On VS2008 compile the sdk through the standard makefile is pretty slow on my computer.
I noticed there's a thing called pre-compiled header. I tried to modify the makefile to enable it. But I get lots of error message.
Anyone has any idea how to enable pre-compiled header with Civ4? Or...
When I put the new fort graphic in the Art\structures folder, and modified Civ4ArtDefinesImprovement.xml correctly, the fort graphic changes in Civilopedia, but not in game.
However, if I define a new improvement type and use that graphic, it works great, both in game and in civilopedia...
We are happy to announce it! Download V2.5 Beta 5 (~9MB). It requires V2.4 Patch F.
To install:
1. make sure you have V2.4 Patch F installed.
2. extract the downloaded 7z file, copy 'The History of Three Kingdoms' folder within the 7z file, to your Beyond the Sword\Mods folder, overwrite the...
Please share your opinion on this issue, for it's very important the AI judges hero's value in about the same way as human players.
We have planned the feature lists for HoTK V2.5. This time we will release 'Beta' versions along the way when an important feature is completed. The final...
For the extensive SDK work planned for future versions of HoTK, we want a (potential) SDK coder to join our team. The other active SDK coder right now is me.
Requirement:
able to devote 20 hours each week until 10.17
have a basic understanding of Civ4 SDK
would like to take quite some...
For the extensive SDK work planned for future versions of HoTK, we want a (potential) SDK coder to join our team. The other active SDK coder right now is me.
Requirement:
able to devote 20 hours each week until 10.17
have a basic understanding of Civ4 SDK
would like to take quite some...
HoTK needs to be more interesting in middle to late game. Or if it can't, it needs to speed up in late game, allowing the dominating faction to win quicker, thus less repetitive task.
Here's my personal guidelines:
1. introduce more base-level game element: for example, hero allegiance...
Ambreville has done an awesome job renaming lots of the hero promotions and rewriting their help text. See following:
In general I really like these help text changes and will apply them! However, I have some reservations about some of the name changes, because in general Ambreville's names...
Faq
Installation and Language
1. What version of Civ4 do I need to play HoTK?
A: HoTK runs only on Beyond the Sword expansion pack. The version of HoTK published on CFC runs on BTS 3.19.
2. What language does HoTK support?
A: HoTK supports English and Simplified Chinese. However, to see...
As the title said, we need map/Dynamic initial unit/Non-hero AI related feedbacks and suggestions. The most urgent one be Dynamic Initial Unit. Specifically, there are several things we want to hear from players:
Which faction on which map is too difficult after it's initial unit vary with...
As the title says, we need some feedback and suggestion about heroes and promotions, because some of the heroes added in v2.4 needs some more work.
If you have any feedback about the following aspects, do tell me!
Which hero is overpowered/underpowerd?
Which hero need/don't need certain...
Civ4 gets slower? Why not drive the CAR?
Welcome to CAR Mod.
This Mod increases BTS's speed by about 15%.
Our main Mod---The History of Three Kingdoms, which is a Mod that reworked everything and added the complex Legion System, became a bit slow.
So we spent countless hour improving...
We need some input about legion size.
There's a glitch: the legion size seems to be too small, usually 1-3 units. Players don't experience too much of awesome legion feeling.
Some potential solutions:
1. Make legions able to contain multiple unit combat type. For example, a hero with...
We need beta testers to try out new features for next release: random hero and dynamic initial unit. Documentation about these new features are in HoTK concept section of civilopedia.
Here's the link to HoTK release 2.4b4
There are a few things I need to mention:
1. This is an...
We have made some changes in Unit, Specialist and Faction names in the upcoming Release 2.4. Our goal is to provide more understandable and distinguishable unit and faction names. Before making the new release, I want to post these changes here so that you can give us some suggestions and...
The game loads all civilopedia text from XML by game start, but this time I need to change the civilopedia text during game.
I defined functions in CvUnitInfo, to set its civilopedia text, it's like this:
void CvUnitInfo::setCivilopedia(const wchar* szText)
{
m_szCivilopediaKey = szText...
In order to improve performance of HoTK Mod, I'm going to measure the performance (aka. time used) of each part of the game code. I think this kind of job is best done in SDK.
I could use time library of C++. I also notices in SDK there's a header file 'FProfiler.h' which seems to have...
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