SuperNoobCamper
King
A pattern i seem to notice the more i use the script is resourceless flat deserts/floodplains are more prevalent than balanced desert starts and it kind of screw a lot of starts and create big production-starved cities that can produce nothing and are more of a burden that an asset .... it's even worse when the capital and initial starting location is nothing but flat floodplains/desert with no stones/horses or just hills.