SGOTM 14 - Plastic Ducks

I'd be happy as well ;)

Problem is, there's a zillion things to check and I have limited time. As it is, I'm spending way too much time on this than I anticipated when signing up.

The more hands we have, the best. We're falling in the same problems as SGOTM12-13, limited man-power.
 
Regarding the issue of insufficient workforce, I can't speak for Deity, but I guess I could find some time to discharge you from some of your testing. It's just that the ideas on what to investigate don't seem to come to me as naturally as they do to you.
After all, you're the captain, and I have no problem taking on my role as "small hands", so by all means use me!;)

For instance, I could have looked into the silk micro myself after Duckweed asked for it
^^ Test it, I'm almost sure it's better in brain. The pig will be improved in 4 turns so that citizen can work on it right after culture border pops. Also granary will be still ready in time.
But then you replied to him a few minutes later and after that, it felt like a "private" discussion between you two and it seemed natural to let you handle the testing to support your arguments. Probably a mistake on my part, but the point is that it's typically the kind of situation where you could have asked for a little help and I'd have been happy to grant it.

Maybe you don't want to sound too bossy or something, but if it makes the testing move at a faster pace, and can avoid the discussion getting out of hands like it did yesterday evening, then I believe it will be beneficial for the team. Besides, it may even allow Compromise or LeftA to contribute a little bit, since there are some small tests that could be done on the side without having to sink too much into the game.
 
^^ I am currently testing the silk micro and will post the results soon.

It is sometimes difficult to express you feelings only by using a forum so sometimes a misunderstanding can occur. I believe that this wouldn't distract anyone.

EDIT: I accidentaly opened another team's forum thread today. (I searched the forum and automatically opened a few search results to new tabs without realizing that one of them was this.) I haven't read anything, immediately closed the tab and PMd AlanH about it, now I wait for his response. I hope this won't have any consequences (at least for the team). Sorry for that.
EDIT 2: Resolved by AlanH, everything looks ok :).
 
T68
-Missionary 1 then 9
This is only a small detail but I slightly prefer 4 then 6 to reveal 1 more ocean tile.
T69
-Archer can go in forest by himself... unless there are 2 barb archers, he'll be fine (how do others feel about this? I'ma bit nervous about leaving canal city in the fog)
-I'd send missionary on sheep here.
Unfortunately, if we send missionary on the sheep, there is still one tile (22 from the sheep) which we cannot see (and thus this tile is not spawnbusted, did I get it right?). However, I don't see any possibility to spawnbust all the tiles.

And what are your intentions with the archer? Leave him in the forest? Or move him to the copper hill?

Other than that, I will adapt the PPP to all kossin's suggestions.

The silk micro:
My bad and :goodjob: for Duckweed. The granary is still chopped in time if we delay the chopping so roading the mine is better.
 
Regarding Silk micro :
I don't care about T74-T90, the end result at T91 is all that matters to me, the more food on T91, the better.
In any case, I had more than enough food to spare either way.

What really concerns me is having sufficient research :)

If research is our limitating factor (and it is), then doesn't it make sense to prioritize the riverside tiles for the extra commerce? The only benefit I see with farming south of Silk is that NY can work those farms as well, but I can't see when it would work them anyway. During GP generation in Silk?

EDIT : don't mind what's below, my test game had a forested plains hill SE of Silk, so I thought that was the forest you were talking about, but it seems that the live game doesn't, so everything below is moot.
Note that in any case, I don't get Duckweed's point on the hill road allowing to improve the riverside tiles faster. Indeed, let's assume there IS a road the plains hill.
- W1 improves the pigs (T77), moves back on the hill and chops (T78), then moves to the forest 1E (T79) and chops (T82). Moves to the riverside and start farming @T83
- W2 chops one of the other hills (T76), moves to the silk (T77) and chops (T80), then moves to the same tile as WI. If I'm not mistaken, he will NOT go through the road on the hill, so he'd start irrigating @T82, road or not.
 
Unfortunately, if we send missionary on the sheep, there is still one tile (22 from the sheep) which we cannot see (and thus this tile is not spawnbusted, did I get it right?). However, I don't see any possibility to spawnbust all the tiles.
The barb cities are supposed to spawn in locations where they have one or more ressources in their BFCs. The tile you're refering to doesn't, so it's very unlikely that a barb city would spawn there. OTOH, the tiles E of the sheep all have 1 or 2 food ressources in their BFC, so they should be fogbusted at all cost.
And no, I'm afraid you didn't get it right :
- Fog busting = "there is no fog" = "I can see the tile"
- Spawn busting = "there can be no barb units spawn" = barb unit spawning disabled in a 5x5 square around every other unit


