Puppeteer
Emperor
I like to babble online, and a few people even seem to like to read it. So here is a new thread for that.
I have contributed and will contribute code to C7, and I may sometimes make a short attempt to make something useful out of the bits and pieces I've coded over the years regarding Civ3 save file data.
I want to currently babble about things that don't immediately impact Civ3 or C7 but may in the future, so I figure a new thread in the main C&C forum is the most appropriate place for that.
But first, a link history of other threads of mine that were initially or became babble threads, in reverse chronological order:
I have contributed and will contribute code to C7, and I may sometimes make a short attempt to make something useful out of the bits and pieces I've coded over the years regarding Civ3 save file data.
I want to currently babble about things that don't immediately impact Civ3 or C7 but may in the future, so I figure a new thread in the main C&C forum is the most appropriate place for that.
But first, a link history of other threads of mine that were initially or became babble threads, in reverse chronological order:
- What I'm Up To - This thread is really a continuation of that one but probably doesn't belong in the C7/"Future Development" subforum anymore
- C# SAV/BIQ/media library - This was presented as a C# library to read Civ3 save, BIQ, PCX, and FLC files with no particular end goal in mind, but truly this was me taking early rogue action on C7 as the concept had been privately proposed, and I hoped the code would be directly useful in C7. And it was.
- CIA3: Civ Intelligence Agency III - I guess this didn't turn into a babble thread, but I'm listing it, anyway. The project may (but probably not) become relevant again. It took my c3sat code and aimed to replicate the functionality of CivAssist II, a goal to which I had previously explicitly NOT wanted to do, but CAII is not easy to get working on modern systems. But the architecture of the code is really not suited to the purpose. The later C# libraries *are*, and now others are contributing to them as part of C7, so a CAII-alike is already becoming less work, and anything I code or learn doing it is immediately beneficial to C7, and vice-versa.
- One Turn Deserves Another III - "OTDA3" (yes, on purpose) - This was a conceptual project inspired by @WildWeazel 's desire to create what is today C7, but I never intended it to persist as-was. I was playing with both the concept of a turn-based map game and some then-shiny new technologies, and to those goals it served its purpose. But then I got diverted to playing with Godot, so I still find that thread interesting and occasionally relevant to C7. Links in thread may be dead as I briefly held an otda3 dot com domain name but have since let it go. The content probably exists somewhere, but I don't recall anything important enough to go looking for right now.
- Civ3 Show-And-Tell - "C3SAT" - This thread started off–and sort-of-but-not still–a utility that could read Civ3 save files and generate a map without using Civ3's art. The original idea was for succession games and other public save sharing to be able to show the game situation without screenshots or opening Civ3. And it came tantalizingly close to maybe doing that a few times, but I kept changing everything. I've used at least four different languages in the process. I still occasionally hunt down info in this thread, but I wouldn't recommend it as interesting for anyone to just go read front to back.