Welcome to our Misfit Gypsy Nuts team thread for SGOTM 16. Let the games begin!
The following are the RULES for competing as a member of the Misfit Gypsy Nuts. All participants are EXPECTED to follow these rules.
These rules have been passed down through many generations of SG competitors and competitions and modified as needed. If you have an problem with any of the team rules, please let me know which rules are at issue, and then we can discuss options.
1. All standard GOTM rules apply (see Note 1 below). Mainly, we get 1 shot, no replays, period!
2. No viewing other team threads, period!
3. Have FUN, compete fairly, argue your points until your fingers bleed, or you convince a majority that your plan is superior!
Note 1: Please ensure that you have read and understood the rules provided by the administrators in the
C-IV SGOTM Reference Thread, and follow any ongoing discussions in the
SGOTM 16 Maintenance Thread. Subscribing to the SGOTM 16 Maintenance Thread for auto-notification of new posts is encourged.
The turn set roster order is listed below & will be updated throughout the game. The next player up shall post a ”got it” within 24 hours of the upload of the previous game save. Otherwise, the next available player has the right to post the ”got it”. These rules replaces guidelines 6 and 7 in the C-IV SGOTM Reference Thread.
We aim to play two turn sets per week. To ensure a smooth handover, please post the ”got it” within 24 hours of the previous save game being uploaded. It is mandatory to wait at least 12 hours after the "got it" before you play, and it's recommended to wait at least 24 hours after the ”got it” before you play. The reason for this is the difference in time zones amoung our team members, and to allow for busy work days and other Real Life distractions which may prevent players from posting useful advice. If you for some reason have to "unget it", please post within 24 after the "got it" if possible.
No-one is forced to play a turn set. You don’t need to announce the reason for skipping a turn set. Any players may swap turn sets if they announce the swap in time. Real Life has an annoying habit of interfering with our limited gaming time, so I urge you to make it clear when you intend to skip a turn. Please post as quick as possible to reduce unnecessary confusion and delays.
In previous SGOTMs we have used something that a lot of other teams practice: a
turn set pre-play-plan. Before you start playing, please post a short plan for your turn set, including the following topics: city builds, military activity per theatre, tile improvements, research, civics & religion switches, diplomatic actions (including resource & tech trades) and miscellaneous stuff. You don't need to write a novel. A sentence or two for each topic will suffice. Lets take it from there and see how it falls out. Hopefully this will enable each player to feel more responsible and active. It is not intended to replace the incredible amount of advice from the rest of us.
Please use smilies and emotes in your posts as much as possible. Jokes, humor, sarcasm and offensive language can and will be misinterpreted. Remember that written text is a poor method to convey feelings. Several of us are not native to the English language. The differences in culture is also a source for misunderstanding. If you get upset by a post, please wait a few hours before you respond. With this in mind I would like to encourage all and everyone to trash talk to your hearts content.
Don’t be afraid to post things that may appear stupid or evident. Each player have strengths and weaknesses. There are numerous examples in the SGOTM4, SGOTM5 and SGOTM6 thread when the most simple rule has been unknown to several of us (such as the difference between peace treaty and cease fire). Don’t be afraid that other members will think you are stupid. As team communicator, I am obliged to post the most stupid questions to ensure that the rest of the team appear brighter.
If you don't understabd a rule or concept, ask!
Issues where we cannot reach a consensus are resolved by the active player. If you run into a situation where you need advice, please upload the save and let the rest of us take a look. Or post a quick request for advice. It’s better to delay the game a little than build the Globe Theatre in the wrong city. Don’t be afraid of making mistakes though. We all screw up once in a while.
Don’t promote units until they are close to action (unless the promotion increases movement). If you are unsure of suitable promotions, don’t hesitate to bring that up for discussion. We all have very different experiences from promotions, for example barrage/CR for cats and combat vs other promotions.
Don’t play intoxicated (from alcohol, drugs or smoke). Don’t play when you are too tired. Or when you have your kids/wife screaming at you.
Please try to keep track of the diplomatic events each turn, and visit each city regularly. It’s mandatory to check cities that grow or have a border expansion. Remember that the number of happy people will change due to changes in war weariness (WW), gained/lost resources etc. Keep track of specialists. We don’t want to pollute the great person gene pool. Please respect the micro management plans.
Please contact AlanH if your game crashes, even if you can repeat all your moves.
If you PM the team, please ensure every one receives a copy.
Remember that a lot of players read what we post. Please do not be rude or disrespectful to any player not on our team (and, of course, those on our team).
Try to run a test game or two before we start. Your experience may either confirm or contradict some one else's, and is therefore valuable.
The goal for Team Misft Gypsy Nuts is to end among the top three teams. The ambition is to grab the GOLD!
We have an ambition to perform well and of course we want to win the gold laurel. We also want to have fun while playing and we want to learn more. It's more important to me to have fun than win the gold, and I think that it's the same for most players.
Please ensure that your configuration settings (the CivilizationIV.ini file) has autosaves set every turn (AutoSaveInterval = 1). Don't forget to enable all HOF settings in case you lost them during a dual-install or whatever reason. And set the first-turn-setting to first turn = 0. This will reduce future confusion.
When you state the turn/year research is completed (or any other event), please use the turn/year that is stated by the event log. Research for example is completed at the end of a turn. The pop up thus shows the turn after the tech is learned.
The BUFFY-3.19.003 HOF Mod has a very useful Autolog function, and it is often helpful to post the Autolog from your turn set for the other players to view. If you are unsure of how to enable the Autolog, or any other feature of the BUFFY-3.19.003 mod, please ask.
When the game is over, and the staff has confirmed it's over, you are free to read other team threads. When their game is over, and the staff has confirmed it, you are free to post in their threads as well.
Mostly cut and pasted from last game....please ask/say if something doesn't feel right or you have a different idea!
The turn set roster order is....
1) Grifftavian
Just Played
2) Ozbenno
Up Now
3) timmy827
On Deck
4) Ronnie1
5) Conquistador63
6) Sleepless
7) McArine
Turn Set Player Emeritus & Team Advisor
adrainj
The turn set roster order was determined using a proven, time-tested scientifc method (i.e., I drew the names out of a hat). It is not chiseled in stone, so if you want to make a change, let me know.