And what are your intentions with the archer? Leave him in the forest? Or move him to the copper hill?
I'd move him to the copper hill. More busting (spawn and fog :D). If we find a nasty surprise waiting for us on the other side of the hill, there's still the possibility to promote to guerilla (or is it?, I don't remember if we already promoted to combat I)

The silk micro:
My bad and :goodjob: for Duckweed. The granary is still chopped in time if we delay the chopping so roading the mine is better.
Duckweed's option is better in terms of raw food (plus 1C) short term, but the unresolved issue was whether the worker turn gained by the pigs road made it even @T91 or not. Kossin seems to have answered to that, but I'm not sure.
EDIT: pigs first seems to be 2F better. Happy ?
Does "Pigs first" mean roading first or improving them sooner?

Answers in blue
 
Unfortunately, if we send missionary on the sheep, there is still one tile (22 from the sheep) which we cannot see (and thus this tile is not spawnbusted, did I get it right?). However, I don't see any possibility to spawnbust all the tiles.
The barb cities are supposed to spawn in locations where they have one or more ressources in their BFCs. The tile you're refering to doesn't, so it's very unlikely that a barb city would spawn there. OTOH, the tiles E of the sheep all have 1 or 2 food ressources in their BFC, so they should be fogbusted at all cost.
And no, I'm afraid you didn't get it right :
- Fog busting = "there is no fog" = "I can see the tile"
- Spawn busting = "there can be no barb units spawn" = barb unit spawning disabled in a 5x5 square around every other unit

And what are your intentions with the archer? Leave him in the forest? Or move him to the copper hill?
I'd move him to the copper hill. More busting (spawn and fog ). If we find a nasty surprise waiting for us on the other side of the hill, there's still the possibility to promote to guerilla (or is it?, I don't remember if we already promoted to combat I)

The silk micro:
My bad and for Duckweed. The granary is still chopped in time if we delay the chopping so roading the mine is better.
Duckweed's option is better in terms of raw food (plus 1C) short term, but the unresolved issue was whether the worker turn gained by the pigs road made it even @T91 or not. Kossin seems to have answered to that, but I'm not sure.
Quote:
EDIT: pigs first seems to be 2F better. Happy ?

Does "Pigs first" mean roading first or improving them sooner?
Thanks for nice clarifying on the fog/spawn subject :).

The archer is already promoted to Combat I (we wanted him to survive the last battle with the barbarian archer).

There sure is a small risk but I would also still change the PPP so that the archer moves to the copper on T70 and sentry on T71.

Silk micro: The differences (besides the saved food):
1. road on the hill/on the pigs,
2. the position of our workers.
In the previous PPP, both workers ended up on the pigs so I don't think it would be better than the changed plan.
 
Regarding the issue of insufficient workforce, I can't speak for Deity, but I guess I could find some time to discharge you from some of your testing. It's just that the ideas on what to investigate don't seem to come to me as naturally as they do to you.
After all, you're the captain, and I have no problem taking on my role as "small hands", so by all means use me!;)

For instance, I could have looked into the silk micro myself after Duckweed asked for it

But then you replied to him a few minutes later and after that, it felt like a "private" discussion between you two and it seemed natural to let you handle the testing to support your arguments. Probably a mistake on my part, but the point is that it's typically the kind of situation where you could have asked for a little help and I'd have been happy to grant it.

Maybe you don't want to sound too bossy or something, but if it makes the testing move at a faster pace, and can avoid the discussion getting out of hands like it did yesterday evening, then I believe it will be beneficial for the team. Besides, it may even allow Compromise or LeftA to contribute a little bit, since there are some small tests that could be done on the side without having to sink too much into the game.

The thing is I really want to get this moving, so I try to resolve the problems as they are raised :D

I'm getting really anxious to see what kind of religion spread we can get.

Regarding Silk micro :


If research is our limitating factor (and it is), then doesn't it make sense to prioritize the riverside tiles for the extra commerce? The only benefit I see with farming south of Silk is that NY can work those farms as well, but I can't see when it would work them anyway. During GP generation in Silk?

EDIT : don't mind what's below, my test game had a forested plains hill SE of Silk, so I thought that was the forest you were talking about, but it seems that the live game doesn't, so everything below is moot.
Note that in any case, I don't get Duckweed's point on the hill road allowing to improve the riverside tiles faster. Indeed, let's assume there IS a road the plains hill.
- W1 improves the pigs (T77), moves back on the hill and chops (T78), then moves to the forest 1E (T79) and chops (T82). Moves to the riverside and start farming @T83
- W2 chops one of the other hills (T76), moves to the silk (T77) and chops (T80), then moves to the same tile as WI. If I'm not mistaken, he will NOT go through the road on the hill, so he'd start irrigating @T82, road or not.

