FieryCharizard7
Chieftain
Code:
\Users\username\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Copying Kentucky by calcul8or
\Users\username\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Adding JFD_BuildingClassesNeededInCityOR to InGame.lua...
\Users\username\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Adding JFD_FirstRate_Functions to InGame.lua...
Runtime Error: C:\Users\username\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker.lua:252: attempt to index local 'addinFile' (a nil value)
\Users\username\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Adding Wonders to InGame.lua...
\Users\username\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Adding FutureLua to InGame.lua...
I am getting the above error when trying to compile the modpack. There is a similar issue in the VP More Unique Components GitHub that is still unresolved. I have not seen any information so far in this thread - is there any way to be pointed in the right direction? My first thought is checking to make sure all of my mod folders have the correct names, but not sure what else to do after that.
Edit: I've added the following code to spit out more debug -> first is what I added and the second is now the result.
Code:
for addin in Modding.GetActivatedModEntryPoints("InGameUIAddin") do
if addin.ModID ~= MPMPMakerModID then
local addinFile = Modding.GetEvaluatedFilePath(addin.ModID, addin.Version, addin.File)
local addinPath = addinFile.EvaluatedPath
local filename = Path.GetFileNameWithoutExtension(addinPath)
print2 ("Adding " .. filename .. " to InGame.lua...")
print2 ("which is on path " .. addinPath)
Game.AddUIAddinToMPMP("InGame.lua", filename)
end
end
for addin in Modding.GetActivatedModEntryPoints("CityViewUIAddin") do
if addin.ModID ~= MPMPMakerModID then
local addinFile = Modding.GetEvaluatedFilePath(addin.ModID, addin.Version, addin.File)
local addinPath = addinFile.EvaluatedPath
local filename = Path.GetFileNameWithoutExtension(addinPath)
print2 ("Adding " .. filename .. " to InGame.lua...")
print2 ("which is on path " .. addinPath)
Game.AddUIAddinToMPMP("CityView.lua", filename)
end
end
for addin in Modding.GetActivatedModEntryPoints("DiplomacyUIAddin") do
if addin.ModID ~= MPMPMakerModID then
local addinFile = Modding.GetEvaluatedFilePath(addin.ModID, addin.Version, addin.File)
local addinPath = addinFile.EvaluatedPath
local filename = Path.GetFileNameWithoutExtension(addinPath)
print2 ("Adding " .. filename .. " to InGame.lua...")
print2 ("which is on path " .. addinPath)
Game.AddUIAddinToMPMP("LeaderHeadRoot.lua", filename)
end
end
Code:
\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Copying JFD The United States of America (Lincoln)
\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Copying Michigan Civ
\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Adding CSAFunctions to InGame.lua...
\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: which is on path C:\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Confederate States of America (v 1)\Lua/CSAFunctions.lua
Runtime Error: C:\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker.lua:252: attempt to index local 'addinFile' (a nil value)
\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Adding Sharpshooterdefense to InGame.lua...
\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: which is on path C:\Users\myusername\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Confederate States of America (v 1)\Lua/Sharpshooterdefense.lua
Last edited: