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    Current v1.13 Development Discussion

    So don't you think those UHVs are already too difficult?
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    Current v1.13 Development Discussion

    I guess the old way was still the best way,but i found i was 20+T behind.
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    Current v1.13 Development Discussion

    Playing Paragon i found China's research is too slow before Calender that it seems impossible to discover math before Rome spawns
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    Current v1.13 Development Discussion

    I think a research penalty for tech leader and a discount for techs already discovered by other civs are both necessary.
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    DoC Corrupt A Wish

    Granted.Mount Rushmore is American UB now.Malls instead can only be built by Britain and Germany. I wish Mongolia has a larger historical(or contested) area.
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    Current v1.13 Development Discussion

    My suggestions: 1.Canada should get all cities in their historical area,as it happened in the real history. 2.Change the 2nd UHV goal to "Control 80% of Canada",so the player are free from covering every ice plot in the north and settling everywhere near American borders in the south. 3.UU and...
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    Current v1.13 Development Discussion

    When playing Canada I got almost nothing to do except checking diplomacy info every turn.
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    DoC Corrupt A Wish

    Granted.Their 3rd UHV are now changed to "convert all civilizations to Islam".To complete this goal Arabia AI will keep training missionaries and by 1100AD almost all European and Asian civs will follow Islam.Arabian army will conquer Rome and the Apostolic Palace will be renamed as "the...
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    DoC Corrupt A Wish

    Granted.Once you acquire a new city the old one becomes independent and declares war on you. I wish orthodox wonders were more useful.
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    DoC Corrupt A Wish

    Granted,your wish is corrupted by me. I wish for a non-human civilization formed by aliens,dinosaurs,pet dogs or whatever.
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    Current v1.13 Development Discussion

    Tried the new update.No more CTDs and strange borders now.Good job. By the way,will Australia and Sweden be added too?
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    Current v1.13 Development Discussion

    Also,I don't like this new mechanic at all.Cities keep expanding into useless plots and plots I already owned.Except for these annoying things I see nothing really changed.Culture is still useless except for the first basic ones.The reason why culture in Civ5 is important is that it is needed to...
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    Current v1.13 Development Discussion

    Both in autoplay(as Canada) and normal turns(China and France).Playing as China I made some test:I loaded to the last turn but the game crashed in loading.I got back to 2 turns ago,changed the random seed,but the game still crashed.Then I used WB to expand some borders and the CTD...
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    Current v1.13 Development Discussion

    Not only the strange borders but also too many CTDs.I played 3 games(1 canada,1 china,1 france),all crashed.
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    Current v1.13 Development Discussion

    I think Leoreth should start a 1700 game and see how much work he should still put into the new culture mechanic...
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    Sukritact's Events and Decisions

    Hey,sukritact:) Inspired by and based on your work,I'm working on an event-decision-civic-policy structure that combines policy in civ5,civics in c4 and government and decisions in victoria 2 together.Here is my design: Policies are redesigned as "Social Science" that unlock units,buildings...
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    MicroWorld ModPack

    CityView Panel:Added corporation info,added slavery button and German UA button,fixed cultural building display and enable venetian puppet cities to purchase plots. UnitPanel and EnemyUnitPanel:Added new unit action,fixed combat info and made "hidden" promotion invisible. Culture...
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    MicroWorld ModPack

    Just disable CityView and Unitpanel in EUI should make two mods compatible.
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    MicroWorld ModPack

    Maybe I should make an EUI version?
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    Sukritact's Events and Decisions

    Excellent work! This mod is exactly what I want and works quite well with my MicroWorld mod.I'm going to put this mechanic into my Mod and add in my own events and decisions. :) Thanks!
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