Extra forest spawns are something that could be really helpful.

You are quite right, the road on the hill does not allow for faster riverside tiles improvement. In that regard, it's best use is that it allows us to mine that hill later. The one time it makes movement easier is from the silk forest to the SE forest.

Regarding riverside farms vs southern farms:
+you get around 10C extra
-NY has no improved tiles beyond the 3rd citizen
-the workers end up closer to the S towards Copper (the workers from Silver can go about improving Ivory)

I used the farms to grow NY significantly in my attempt, it was able to run specialists for several turns as a result.

Thanks for nice clarifying on the fog/spawn subject :).

The archer is already promoted to Combat I (we wanted him to survive the last battle with the barbarian archer).

There sure is a small risk but I would also still change the PPP so that the archer moves to the copper on T70 and sentry on T71.

Silk micro: The differences (besides the saved food):
1. road on the hill/on the pigs,
2. the position of our workers.
In the previous PPP, both workers ended up on the pigs so I don't think it would be better than the changed plan.

1. road hill is 2F better by my test
2. the difference is the workers end up S, close to NY, instead of E where there is nothing else to do

Archer on hill vs forest:
There's no doubt that on the hill is better, but it's also a risky move.
3 options
a- we gamble and move on the hill blindly (if warrior, we're fine, if Archer we get ~78% odds, Spear ~69%, Axe ~31%, multiple units ~bad)
b- we stick to the forest (a barb city is going to pop at some point and Copper might be our only metal)
c- we use the missionary some more (Canal is not fogbusted)

I'm not sure which I prefer, so I'll leave it to the team to decide.
a) would give the better result but is one of the more risky, barbs will be entering borders within 10 turns
b) safest approach, but we pretty much give up on founding copper
c) has the greatest risks in Canal, but lowest risks with Archer

EDIT: even OSS has played more turns than us now :p
 
^^I still vote for a), even knowing the risks. The odds are good against any barb except axes. In any case, definitely not c), Canal is much more important than copper, don't want to take even the smallest risk with this city.

Checked the Progress page : OSS have progressed up to T71.
Their score indicate that they must have built the Oracle, but their culture graph only shows a Library, meaning that they must have built it on T71.:mad:
Either they had the best luck ever, or the pace of the AIs is really disappointing....:sad:
 
EDIT: even OSS has played more turns than us now :p

Yes let's move on before we all start to lose interest in this game!:coffee:

Let's focus on this mini-turnset, shall we? What's still preventing Deity from playing ?
The road on pigs VS hill? I vote for the hill.
What else? I can't see anything. All other unresolved issues will occur in the following turns.

So as far as I'm concerned, Deity, you're free to play according to the current PPP ASAP.
 
I am ready to play according to the changed PPP. The only question remaining is the archer and I also vote for a).
 
I noticed a small mistake in the test game : the hill East of Silk is actually grassland, not plains.

Attached is the corrected test game.
 

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  • PD14 Test Game T66 BC-1360.CivBeyondSwordSave
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I have played until the end of T68. There were no problems, everything worked very well. Moreover,
Spoiler :

Our first confu spread!!!

This is what Toto revealed:
Spoiler :

And this is the reason why I stopped:
Spoiler :

We have another nice city site!!!


So now we should decide whether I should continue in the given PPP or whether we want to change it for more GPP farms or whatever.

And since it looks like Toto will fulfil his quest of finding a trade route soon, what should I do with him next?
 
So now we should decide whether I should continue in the given PPP or whether we want to change it for more GPP farms or whatever.

And since it looks like Toto will fulfil his quest of finding a trade route soon, what should I do with him next?

I don't think that this new city site changes anything to the PPP : we don't have the spare production for 2 workboats, there are no forests for granary + LH, it's pretty far away, ...

As for Toto, ideally he could try to open TRs with the North witches, but realistically, and in the limited amount of turns remaining until we go into war mode, I can't find anything better for him to do but to scout the East witches land.
 
Good going, securing yet another :) resource :lol:

As Bebkija said, this extra clam doesn't change our current plan, that site cannot handle initial production by itself. We can plant a city there later for the happiness, otherwise it will drag us down more than help (long setup that could have been troops).
 
OK, I had the same feeling about the site. This will be a strong city later but we will ignore it for now...

So I am ready to continue but it would be good if someone else (such as Duckweed) expressed his opinion.
EDIT: Now I see how offensive this sentence could be understood. But I only wanted some more votes, believe me... ;)

EDIT: After finding the trade route, I would like to use Toto to explore the center of the map (I still believe that the wizard of Oz is there). What do you think?
 
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