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| Supramolecular Consortium| Imaginary Physics| A group of chemical companies share research on next generation chemical materials. Supramolecular chemistry refers to the domain of chemistry beyond that of molecules and focuses on the chemical systems made up of a discrete number of assembled molecular subunits or components.
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| Supercomputer Services | Imaginary Physics| Allows consumers and academics to rent personal supercomputers for an montly rate so they can "stream" extensive programs or extreme graphics video games to their personal electronic devices without having to buy the lastest computer hardware. 1st generation robots don't have the storage capacity to have a supercomputer inside them so instructions are streamed to them. All is needed is a cable or wireless connection. This is a utility.
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|Millenial Gym|Wearable computers| During the late 2000s, gyms transformed from bodybuilder enclaves and extreme fitness dungeons to mainstream centers of fitness. Fitness machines are more sophistrated and diverse than decades ago. Wearable computers attached during excercise help optomize fitness performance.
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|Athletica|Virtual Society| To be the strongest, fastest, and boldest is to unlock and overclock the human body past one hundred percent. Those that want enthusiast class fitness and the latest amenities train at the "Athletica", pre-cybernetic gyms that connect your workouts to virtual reality. Why run on a threadmill when you can away from a Tyrannasaurus Rex in 360 degree virtual reality treadmills. Go to virtual war with Battlezone and see if you have the staminia and strength to survive World War III in a battle royale of guts and glory!Reality is boring, train in our worlds.
| Consumer Electronics Expo| Flash Memory| The CES is the regional stage where next-generation innovations are introduced to the marketplace.
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|Autonomous Racing Circuit|Automatic Traffic| An exclusive speedway for self driving vehicles that resembles a Hot Wheels racing track with dangerous corners and "roller coaster" loops, high time air, and super spins that greatly exceed the gravitational forces safe for humans.
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|App Store |Flash Memory | An app store (or app marketplace) is a type of digital distribution platform for mobile apps. Apps provide a specific set of functions which, by definition, do not include the running of the computer itself. Apps are designed to run on specific devices, and are written for a specific operating system (such as iOS, Mac OS X, Windows, or Android). The functionality of complex software designed for use on a personal computer, for example, may have a related app designed for use on a mobile device.
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|Self Cleaning Bathrooms| Automatic Traffic|Bathrooms with motion activated toilets, faucets, and showers that virtually clean themeslves after use. Floors and walls are made of antimicrobial materials, and at the touch of one button janitors can command to have UV radiation decontaminate the bathroom.
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| Online Employment Agency| Digitization| Find the job that's right for you online. Create a killer resume, search for jobs, prepare for interviews, and launch your career.
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| Virtual Valentine Service| Virtual Society|Create a photorealistic avatar of yourself and date virtually anywhere in the world or thousands of fantasy destinations.
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| Electric Dance Festival|Organic Photonics| An electronica music festival for techno ravers that is one of the largest dance events in the world full of bioluminescent lights, fireworks, and colorful displays. [Based on Electric Daisey Carnival]
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|Exoplanet Institute|Exoplanet Discovery| An exoplanet or extrasolar planet is a planet that does not orbit Earth's Sun and instead orbits a different star, stellar remnant, or brown dwarf. More than 1800 exoplanets have been discovered.
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| Space Arcade | Commercial Spaceflight| An arcade with activities including simulated space shuttle missions, training simulators, and lectures on space exploration.
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| A.I Chess Tournament| Machine Learning| Hackers challenge each other's AI (Artifical Intelligence Programs) in a regional tournament to see who's is the most advanced. Deep Blue was a chess-playing computer developed by IBM. On May 11, 1997, the machine, with human intervention between games, won the second six-game match against world champion Garry Kasparov, two to one, with three draws.
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|Web 2.0 Servers|Machine Learning| Web 2.0 describes World Wide Web sites that use technology beyond the static pages of earlier Web sites. A Web 2.0 site may allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to Web sites where people are limited to the passive viewing of content. Examples of Web 2.0 include social networking sites, blogs, wikis, folksonomies, video sharing sites, hosted services, Web applications, and mashups. A DNS hosting service is a service that runs Domain Name System servers. Most, but not all, domain name registrars include DNS hosting service with registration. FDNS hosting service is optimal when the provider has multiple servers in various geographic locations that provide resilience and minimize latency for clients around the world.
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|GPU Manufacturer |Machine Learning| The term GPU was popularized by Nvidia in 1999, who marketed the GeForce 256 as "the world's first 'GPU'. A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics and image processing, and their highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel.
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| Digital Biblio| Direct Merchandizing| An electronic book store and libary. You can choose from millions of books!
