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  1. The Capo

    "Cheat mode"/Method of Generating Units?

    Hey everyone. I've decided to try my hand at editing units to get my feet wet when/if the ability to create unit/leader graphics comes around. I used to make graphic mods for Civ IV so I understand the basics and all that. Something that would be very helpful to me would be the World Builder in...
  2. The Capo

    SDK?

    Anybody have news on any modding tools being released or why this game was touted as being more mod-friendly than Civ V?
  3. The Capo

    Creating Civs with DLC resources

    So; after playing some of the scenarios included in the DLC I was wondering if it would be possible to create Civilizations out of what was given to us in the DLC. From what I can tell we should be able to turn Denmark, Sweden, the Franks, Andalus, the Ottomans, Byzantium, and Lithuania into...
  4. The Capo

    New Religion Cutscene Project!!!

    Hey everyone, as I am prepping for my return to modding (again) I thought of one area of modding that is not only easy to address, but would also be fun and useful for a lot of people, and that area of modding is the religious cutscenes. I have spoken with SaibotLeih about this months ago...
  5. The Capo

    I just installed Civ IV.

    I just installed Civ IV on a new computer I had to get while I wait for this guy to get around to extracting some files from my hard drive, if he ever gets around to doing it. I tried to install the latest patch, which is 1.74 I believe (we are talking vanilla civ by the way, I know right), and...
  6. The Capo

    Civ III uploads annoying.

    I just wanted to post this here because I am annoyed at the CivIII uploads. Can someone explain to me if there is a specific reason they have to upload everything individually? Or in parts? You go to check the DLs and there is like forty million CivIII uploads that are essentially part of...
  7. The Capo

    Axe throwers?

    I have never really found a good unit that throws an axe, I have been told they are around but have yet to see one. Anybody know if there is a WORKING unit out there that throws an axe?
  8. The Capo

    DXTBmp issue...

    So, for some reason my DXTBmp isn't working. I can open and save just fine, I can even change what the image is just fine, but for some reason nothing happens. I can edit an image completely, save it, and when I load up the nif there is no change at all. And when I go back and re-open the...
  9. The Capo

    HELP!!! CTD when exiting to main menu/retiring!

    Hey everyone, I am currently working on a mod and after removing the DebugDLL from it (because I was done with it), I am now experiencing CTDs when either retiring or exiting to the main menu. This is a bit annoying for me because, as you may know, when developing a mod you tend to exit to the...
  10. The Capo

    HELP with SDK merging!!!

    Hey everyone, well someone had agreed to help me merge a bunch of stuff into my mod and did half of the work and then disappeared (even though I see him posting here all the time he has decided not to respond to my PMs :rolleyes: ), so I was wondering if anyone could offer to help me finish...
  11. The Capo

    Issue with PakBuild: Anyone ever experience this?

    Hey everyone, for whatever reason my PakBuild wasn't working anymore. So I redownloaded it and attempted to unpak something and it wouldn't even read the file. Anyone seen this or know why it happened? Or frankly what I could do to fix it?
  12. The Capo

    Question about Python and Memory Usage...

    I am in the process of creating a mod, and I noticed after adding a new python wonder (the Flavian Amphitheatre) I am starting to experience sporadic MAFs. Which is upsetting because, up until this point, I had played and finished many long games without a MAF. I was just wondering if there...
  13. The Capo

    Industrious/Philosophical - too overpowered?

    There has been discussion about using the Industrious/Philosophical trait (which seems to have been intentionally skipped by Firaxis) for Solomon, or possibly another leader, in this mod. Personally I am a bit iffy about using it, but two others so far have said they would be fine with it being...
  14. The Capo

    HELP!!! Python Code Not Working Correctly!

    Hey everyone. I have two python features in my mod, one is a wonder (the Flavian Amphitheatre) that gives the player a 20% chance to build a rival civ's UU when building a unit of the same class, and the other is a feature where a player (while using the slavery civic) can capture slaves from...
  15. The Capo

    REQUESTING HELP on a Python Wonder...

    Hey everyone, I'm hoping this is an easy fix. I asked The_J about it but he can't seem to see anything wrong with the code I am using for a python wonder. The wonder is the Flavian Amphitheatre, and the idea is that when building a unit there is an X% chance that unit will come up as another...
  16. The Capo

    Diplomacy II Module Packs

    MODULAR CIVS Diplomacy II is a mod that will offer modular civ packs from time to time. In general these packs will contain around seven civilizations, all with completely flavored unit sets, awesome LHs, and a very polished look. They will fit in seamlessly with the rest of the civs...
  17. The Capo

    Playtest Feedback Thread

    PLAYTEST FEEDBACK This thread should be used for all playtesting feedback. I will link the playtesters to this thread when I send out the playtest so all the information is here and made public, so playtesters can compare notes. If I get a PM from a playtester (about the mod) I may post it...
  18. The Capo

    Art and Music

    ART & MUSIC This thread is all about the flavor! Here we discuss any art or music involved in the game. This can also be used to discuss things like the interface and flags as well. This is easily my favorite area of modding, so please give suggestions and feedback. :goodjob:
  19. The Capo

    The Future Era

    THE FUTURE ERA This thread is to discuss the expanded future era in Diplomacy II.
  20. The Capo

    Gametext, XML, and Python Thread

    GAMETEXT XML PYTHON This thread is for any gametext, XML, or code (Python and SDK) that will go into this mod. For the most port this thread will deal with XML, particularly for diplomacy text, pedia and interface text, and leader personalities.
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