here.

He's asking about the benefit of +1:health:, not the resource tile bonus or yield itself. And I think the pig was gotten from trade, not under his pocket.

No. There's indeed a +1 :food: in diplo table. I have seen it but assumed it as a bug for a long time.
 
No just a weird interface decision.
It was commented on (I think) in the cuban isolationists, so therefore the team knew but decided to keep it in.
 
There are two effects of a resource and you appear to be confounding them. First it gives additional output to a citizen working the tile. Thus, if a citizen from city is working a plains cow, the city gains 3 hammers and 3 some food.

Second the resource gives some sort of benefit to any city connected to it by the trade network. In the case of the pig, each connected city will gain one health - two if it has a supermarket. For this second effect it makes no difference how many duplicates you have in your civ. If you have five pigs in your trade network, each city will gain exactly one health.

You can trade your excess pigs away to the AI for other resources or for cold hard cash, and the AI can do the same. In this case, the tile benefit goes to the city working the pigs (if any) and the health is transferred to your capital. Thus the AI retains the tile benefit and the health benefit is given to all of your cities that are connected to your capital by your trade network.

You are probably getting confused with the +1 food that appears next to the pig.
This is NOT traded, and only counts for the base yeild of the tile (e.g. the pig in this example will have a yeild of 3 food (presuming flat non-riverside grassland) pre-improvemnent)
I am not sure why this appears in the trade screen, however.

great info guys thanks...

also any info on when its a good idea to start running specialists? A link would suffice

im just getting into the game, only have one dom victory on my belt, have like my 3rd game going now and actually understanding the 'physics' of the game....

i wanna do something cool like go for the space or cultural victory but i get itchy and start pumping military unit after military unit and end up going for domination
 
...any info on when its a good idea to start running specialists?

If you're asking when to start really focusing on specialists to run a specialist economy, then I'm not exactly sure. If you're asking when to start your very first specialists in the game, the general consensus is to tech Writing as soon as it's feasible, build a Library in your capital, and start running scientists. That way you can get a Great Scientist early for an Academy in your capital.
 
Does stock BTS AI create and utilize medic promoted units? How effectively would they do so?
 
I've seen a medic promotion chosen before, but I remember thinking it wasn't placed very well. I'm not sure if I've ever seen it otherwise. Sorry for the very anecdotal reply to your question.
 
Another first strike question. As I understand it there is a chance you get a strike. What is that chance and does it differ between units and due to promotions(Due to more first strikes you get higher probability to get 1 but does the base chance change?)

anyone wanna weigh in on this?
 
I dont even have a clue as to what the First Strike chances even do...:crazyeye:

:agree:
:hammer2:

...sorry we were unable to assist you, but if you stay on the line, an expert will be with you shortly...
 
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