[TSL] Yet (not) Another Earth Maps Pack

In JFD's Google Drive there is a rar called Civ5-YnAEMP-FireEmblem, is this an updated version that can be used?

The Fire Emblem YnAEMP is Kobe's Fire Emblem TSL for all their civs. It uses the same structure as YnAEMP, but I wouldn't imagine the two would work together and I don't see any reason you'd have to use them together anyway.
 
Hey Guys!
So I've looked everywhere, but it seems like I'm blind.
I have seen danmacsch write about it, but never found it.. where the hell is the list of all included Maps?? Please If anyone knows, tell me!
 
Hey there! I've been having problems with getting a few civs to show up on Giant Earth as TSL civs after editing them in.

Basically I've been messing around with the CivilizationsStartPos.xml to add a few nations to the Giant Earth. I just copypasted another Civs code and swapped the Civ Type and coordinates to the ones I needed.
I have also put "_edited" behind nations that I don't want in the TSL-only selection dropdown, since one misclick during the setup for a 62 AI game would be a pain in the ass. Also MC's Indian Civs did not move Ghandi for me so I had to edit him to where I wanted him.

Now I am having some previously missing Civs (e.g. Leugi's Israel) show up in TSL-only, while others still do not show up as TSL Civs and do not spawn at their designated coordinates.
What could be causing this?

I already kicked the Canton Pirates mod from my loadout since it caused all vanilla civs to lose their TSL (a common bug if I browse through the thread)
Could another mod be causing something similar with my additions?
And could that potentially appear in the logs?
Or did I just fudge up and put the wrong things as Civ Types?

My Mod list:

Spoiler My Mod List :

(BNW) Leugi's Barbarian Inmersion Enhancements (v 1)
(BNW) Leugi's Israel Civilization (v 7)
Aggressive and Expansive AI (v 1)
AI - MP Diplomacy (v 1)
AI - Smart V3 (v 1)
AI - Warmonger Adjustments (v 4)
Argentina Civilization (v 1)
calcul8or's US State TSL (v 1)
California Republic (v 1)
Colonialist Legacies YnAEMP Compatibility
Diplomacy - Auto-Denounce (v 1)
DLL - Various Mod Components - 34 Civs (v 87) (I am using the 62 Civs DLL)
DMS and CL's The Kingdom of Madagascar (v 2)
DMS and MC's The Empire of Kanem-Bornu (v 8)
DMS' The Kingdom of Burundi (v 6)
Faster Aircraft Animations (v 3)
Global - Archaeologist Dig Sites (v 2)
Global - CS Liberate After Buyout (v 1)
Global - Diplomatic Marriage Keeps Resources (v 1)
Global - No Conquered Spaceships (v 2)
Global - Separate GP Counters (v 1)
Global - Truly Free Great People (v 1)
Hiram YnAEMP Compatibility Patch (v 2)
Historical Religions Complete (BNW or GK) (v 45)
Ingame Editor (v 39)
JFD's The Empire of Germany (Hitler) (v 9)
Khanate of Sibir (v 3)
Kilwa Sultanate (v 4)
Kongo (Brave New World) (v 48)
Lake Victoria Fix (v 2)
Louisiana by calcul8or (v 2)
LS YnAEMP Compatibility Patch (v 1)
MC's India Civilization Pack (v 4)
MC's Oman Civilisation (v 3)
MC's Serbia (v 3)
MC's Tibetan Civilization (v 3)
More Civs YnAEMP Compatibility Patch (v 1)
More Great Works (v 3)
Moriboe YnAEMP Compatibility Patch (v 1)
Papuan Empire (v 1)
Patria Grande YnAEMP Compaibility Patch (v 1)
Pikeman to Musketman (v 1)
Qocho Khaganate (v 1)
Republic of Texas (v 3)
Resource - Granary Includes Bison (v 3)
Ressource - Mint Include Copper (v 2)
Specialize's The Serer People (v 1)
Sukritact's Sami Civilization (v 3)
Taiwan (BNW) (v 2)
Tech - Satellites Reveal Cities (v 10)
The Goths (BNW or GK) (v 69)
The Kuikuro (Brave New World) (v 26)
The Mississippi (Brave New World) (v 40)
The Timurids (Brave New World) (v 71)
UI - Destination (v 4)
UI - Enhanced Demographics (v 6)
UI - Overlay Continents (v 8)
War - Less Damaged Captured Cities (v 3)
Xia - Erlitou (Brave New World) (v 67)
Yakutia Civilization (v 1)
Yet (not) Another Earth Maps Pack (v 24)
YnAEMP DLL Leader fix for BNW (v 2)
[BNW] Colonialist Legacies (and Senshi) - Australia (Bob Hawke) (v 1)
[BNW] Colonialist Legacies - Kimberley Aboriginals (v 2)
[BNW] Colonialist Legacies - Nigeria (v 3)
[bnw] colonialist legacies - the boers (v 1)
[BNW] Colonialist Legacies - The Tlingit (v 2)
[BNW] Senshi's Siberian Civilizations (Evenks and Nenets) (v 3)


I'll attach my current CivilizationsStartPos.xml too.

Haven't been logging anything, but I would provide a log if it can help fix the issue.
 

Attachments

  • CivilizationsStartPos.xml
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Im trying to set up a TSL Giant Earth, but only shoshone and modded civs are showing with only tsl option selected, anyone know a fix? Thanks
 
Is there a way to alter where Natural Wonders are I am playing Israel and I have gotten the location right I believe but I can't find the Mines of Solomon (Mt Sinie is closeish where I think it would be relative to Israel). Sorry to be annoying
 
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