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    citizens in a mod/scenario

    I'm looking for a well made mod or scenario whose creator messed a lot (succesfully) with citizen-settings for reference for my own scenario. Can anyone direct me to one? I'm mostly interested in modern/industrial stuff so I don't usually follow not-epic, not-modern mods. Thank you!
  2. J

    Foreign nationals in preplaced cities: workaround

    I once made the observation, that the AI chooses to join his settlers to its cities only if the city-limit of 512 cities on the map is reached. I utilize this for my scenario (which has 512 preplaced cities). 1. An immobile land unit with hidden nationality, lowest defense will be named...
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    Previews jatibis modern world scenario

    Oh no! Not another WW3 project!! This might be your immediate thought after reading the thread title. Well, after nearly three years of try-and-error modding and getting to know all these little hints, tricks and utility programs, graphics lost in lost threads, i'm finally getting real with it...
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    Civ-Specific Governments and anything else...

    First of all, I've got no internet at my home these days and for the next couple of weeks, so i'm perhaps not up-to-date in regard to the state of modding currently achieved. For my mod, I wanted to have specific governments for each civ. For example, Russia shoud have "Russian Communism"...
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    i cannot decide ...

    i am doing a scenario now for almost two and half years, clicking around whenever i'm bored. questions: as it is a world map, depicting the time around the invasion of iraq, unit movement is a very big question. helicopters are the particular problem i can't solve. there...
  6. J

    Wonders of the World 2000 - ca. 2200?

    hello, for my never ending scenario i'm working on now for some time i need wonders for this particularly period, 2000 - ca. 2200. i already have some good ideas, but i won't give you them all here, because i need some fresh ideas. i think of something like this 1. the test fusion-reactors...
  7. J

    Labourer Citizen

    Just a minor question: Do the labourer-citizen actually work? no matter how much citizens i turn into labourers, i have zero increase in production. anyone, who has the same problem?
  8. J

    Smaller Animations?

    Is there any way to make animations of existing units smaller? I would like to resize the animations of units to 20-30% of their original size.how do i do that? is it possible? i tried copying a resized flc in a new 180x180 animation, but i don't know the trick that flicster would...
  9. J

    Suggestions please ... Representing Units through Military Symbols

    Hello everyone, myself being a perfectionist ;) i came up with a "new" way for unit representation for a modpack i call the "map-mod", an early stage looks like this: "Units" are the biggest problem. The idea ist to symbolize them by tactical symbols: These units would have an...
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    Question: Land Mark Terrain and AI Worker

    Hello, i have a question: I'm working on a scenario. I want to make it possible, that hills can be irrigated OR mined. I've seen in other scenarios, that if you allow to irrigate hills, the AI everytime irrigates them, and never builds mines, in other scenarios i'm not quite sure, in RaR for...
  11. J

    Map of Southwest Germany (Baden-Württemberg and surroundings)

    A map of the German Southwest. Biq, 80x96. Made this in a few hours, so it may be in detail incorrect. Rivers Rhine, Danube, Neckar and Main are floodplanes. I will soon post a map with correct city locations and borderlines of timeindex 1789.
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    Question: loading time and resources

    i have a question concerning the relation between the number of resources in the game and the loading time. if i put a resource on nearly every terrain-field (i mean exactly that, about 75-80% of all land terrain should've a resource on it), would the scenario take a especially long loading...
  13. J

    Question about AI.

    Hello, i'm not sure, if this is the right forum for such a question (an i think some more will follow). My problem is, i´m working on scenario about the middle east. I want to create a great wonder that produces "settlers", but they should not have the ability to build new cities, they should...
  14. J

    The Carribean

    A map of the Carribean. Size: 100x140 for Conquests. This map contains only terrain and rivers. A map with standard ressources will follow soon. Please post any corrections/suggestions. Thanx and have fun with it. ___________________________________ 1. Update: - Includes the changes...
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    map of central europe

    hello everybody, a map of central europe. the size is 106x174. i created it with ptw 1.04. i added no resources or starting locations; because i guess, the map would be used mostly for scenario purposes (i hope so). please post corrections and suggestions if this map seems useful to you. here´s...
  16. J

    a map of jupiter moon io

    after venus and mars another space cake terraformed ...
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