What Video Games Have You Been Playing XVII: REMAIN INDOORS!! :D

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I always liked machine guns. Of course I am a corporate weasel and frequently beeline railroads, so they come with the territory.
Machine Guns are soooo money in Civ 4 for city defense. Once there is an MG in a city... especially if its an upgraded crossbow with multiple first strikes, its basically invincible until Tanks. :ar15:
 
I think I'll let the eternal Egypt v. Iroquois feud die unfinished and start a new game, specifying archipelago or continents to avoid the umpteenth repetition of a pangæa headache.


Basically the game is 7-7 in terms of SS components. THe Iroquois have fascism. Even when they manage to penetrate the double layer of barricaded forest (Hell yeah, I captured 15 Iroquois workers which terraformed 3 tiles into forests every turn) they just attack, lose 20-30 Modern Armour for maybe 5 Mech Infantries, and the survivors get blasted to smithereens by daredevil bombers and massed artillery before they can make it back safely into their own ground. At this point in the game the Egyptian war front is a mixture of the English defence at Agincourt and Iraq's in-depth defence against Iranian wave attacks.
But the AIs blame me for wars I did not even fight and really, really feck it up and war weariness is sky-high so it's just a hassle micromanaging at least 80 bombardment actions each and every turn as well as dozens of unhappy popheads everywhere - mining and forests are your friends, conquered cities with hospitals will never ramp up to 20-odd popheads after conquest with the ensuing pollution and rioting.
It just stopped being fun. Well, it is fun, but there's too much effort involved.
 
I always liked machine guns. Of course I am a corporate weasel and frequently beeline railroads, so they come with the territory.

Yeah, usually I get infantry too quickly for machine guns to be particularly useful but in this game I went for early artillery and spent a lot of time using all my income for unit upgrades instead of research.
 
I should play Civilization 4 again sometime.
 
I should play Civilization 4 again sometime.

It remains the best one imo. It's too bad, would be very cool to see how they could have built on Civ 4 in later installments but instead they went in a completely different direction.
 
I think civ 5 hex grid was an improvement and capping units per tile was also an improvement

the downgrade is that the ai was never smart enough to handle capped UPT so it became a drawback in UX despite an advance in theory

also 1UPT is way too little and causes headaches for user as well as ai
 
also 1UPT is way too little and causes headaches for user as well as ai

I think it's the smallness of the maps in Civ 5 (can't speak to 6 as I've never played it) that causes headaches for the player rather than 1upt per se.
 
If they had made a sensible limit it would add a lot of decision making regarding unit mixing, which would be great. Of course that would be yet another thing they would have to "teach" the AI about, which would likely make the AI even worse. One is not a sensible limit.
 
I think it's the smallness of the maps in Civ 5 (can't speak to 6 as I've never played it) that causes headaches for the player rather than 1upt per se.

The worst thing is that 1UPT turns the entire world map into a goddamn sliding piece puzzle where every single square is occupied except one and it takes you 20 minutes to move all your units lmao

a6wVtMyh.jpg
 
The worst thing is that 1UPT turns the entire world map into a goddamn sliding piece puzzle where every single square is occupied except one and it takes you 20 minutes to move all your units lmao

Yeah, or if not the entire world map then at least your corner of your continent.
 
In more thread-topic news, I have recently downloaded and fallen in love with Anomaly, a 64-bit FREE stand-alone overhaul for S.T.A.L.K.E.R.: Call of Pripyat that combined all maps of the STALKER series into one game with massively improved, well, everything. They got a hold of the source code and worked out an agreement with the original developers and all you need, as I understand it, is a previous install of Stalker CoP on your PC history, as it reads the Windows registry or something as a basic form of DRM so you can't just enjoy all the Stalker content without having bought the game at some point in time.

