James009
Warlord
- Joined
- Nov 13, 2002
- Messages
- 278
I have to agree with much of what Joshua368 said:
To reiterate Joshua, barbarians are fun simply because they do make the outside world more dangerous, cautions against early and unprepared expansion, and adds a sort of balancing element we can have fun with.
As for Vassal states, my opinion lies similar to Mr. General_W who says:
I don't really care but after reading some of the concerns and after a recent LAN game I can understand why one would argue they be turned off.
Lastly, as for Random Events I think they are a must simply to make the game more interesting. Remember, we are playing Civilization here, not chess. We're going to be running a civilization in which we are in control of. Random events will keep people on their toes and make it just that much more interesting in the long run. That concept, to me, is worth maintaining.
I'd like to keep as many options open as possible. There should most certainly be huts due to the exploration value and as an added gameplay element to keep things interesting.Huts are fun, usually not too gamebreaking, and add aditional value to early exploration. Barbs are good as well, otherwise the outside world is too safe, personally I think they add strategy and depth... but is it dangerous enough to send unescorted settlers with opponents who can declare war on you on a whim?
To reiterate Joshua, barbarians are fun simply because they do make the outside world more dangerous, cautions against early and unprepared expansion, and adds a sort of balancing element we can have fun with.
As for Vassal states, my opinion lies similar to Mr. General_W who says:
I'm not aware of the exploits with the Vassal State system... but I also can't think of any situation where I'd use one, except perhaps as a fun way to keep a nearly conquered team that wants to keep playing alive in the game. In my experiance the "fight to the death" mentality is pretty much universal in these games
So I'm completely indifferent, unless someone can explain the potential trouble from having them turned on?
I don't really care but after reading some of the concerns and after a recent LAN game I can understand why one would argue they be turned off.
I think Niklas is right, if we want Vassal States we can manage them ourselves. That is, unless we set some game rules in which to prevent exploits... then I'd be ok with it.I think vassal states should definitely be out. They have no real place in a game like this. If we want vassalship, we can negotiate that ourselves, there's no need for the ingame version which only complicates things.
Lastly, as for Random Events I think they are a must simply to make the game more interesting. Remember, we are playing Civilization here, not chess. We're going to be running a civilization in which we are in control of. Random events will keep people on their toes and make it just that much more interesting in the long run. That concept, to me, is worth maintaining.