Hey, I noticed that the CL mods got taken off steam, if anybody is looking for them, I have most of them right here - https://mega.nz/folder/gFs3EShY#5mpLx8oJ2GPOwJrf-8YizQ , these are just the ones I used so I might not have the one you're looking for, you'll just have to hope someone else had them downloaded and uploads it here.
Why were they taken off of Steam?Hey, I noticed that the CL mods got taken off steam, if anybody is looking for them, I have most of them right here - https://mega.nz/folder/gFs3EShY#5mpLx8oJ2GPOwJrf-8YizQ , these are just the ones I used so I might not have the one you're looking for, you'll just have to hope someone else had them downloaded and uploads it here.
As far as I know they were just removed. I don’t know why, they were there one day and gone the next. I don’t think there was any reason for them getting removed, and I don’t think it was an accident either (They have been gone for about ~6 months).Why were they taken off of Steam?
It seems all links(tried 4) give error that there was errorWelcome to Colonialist Legacies - Histories of the New World!
Afghanistan (Mirwais Hotak) |Anishinaabe (Pontiac) |Australia (Henry Parkes) | Australia (John Curtin) | Beothuk (Nonosbawsut) | Blackfoot (Crowfoot) | Boers (Paul Kruger) | Canada (Lester B. Pearson)
Chimu (Tacaynamo) | Cree (Poundmaker) | Cuba (Fidel Castro) | Dene (Thanadelthur) |Inuit (Ekeuhnick) | Kimberley (Jandamarra)| Kulin (William Barak) | Malaysia (Parameswara) | Mexico (Benito Juarez)
Murri (Gambu Ganuurru) | Nigeria (Awolowo) | Philippines (Jose Rizal) | Pridelands (Simba) | Vietnam (Trung Sisters) | Samoa (Salamasina) | Tlingit (Sheiyksh I) | Wabanaki (Henri Membertou) |Zapotecs (Cosijoeza)
I remember I have this Mega folder saved. Forgot where I got it (Reddit?) but I have my eternal thanks to whoever posted it.Well, it looks like Cuba is another one removed from the Workshop. Anyone happen to have it that they can throw on MEGA/Mediafire?
Too bad it's not the same. Far from it.It's been replaced! Jake's Malacca on steam
function GetVietnameseGreatPeopleRateChange(city)
local greatPeopleRateChange = 0
if city:IsHasBuilding(GameInfoTypes["BUILDING_WALLS"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
if city:IsHasBuilding(GameInfoTypes["BUILDING_CASTLE"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
if city:IsHasBuilding(GameInfoTypes["BUILDING_ARSENAL"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
if city:IsHasBuilding(GameInfoTypes["BUILDING_MILITARY_BASE"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
return greatPeopleRateChange
end
function VietnameseGreatArtists(playerID)
local player = Players[playerID]
if player:IsAlive() and player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_VIETNAM"] then
for city in player:Cities() do
local greatPeopleRateChange = GetVietnameseGreatPeopleRateChange(city)
if greatPeopleRateChange > 0 then
local currentArtistRate = city:GetGreatPeopleUnitProgress(GameInfoTypes["SPECIALIST_ARTIST"])
local currentMusiciantRate = city:GetGreatPeopleUnitProgress(GameInfoTypes["SPECIALIST_MUSICIAN"])
local currentWriterRate = city:GetGreatPeopleUnitProgress(GameInfoTypes["SPECIALIST_WRITER"])
city:ChangeSpecialistGreatPersonProgressTimes100(GameInfoTypes["SPECIALIST_ARTIST"], currentArtistRate * greatPeopleRateChange / 100)
city:ChangeSpecialistGreatPersonProgressTimes100(GameInfoTypes["SPECIALIST_MUSICIAN"], currentMusiciantRate * greatPeopleRateChange / 100)
city:ChangeSpecialistGreatPersonProgressTimes100(GameInfoTypes["SPECIALIST_WRITER"], currentWriterRate * greatPeopleRateChange / 100)
end
end
end
end
GameEvents.PlayerDoTurn.Add(VietnameseGreatArtists)
function GetVietnameseGreatPeopleRateChange(city)
local greatPeopleRateChange = 0
if city:IsHasBuilding(GameInfoTypes["BUILDING_WALLS"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
if city:IsHasBuilding(GameInfoTypes["BUILDING_CASTLE"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
if city:IsHasBuilding(GameInfoTypes["BUILDING_ARSENAL"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
if city:IsHasBuilding(GameInfoTypes["BUILDING_MILITARY_BASE"]) then
greatPeopleRateChange = greatPeopleRateChange + 10
end
return greatPeopleRateChange
end
local VietguildBuildings = {};
for building in GameInfo.Buildings() do
if building.GreatPeopleRateChange > 0 then
if building.SpecialistType == "SPECIALIST_ARTIST" or building.SpecialistType == "SPECIALIST_MUSICIAN" or building.SpecialistType == "SPECIALIST_WRITER" then
table.insert(VietguildBuildings, building);
end
end
end
function VietnameseGreatArtists(playerID)
local player = Players[playerID]
if player:IsAlive() and player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_VIETNAM"] then
local iArtist = GameInfo.Specialists.SPECIALIST_ARTIST.ID
local iMusician = GameInfo.Specialists.SPECIALIST_MUSICIAN.ID
local iWriter = GameInfo.Specialists.SPECIALIST_WRITER.ID
for city in player:Cities() do
local greatPeopleRateChange = GetVietnameseGreatPeopleRateChange(city)
if greatPeopleRateChange > 0 then
local currentArtistPoints = city:GetSpecialistCount(iArtist) * 3;
local currentMusiciantPoints = city:GetSpecialistCount(iMusician) * 3;
local currentWriterPoints = city:GetSpecialistCount(iWriter) * 3;
for buildingID, pBuilding in pairs(VietguildBuildings) do
if (city:IsHasBuilding(pBuilding.ID)) then
if pBuilding.SpecialistType == "SPECIALIST_ARTIST" then
currentArtistPoints = currentArtistPoints + pBuilding.GreatPeopleRateChange;
elseif pBuilding.SpecialistType == "SPECIALIST_MUSICIAN" then
currentMusiciantPoints = currentMusiciantPoints + pBuilding.GreatPeopleRateChange;
elseif pBuilding.SpecialistType == "SPECIALIST_WRITER" then
currentWriterPoints = currentWriterPoints + pBuilding.GreatPeopleRateChange;
end
end
end
city:ChangeSpecialistGreatPersonProgressTimes100(iArtist, math.floor(currentArtistPoints * greatPeopleRateChange / 100) * 100)
city:ChangeSpecialistGreatPersonProgressTimes100(iMusician, math.floor(currentMusiciantPoints * greatPeopleRateChange / 100) * 100)
city:ChangeSpecialistGreatPersonProgressTimes100(iWriter, math.floor(currentWriterPoints * greatPeopleRateChange / 100) * 100)
end
end
end
end
GameEvents.PlayerDoTurn.Add(VietnameseGreatArtists)
As far as I know they were just removed. I don’t know why, they were there one day and gone the next. I don’t think there was any reason for them getting removed, and I don’t think it was an accident either (They have been gone for about ~6 months).
I would think the only way to get the missing civs would be contacting the authors. I know that Malaysia was removed before the others were removed, and now that there’s Malacca I don’t know if you’d get the download. I know someone asked for the Malaysia download and they got the Malacca download, so I think the Malaysia civ might be the only one that is truly “lost” (if we do get the other missing civs).