<Nexus>
Traveler of the Multiverse
Continuing the discussion started in Guild/Corporation Yield Balancing
Spoiler :
I think it was meant to give Green a little chance
I think it will never be a really useful civic without a good "environmental pollution" system
Green will never have a chance as long as Free Market has a say in the matter
Aye, like the Pollution system from C2C. I actually liked the Pollution system in that mod, and how it influenced things. Leaving forests and jungles untouched was beneficial, building a lot of industry would slowly leave a negative impact... While I doubt it'll ever become a core mechanic of AND (Even though if implemented properly, it could be a pretty strong addition) maybe as a Module it could work its way in. I wasn't very big on Flammability, had a neutral to indifferent opinion on Crime, but I liked the Pollution concept.
Lots of things in C2C are neat ideas, but generally totally overdone. Even Pollution, which I agree works on some level, is split into two unnecessarily and ramps up to extremely severe penalties very quickly.
What I don't like about C2C Pollution and Crime is (other than the things mentioned before) is the use of auto-buildings
I thought that auto-buildings (with the applicable effects) were the point of those systems.
I don't like the very approach of auto-buildings for some reason but cannot really explain, other than I think there could be better ways to do it. Something more like revolutions/culture: a bar increasing/decreasing, reaching levels and causing effects.
Would be interesting to see if that'd work, but if not then auto-buildings is something that already works so no need to reinvent anything. However it goes about being done, it's something I'd like to see sometime.
At least early code for pollution was imported in AND dll a long time ago; I did it when I was importing mostly bug fixes from C2C dll years ago. But it definitely requires more work to import all the most recent dll code, not to mention XML and python needed for interface. But pollution is not something I want to add to AND. Maybe in a modmod, but definitely not now.
Well... if the dll/python was there with a modular XML switch to turn on the mechanics than maybe I could handle the xml part in a modmod.
Although I don't really like the auto-building way of it, it's still better than nothing in my view.
Same; I liked the concept of it and how your actions impacted things. I don't really have any strong opinions of the auto-building mechanic though, it never really bothered me but I do feel it could be accomplished in a more efficient way (and thus no spammed notifications about X being "built" in 17 different cities at once)