The only negative thought I even have about this game is that it introduced 'old and damaged ammo' which corrodes your gun condition very fast but more importantly clutters the UI a bit too much imo. Besides that, it's lovely. The world is so much more alive than the original games, stalkers might pay you to guide them to other areas of the zone, and your reputation actually matters so you can't just murderhobo all the Loners unless you want them to shoot-on-sight next time you walk into camp. People of every faction will react to your and each others' actions, like Duty members reporting a firefight with bandits over the radio/PDA system and requesting backup, so you could go to their location (which is not marked on the map like noob-friendly Skyrim, but you actually have to figure it out, which isn't hard either) and help one side or the other, depending on your allegiances - which you can choose, along with your starting location and a limited selection of gear, at the start of the game between approximately eight factions.
 
In more thread-topic news, I have recently downloaded and fallen in love with Anomaly, a 64-bit FREE stand-alone overhaul for S.T.A.L.K.E.R.: Call of Pripyat that combined all maps of the STALKER series into one game with massively improved, well, everything. They got a hold of the source code and worked out an agreement with the original developers and all you need, as I understand it, is a previous install of Stalker CoP on your PC history, as it reads the Windows registry or something as a basic form of DRM so you can't just enjoy all the Stalker content without having bought the game at some point in time.

The only negative thought I even have about this game is that it introduced 'old and damaged ammo' which corrodes your gun condition very fast but more importantly clutters the UI a bit too much imo. Besides that, it's lovely. The world is so much more alive than the original games, stalkers might pay you to guide them to other areas of the zone, and your reputation actually matters so you can't just murderhobo all the Loners unless you want them to shoot-on-sight next time you walk into camp. People of every faction will react to your and each others' actions, like Duty members reporting a firefight with bandits over the radio/PDA system and requesting backup, so you could go to their location (which is not marked on the map like noob-friendly Skyrim, but you actually have to figure it out, which isn't hard either) and help one side or the other, depending on your allegiances - which you can choose, along with your starting location and a limited selection of gear, at the start of the game between approximately eight factions.
EXCUSE ME
 
Somebody said free games?
 
I'll warn you, the Installation is kind of stupid, or at least it was to me

https://www.moddb.com/mods/stalker-anomaly

https://www.moddb.com/mods/stalker-anomaly/downloads

You need 1.5.0 part 1, 2, and 3

Unpack and extract all of these into the same folder

Now download 1.5.0 Update 4 and overwrite that folder

Now download 1.5.0 Patch 8 and overwrite that folder

Now you're all set! No installer.exe to speak of, so it's "portable" and in theory could be played straight off a USB drive, but you wouldn't want to do that with loading times. Just keep the folder and its files all together. Addons or submods are also available and I would HIGHLY RECOMMEND some, but be advised - if you screw up mod compliances/compatibilities you might need to reinstall the entire game to fix the overwritten folders, because some submods can't just be uninstalled. Also one submod advertised you could uninstall it, but the game still hard-crashed to desktop any time I pressed 'y' to change ammo types (which is what the mod changed) even after uninstall and new save game. Had to reinstall the entire 30gb or so game.
 
OK, I'll check this thread again next time I log into Windows.
 
Also, I already said as much upthread, but to avoid the clamor of 'free game!' I will remind you of the following, personally unverifiable information: I did hear on the forum that despite its total standalone status, to avoid copyright infringement ala piracy, the game performs a check of registry to ensure a STALKER game has in fact been installed at one point on your machine.
 
I think it's the smallness of the maps in Civ 5 (can't speak to 6 as I've never played it) that causes headaches for the player rather than 1upt per se.

it's not the size, just the fact that the map generation for civ 5 and civ 6 is utter ****. I mean huge map is already pretty damn big, enough for me for sure, but you can upscale if you want. just the worst. 5 was leagues better than 6, which is just abysmal. I honestly cannot count the amount of.. fudged maps or starts I've gotten. freaking 1 tile landstrips are everywhere. mountain ranges that cut off entire continents are super prominent.

I just want Civ 5 Great Plains back, that was the single greatest map type ever.

