SuperWaffle247
Secretary General
I can vouch for Mewrs rapidly developing art skills for Kenya.
The decisions sound so specific.
"Make Peace Between the Trinh and Nguyen Noble Houses" is just evil, and I thought Tuscany's Santa Maria del Fiore decision was bad!
But the requirements are so ridiculously specific! Navigation but not Rifling AND Trade Routes to TWO civs more advanced than you, AND the World Congress must be founded, AND must NOT be in a GA!?Yes, they are specific. I tried to get them to mesh well with the themes of the mod, i.e. culture and stabbing. The Southern March decision isn't very powerful for the cost unless you, er, march south; the Trinh and Nguyen decision comes with a high price, but come on, man. TWO free techs, free units, beefed up production for your UU, and a Golden Age once you're done with the little revolutionary problem? Worth paying, in my book. Good ol' Western arms trade, ya can't beat it. =]
This is a problem I have with the cree. I was very confused by their only having one unique decision, so I looked through the files, and one of the decisions requires you to have your own source of fur. Not only wil you not always spawn near fur, fur won't always even spawn throughout the entire map.
I feel the need to chime in here, as well. Every element you add to a decision results in about 20-50 lines of code. Also, a Decision that a player cannot feasibly aim for is simply a waste of code. Yes, a player can see the Decision in its unavailable state, and the Decision should be something to strive for instead of something that simply falls into waiting laps, but if the player feels the bar is too high or too specific, they may simply ignore its existence and never try.
This is a problem I have with the cree. I was very confused by their only having one unique decision, so I looked through the files, and one of the decisions requires you to have your own source of fur. Not only wil you not always spawn near fur, fur won't always even spawn throughout the entire map.
That's very odd seeing as the version on my computer requires you to have 3 identical sources of any resource, not just fur. Are you sure? It could be that the version online is out of date, but we never pushed out a version with the Fur-only element.
I wouldn't mind a civ having a Decision that was highly specific and difficult to achieve IF it was a 3rd "bonus" Decision, but not as one of the 2 "main" Decisions. But, then again, I'm not the one who has to code it, so I'll just slink back into the shadows . . .
I wouldn't mind a civ having a Decision that was highly specific and difficult to achieve IF it was a 3rd "bonus" Decision, but not as one of the 2 "main" Decisions. But, then again, I'm not the one who has to code it, so I'll just slink back into the shadows . . .
This is really true, I have, for example, wanted to code in "hidden" decisions about such things as Blackfoot-Cree father-son relationships, or Inuit-Canadian armed forces elements... but it's generally a bad idea to spend time coding (and testing, don't forget testing) an element of a mod that 99% of people will never play.
That said, with Mewr11 working on mod support, he may just decide that some of those things are worthwhile.