Iron and Blood: Redux - Game Thread

It will be today, yes. Maybe in a few hours as I am fairly busy at work today. :)
 
Update 1
1831-1835
Spoiler Commentary :

North America

- Brotherhood of Iron increased production capacity and was successful in convincing the people of Dixie to join their empire.
- Quebec increased production capacity and was successful in convincing the people of Greenland and Iceland to join their nation.
- Mexico was successful in annexing Texas to their nation and also increased production capacity.
- Alaska increased production and sent settlers to Yukon. Unfortunately the people of Yukon were not interested in the Alaskan delegation.
- Perhaps the reason for the Alaskan cold shoulder was that the Metis Nation had also sent a delegation to Yukon. The Metis people were far more persuasive in convincing the Yukons to join their nation. Metis also sent a delegation to Mid West with similar results.
- Caribbean Sun invested in stability and production.

South America

- Argentina had some expansive expansion goals, but only the people of Peru were eager to join the Argentines. The peoples of Chile and Colombia were hoping for a better offer.
- Brazil invested in production and stability measures.

Europe

- Germany increased its production capacity and began expansion efforts in Central Europe.
- The British Empire’s efforts to increase the nation’s stability were successful. The Empire also increased its production capacity.
- Al-Andus increased its production capacity.
- The Russian Empire increased its production capacity and began expanding into Scandinavia.
- The Sultanate of Lusitania also increased production capacity, but was one of the first nations to successfully set up an overseas colony in Angola.
- New Caledonia increased production capacity.
- Italy invested in production and stability.
- France and Paris attempted to set up a colony in Guiana, but was rebuffed by the locals. They did increase production capacity at home.

Africa

- Kenya increased its production capacity and invested in stability improving measures.
- The FAR increased production and invested in science.
- Benin increased production capacity significantly.
- Southrica also increased production capacity and was successful in convincing the people of Mozambique to join their growing nation.

Asia

- The Byzantine Empire spent its efforts on convincing its neighbors to join the empire. While the people of Syria were open to the idea, the Greeks were quite resistant. It will take more time and effort to win them over.
- China was also quite expansionist, and made headway into Shanxi and Sichuan, but the people of Shanghai resisted the token gifts the Chinese made.
- Manchuria increased production capacity and added Tartary to their Kingdom.
- Persia increased production capacity and invested in stability measures
- India increased production capacity and made some headway into settling Bombay.
- Borjiginia increased production and expanded into Sinkiang.
- The USS increased production and began expanding into Siam.

Oceana

- Jakarta increased its production capacity and invested in stability improving measures.
- Australia also looked to expand its borders and were successful in convincing the South Pacific Islands to join their nation. New Zealand was resistant though.



Spoiler Events :

No events this turn, as they could potentially give an unfair advantage this early on


Spoiler Current Map :




Spoiler Current Stats :




Deadlines (All EST):
Initial DoW: 1000 Friday, November 11
Response DoW: 1000 Sunday, November 13
Orders Due: 0800 Wednesday, November 16


Please let me know if I have missed anything or if there are any map or stats errors. The back-end of this game is quite complex and I want to make sure all is working as it should be!
 

The Republic of Argentina would like to announce the formation of the League of Latin American States. The purpose of this union is to preserve the independence of Latin against foreign powers. In addition, the League will endeavor to facilitate economic and scientific growth throughout the region.
 
The Metis happily welcomed the Indians to the Nation. "May we all live in peace and independence!"

On the other side, the Economy was beginning to recess in the Metis Nation. In order to battle this, a new factory was built supplying jobs for the Metis and money also was given to the people. The Metis however, wanted to have all of the Indians that wanted to join in the Alliance. Delegates were sent to the Oregon Territory to ask them to join.
Metis Orders - 4 IC
2 IC - 1 Saskatchewan Factory
1 IC - Stability
1 IC - Given to the tribes of the Oregon Territory to convince them to join the Alliance.
 
One request when giving orders, please state upfront the number of IC you have total to spend. Thanks!
 
5 ic

Kingdom of manchuria:

1 IC to Korea

2 IC to factories in tartastan

2 IC into one army.
 
Armies are 2IC each Christos...
 
Changed orders.
 
You need to have a minimum of 5 factories in a province before you can invest to make it a core.

The Rules said:
Core: Cores are your “central” provinces, your heartland. It is the land of your forefathers, which you commit to defending till the last drop of conscript blood. Your own cores are much less prone to revolt than other provinces. Foreign cores, on the other hand, are very restive. They will want to join their motherland, or they will demand independence.

Your capital will start as a core. However, other provinces you annex will not be cores. Some events or inventions will allow you to turn your non-core provinces into cores, or get rid of foreign cores, or claim a foreign territory as a core, so look out for those.

A Province can become a core province either by an event or when the number factories built is 5 or more and the player nominates it for Core status.

To nominate a province to Core status, you’ll also need to invest some IC into the province. This IC investment shows the level of development necessary to make the province a core of your empire. Naturally it is easier to make neighboring provinces a central part of your nation and harder to make far flung lands Cores.

The nomination costs for making a province a core are:
50% of National IC if the province is adjacent to your Capital
75% of IC if the province is adjacent to another Core
100% of IC if neither of the above conditions apply.
Core Province status can be lost via bribery / espionage etc. if the province has less than 5 factories. However, a Capital Province can never lose its core status.

Factories can be lost via sabotage (espionage) or other means, lowering the number of factories and then it can then also lose its core status via bribery / espionage again if the number falls below 5.

Note that you can only move capitals to a “core” province. If you’ve lost all your core provinces, it means you’ve run out of places to move your capital, and bad things will happen. You have been warned.
 
Again edited my orders.
 
lurker's comment: @Christos, Factories are 2IC each.... you spend 3IC... do the math ;)
 
5IC

2IC - factory
2IC - Congo
1IC -
!!SCIENCE!!
 
6IC

Jacobite Orders

4IC into Colombia
2IC into a Factory in Central America
 
Orders updated.
 
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