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|Digital Supermarket|Direct Merchandizing| Groceries delivered straight to your door in a few hours.
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| Digital Distribution Publisher|Direct Merchandizing| Digital distribution (also called content delivery, online distribution, or electronic software distribution (ESD), among others) describes the delivery or distribution of media content such as audio, video, software and video games usually over an online delivery medium, such as the Internet, without the use of physical media. Online distribution bypasses conventional physical distribution methods, such as paper, compact discs, and DVDs. The term online distribution is typically applied to freestanding products; downloadable add-ons for other products are more commonly known as downloadable content. With the advancement of network bandwidth capabilities, online distribution became prominent in the 2000s.
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|4D Printing Mill| Micromechanics| When you 3-D-print an object, it's a fixed, static thing. If you want something more complex, you need to print it as parts and then assemble it. The fourth dimension in 4D printing refers to materials that are able to change and mutate over time when exposed to water, temperature changes and/or air to self assemble. 4D object formats will soon have API's (Application Programming Interfaces) that enable designers to define the characteristics of the materials they are made from, which are then printed using sophisticated chemical calibrations to enable specific attributes and functionality.
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|Electronic Repair Shop |Direct Merchandizng|Repairs personal electronics over a network or the Internet to resolve issues without directly touching the unit.If hardware issue, the device is shipped to the repair shop.
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| Streaming Entertainment Consoles| Direct Merchandizing|Video games, movies, music, and entertainment delivered to a television via a network without the need to purchase physical media.
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|International Statistical Classification of Diseases (World Wonder) |Biomathmatics|The International Statistical Classification of Diseases and Related Health Problems, usually called by the short-form name International Classification of Diseases (ICD), is the international "standard diagnostic tool for epidemiology, health management and clinical purposes". The ICD is maintained by the World Health Organization, the directing and coordinating authority for health within the United Nations System. The ICD is designed as a health care classification system, providing a system of diagnostic codes for classifying diseases, including nuanced classifications of a wide variety of signs, symptoms, abnormal findings, complaints, social circumstances, and external causes of injury or disease. This system is designed to map health conditions to corresponding generic categories together with specific variations, assigning for these a designated code, up to six characters long. Thus, major categories are designed to include a set of similar diseases.
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| DSM-V (World Wonder) |Genetic Biochemistry|The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) is the 2013 update to the American Psychiatric Association's (APA) classification and diagnostic tool. In the United States the DSM serves as a universal authority for psychiatric diagnosis. Treatment recommendations, as well as payment by health care providers, are often determined by DSM classifications, so the appearance of a new version has significant practical importance.
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|Dattoo Parlor |Microgenerators| Electronically injected microgenerators that activate to form a "digital tattoo". They morph into an interactive display which can also monitor your health, social networks, financial stocks, and activate with tactile touch. The most common location are the arms for interaction, and chest for health information. They can sync to augmented reality glasses .When not in use, beautiful "tatoo screensavers" appear. With more sophisticated nano-technology/synthetic biology we will be able to create more machines which can exist within the body and interact/control them externally. There is also a lot of potential for interfaces which can draw power from the body itself, saving on costly and bulky batteries.
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|Collectible Card Tournament|Media Psychology| In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These tend to use either fantasy subjects or sports as the basis for game play. A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia).
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| Comic and Cosplay Convention|Media Psychology| Originally showcasing primarily comic books and science fiction/fantasy related film, television, and similar popular arts, the convention now includes a larger range of pop culture and entertainment elements across virtually all genres, including horror, animation, anime, manga, toys, collectible card games, video games, webcomics, and fantasy novels.
http://en.wikipedia.org/wiki/San_Diego_Comic-Con_International
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|Anime and Manga Studio|Digitization| Anime are Japanese animated productions usually featuring hand-drawn or computer animation. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.
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|Carpooling Service|Online Community| Carpooling is the sharing of car journeys so that more than one person travels in a car. By having more people using one vehicle, carpooling reduces each person's travel costs such as fuel costs, tolls, and the stress of driving. Carpooling is seen as a more environmentally friendly and sustainable way to travel as sharing journeys reduces carbon emissions, traffic congestion on the roads, and the need for parking spaces. Authorities often encourage carpooling, especially during high pollution periods and high fuel prices.
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|Techno Casino | Virtual Society| A techno casino is a virtual reality facility set in fantasy, scifi, or farway paradises which houses and accommodates certain types of gambling activities. There is much debate over whether the use of virtual reality can create amplifly gambling addicitions and if the social and economic consequences of casino gambling outweigh the initial revenue that may be generated.