If they had made a sensible limit it would add a lot of decision making regarding unit mixing, which would be great. Of course that would be yet another thing they would have to "teach" the AI about, which would likely make the AI even worse. One is not a sensible limit.

dthey DID do this with civ 6. 2 or 3 units can now be combined (almost the same as stacked, tbh it is an even better mechanic, shame it comes so late). also, you can now stack unit types, so for example one tile can hold a warrior, a worker and a missionary. or, one tile could hold a battleship, a watered unit and an admiral. or, one tile could hold a rocket infantry, a military engineer, a settler and an apostle (I think at least, maybe not both the engineer and settler).

or, if you have formed an army, one tile could hold 3 machine guns, a builder, a great general and a missionary.. I think :D

The worst thing is that 1UPT turns the entire world map into a goddamn sliding piece puzzle where every single square is occupied except one and it takes you 20 minutes to move all your units lmao

yes, it's infuriating. didn't get much better with civ 6 tbh, though corps/armies are definitely a step in the right direction.

the way they botched roads and chopping in civ 6 otoh is definitely a step in the wrong direction and significantly reduces complexity and the player's possibilities.
 
dthey DID do this with civ 6. 2 or 3 units can now be combined (almost the same as stacked, tbh it is an even better mechanic, shame it comes so late). also, you can now stack unit types, so for example one tile can hold a warrior, a worker and a missionary. or, one tile could hold a battleship, a watered unit and an admiral. or, one tile could hold a rocket infantry, a military engineer, a settler and an apostle (I think at least, maybe not both the engineer and settler).

or, if you have formed an army, one tile could hold 3 machine guns, a builder, a great general and a missionary.. I think :D

The idea to allow stacking for limited variety combination of unit is a good idea. It forces limited the ability of spamming specific unit naturally, and perhaps able to fix some silly AI behavior like sending siege unit at front, if the stacking of siege/artillery unit with foot solider allowed. Or used the concept of attrition instead, where stack is allowed but it will depleted the unit health and effectiveness over-time.

The 1upt traffic is atrocious. Great idea but other rules that able to maximized the implementation is not enough (the idea of strict 1upt without considerable exception is lazy implementation, why great people cannot be stack in the first place?).
 
I started a new survival game of The Long Dark yesterday. Voyager. I just can't deal with playing a Stalker game right now. If that makes me a coward, so be it. :lol:

I spawned into Forlorn Muskeg and got the frack out of there as fast as I could. Spent two weeks exploring most of Mystery Lake. Found the hidden bunker. Got decent clothing and every tool except a revolver (I found like a hundred rounds for it, though, sheesh - if a wolf bites the wrong pocket, we'll both be killed in the explosion). Moved into Coastal Highway and bagged a moose. So now I'm doing a little exploring while I wait for the pelt to dry. I found something new in Coastal Highway. I love that the devs add a new thing, here or there, when they finish a significant update, so it's worth exploring old ground, even though most of it will be familiar. I still haven't been to Bleak Inlet. I need that danged .38 first. I hope I find one in Coastal Highway, I don't really want to go to Desolation Point other than to use the furnace.

Spoiler :
Just off the highway, near Log Sort (which is about halfway between Fishing Camp and Coastal Townsite) there's a new mine entrance. There are a couple of lockers and a couple pieces of coal, but the big news is... *drumroll* ...there's an elevator. It wasn't working when I was in there. Obviously you have to wait for the Aurora. I've never bothered to pay attention to how long the Auroras last, or how frequently they recur. There's no telling how big the mine below is, so I don't know whether you can get in and out in a single night, or you have to prepare to stay down there a while.

I kind of miss Winter. We didn't have one this year.
 
The worst thing is that 1UPT turns the entire world map into a goddamn sliding piece puzzle where every single square is occupied except one and it takes you 20 minutes to move all your units lmao

a6wVtMyh.jpg
The 1UPT logjams in Civ 5 were infuriating. I think that was the biggest factor in me abandoning the game. I just couldn't take it anymore. It's a little better in Civ 6 , but still annoying. I'd prefer they went back to allowing unlimited stacking, but just disallow attacking from the stack and make stacked units susceptible to wipeout if the top defender is destroyed.
 
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