Toffer E. Coyote. Super-genius.Crap it doesn't freeze on the debug dll, so I have to investigate it with quite limited insight into the code flow and variables during code execution.
Edit: Figured it out.
Toffer E. Coyote. Super-genius.Crap it doesn't freeze on the debug dll, so I have to investigate it with quite limited insight into the code flow and variables during code execution.
Edit: Figured it out.
Wow, thank you!Crap it doesn't freeze on the debug dll, so I have to investigate it with quite limited insight into the code flow and variables during code execution.
Edit: Figured it out.
yeppers that did it, thx. . .This one was easy to reproduce, will fix it first.
Might be the same as what freeze SO's game, that an AI capture a city under the same circumstance during end turn.
Toffer E. Coyote. Super-genius.
Well, the bug was in code I wrote, so a clumsy/sloppy genius at best. ^^Toffer genius for sure
I guess I can look into it eventually unless @flabbert is inclined to work more on worker AI.I'm sure it was mentioned already, but my Workers still don't know how to "build ROAD infrastructure".
When I send them with the MIDDLE BUTTON option to improve my roads (and by extension RESOURCES, but it's a separate issue), they just IGNORE it outright.
I'd really would like there to be a "just build the stupid ROADS everywhere, you morons" button, ya know.
Unrelated, but since you replied:I guess I can look into it eventually unless @flabbert is inclined to work more on worker AI.
Vassalage is a piece of the mod I haven't dug into yet, so my answer is still dunno.Unrelated, but since you replied:
I also asked this before, and I think the answer was "dunno", but I hope for more.
How do I "force" vassalization?
Like, what are AIs looking for in Lieges, besides a cheap run-away from obliteration by a bigger fish (which means that AIs at peace and at ease won't ever care to become vassals)?
This is very frustrating, because I enjoy "political manipulation" runs, yet it's impossible to do when I outright have no idea what makes me "pretty" for AIs in the first place.
It's also somewhat related to AIs occasionally (though comparatively rarely) refusing to Embassy even with someone they have good relations with, which is also strange.
"Mod"?Vassalage is a piece of the mod I haven't dug into yet, so my answer is still dunno.
Vanilla remnants are still part of the mod, it hasn't been cut out."Mod"?
I thought it's a Vanilla function, lol?
Error in cityAcquired event handler <bound method CvEnhancedTechConquestEventManager.onCityAcquired of <CvEnhancedTechConquestEventManager.CvEnhancedTechConquestEventManager instance at 0x1E6E0EE0>>
Traceback (most recent call last):
File "BugEventManager", line 303, in _handleDefaultEvent
File "CvEnhancedTechConquestEventManager", line 17, in onCityAcquired
File "EnhancedTechConquest", line 208, in onCityAcquired
UnboundLocalError: local variable 'szTxt0' referenced before assignment
Fixed and on its way to the next SVN revision.Still playing on 11603 so I don't know if this has been fixed in the last couple of weeks, but I'm getting an error message at the top of the screen when capturing cities. Instead of the list of bonuses towards the technologies that the city's former owner has but that I don't have yet, I get this; it seems to be consistent (other than the memory address):
In PythonErr.log:
Code:Traceback (most recent call last): File "BugEventManager", line 303, in _handleDefaultEvent File "CvEnhancedTechConquestEventManager", line 17, in onCityAcquired File "EnhancedTechConquest", line 208, in onCityAcquired UnboundLocalError: local variable 'szTxt0' referenced before assignment
It seems to be a minor issue, the game continues and I still get the bonuses towards the technologies. Also, I don't think this was happening earlier in the game, though I'm not completely certain of that.
Steps to reproduce: load game, capture Nakhon Ratchasima (it's near the West end of the Egypt-Siam border, the knights on the desert tile to the immediate East of the city have not yet attacked).
same bug. v44.Beta 8181 (C2C)Issue found and fixed, thanks for the report.
Will push it to SVN in a couple hours.
Is the crash repeatable? If so, please provide a save.same bug. v44.Beta 8181 (C2C)
completely random. ctd at turn end. Also thanks for all of your work through the years on this fantastic mod.Is the crash repeatable? If so, please provide a save.
Weird, I played 50 turns on the save without CTD.end of turn ctd started again after a couple of hours. It is still random.