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    Ranged Unit Upgrade Path

    This is my absolute MAIN wish. Hand Cannoneer / Grenadier (Metallurgy) rng 2. mv:2 str: 12 (r18) H: 230 (-20% Str Vs Cities) Mortar Team (Radio) rng: 2 mv:2 str 20 (r:25) H: 340 (-10% Str Vs Cities) I personally don't think there should be a final upgrade, as any China UUs left still...
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    Too hard to generate culture for culture victory post patch

    What level/speed are you on? Without that it's interesting, but inconclusive.
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    My thoughts on Civ5 (That's not a 'Story' or a 'Tale')

    Great points, and pretty much sum up for me the reason why I'd never play CIV IV again (even tho I absolutely adored it) There are some annoyances in the current build (which we don't need to go through - except, why oh why isn't there a clock? You want me to be late for work???) However, I...
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    Unit Garrison idea

    I agree, I think a garrisoned unit (Not a ranged unit who's just sitting and sniping) should give the city a real buff to attack, defense, health and heal per turn. The AI also needs to Garrison key cities better (and also defend them!)
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    Diplomacy victory - City State votes

    I think you're onto a very important flaw in the CS Voting system. Personally though, I agree with the idea that they should always vote for who they are allied with however, diminishing returns for each gift of gold. So that performing missions for them is most important, and you can't...
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    Balancing Science in Civ V in Regards to Large Empires

    Some great suggestions in there! I especially like the literacy bonus, and the penalty for unhappiness and puppet cities.
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    Bombing infrastructure

    Absolutely yes. And there should be a % Chance to cause the tile to be "pillaged" OR alternatively, the turns to repair could be the variable. (Or if you're feeling frisky, both)
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    Naval vs. Naval

    What irritates me (and this might be intentional to offset the AI's issues with Embarkation) is my Destroyer should devastate your embarked Swordsmen if a Barbarian Trireme can one shot my Embarked Riflemen. (Drives me crazy)
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    Why I am getting bored with this game....

    I'm actually enjoying the game more now at 120 hours played. Playing on King Level (Current Game Elizabeth) Map Type Small Continents, Map size Large, Game Speed Normal. My first 2 games at King (Napoleon and Darius) I got utterly squished by the AI. I agree it's dumb when it comes to...
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    How many hours have you logged into Civ V?

    I hate steam - I'd rather be in denial... 94 hours. And I work 10 hours a day.... (ps. I actually love steam - civ achievements rock!)
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    My Thoughts On Civ5: - The Good and Not so Good (LONG)

    Great post!! I think you summed up my feelings almost exactly.
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    Active City Defense

    THis is a great mod. Kudos!
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    Steel Foundry

    Nice! Good idea
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    Winning is just... unsatisfactory!

    I'd say I was a "fanboy" - I absolutely am loving Civ V. But I'd agree with the OP, I miss the History playthrough and movies on completing. Having said that, the replay value is awesome... I've done all 4 victory conditions, on 4 different civs, and every game feels fresh. (And yes, the...
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    Would you consider this an exploit?

    No, not an exploit - however it will almost certainly affect your ability to trade with other AIs... word gets around y'know ;)
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    Tom Chick must have been the only reviewer who didn't get the 2K goodie basket

    I think he makes a lot of valid points about the AI. However, I think the rating of C was far too harsh. The AI in Civ (1,2,3 and 4) has always been pretty dumb, so I was not expecting Skynet... However, in some of the games I've played the AI has made some great moves and earlier on, even...
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    AI Warfare Enhancement

    Absolutely agree. And vice versa, if one AI is being extra aggressive No Argument here either, even just a pair of vessels are more effective. Here I disagree, the AI needs to be coded that it should send an advance fleet of warships, and then an escorted invasion fleet. I think it...
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    Civ V Beta 1

    This is an excellent suggestion. I can't see any downside to this mechanic being implemented. oops - your 2nd biggest city just got annexed, you lost all of that culture to the rampaging horde. Plus more importantly, it gets rid of that cheesy exploit.
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    Air Units / Ranged Units - Attacking Strategic Resources.

    One thing I absolutely miss is being able to destroy improvements using Air Power. (and with the addition of ranged units - they should have this option too) The way I see it, given Civ V's repair an improvement mechanic. A logical option would be to create "More turns to repair" the more...
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    Civ V Cracked Already

    :D Best DRM in the world - slightly less than smart AI? Seriously though, I heard somewhere the pre-release AI seemed smarter, wouldn't that be the best kind of DRM LOL
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