PIE's Ancient Mediterranean on Deity

Good luck. The position in which we are is touchy. Take your time. I think that was pretty bad decision of mine to go war against Lydia with just chariot units. I knew their weakness regarding cities, but I also got a little unluck with those successive ~60% losses, leading to the position in which we are. You should retreat and prepare a force of shortswordmen. In fact, the best combo is just Archers Chariots in which is loaded a shortswordman. You put your strongest Archer Chariots or Chariots without load and you can speed up shortswordmen towards the city. In other words, unload when next to the city. Shortswordmen are tough units with 6 :strength: and no malus against cities. In fact, they got a buff of 25% when defending or attacking a city. Chariots unit all got -50%, leading to weak units.

Only good thing that happened was the buggy yet fun duplication of Trojan Horses. Somehow, I would preserve them for super hard cities like Lydia capital and some Egyptian city where Sphinx will hurt us hard with +50% war weariness.

Also, economy. Our economy was struck badly. Really badly. We need all slaves for cash.
 
Sorry, Tachy. Been tied up. I'll try to get playin' later today.
 
No Worries.
Hey, can you test something for me?

Spoiler :

As I said, we've got 2 Trojan Horses out of defection system. Can you test in some test game if the Trojan Horse has 100% capture? If so, maybeeeee, we could abuse one of those two TH and re-duplicate and re-duplicate. Like let the AI captures it with one unit, then recapture it, hoping for a new one. lol
 
Tachy - I'm not sure I quite follow the Trojan scenario. How exactly do you get 2 horses of of 1 capture one? Is it that you can only build 2 so you let one get capture and then build another one?
 
The Trojan Horse is a world unit (associated to a tech), thus unique. Impossible to build more if the first was spawned. Croesus, in all his ingenuity, brought his TH to me with few escorts. I vanquished the escort and captured the TH. But at the same time, since I defeated TH (4:strength:) just like a regular unit, I got a defection along the captured unit. Crazy, uh?

What I wanted you to test is if the capture odd is 100%. If so, then we can reproduce the unit continually.

The TH is an extremely powerful unit before strong siege units. It lowers the defenses to 0% in one strike, but at the cost of its consumption.
 
I'm still not sure I understand how that gets you more THs. If you are letting your TH get captured and capture it back that still equals 1 TH. How do you get a 3rd TH?

How did we gain/lose bronze, i.e., the ability to build swordsman? I see the Tin is not hooked up.

Ha...things look pretty crazy.
 
Ha...things look pretty crazy.

Indeed! I messed up the game somehow. Sometimes, I succeed (like WOTM51), sometimes, I mess up gravely. It's not a complete failure, but we need cash! That's the most concerning problem RN.
 
I'm going to send the merchants a roundabout way to Numidia.

Not sure how much our stack is in danger. Not having a mix of units in there is probably not a good idea.

Still no clue how we were able to build shortswordsmen. I don't even see a bronze foundry anywhere.
 
The bronze foundry decayed. It happens when the necessary resource is not accesible anymore for a moment. It has been quite a time, I don't recall which resource we miss.

The good thing with shortswordmen is their sturdy attitude in cities.
 
Was the tin ever hooked up? I had started that process back in my TS. Or did we have a trade or something.

Odd thing is we just finished one in your TS and one is started in another city, but otherwise they are not buildable.

I'm scared to hit end turn on the first turn :lol:
 
Have you ever understood the TH stuff? :borg:
Just like slave factory trick, that one is another nice one of tremendous envergure!
 
No, not really.

I'm more concerned with the bronze
 
Ok, but preserve those two THorses preciously. I don't want them to fall into wrong hands. I suppose I will have to test myself. :egypt:
 
Freakin' Numids DOW'd us next turn. Assume Lydia bribed him. Not good.
 
Ok..take a look at this save and let me know what you think. I took Ephesus after a few turns and this was interesting:

Spoiler :


Never seen a city taken like that before where units defect to your side. We even got some treasure unit (send to cap) and a composite bowmen unit. Those composites arrived right as I attacked and they were brutal. I literal took this city with just the last slivers of health points left.

I figured peace would be good but Crouton won't budge on giving back the city.

Made peace with Numid after just a couple of turns. I took a slave from him and sold several slaves. We have quite a few heading home from the attack.

We need OB with Numid for trade routes, but he won't right now. We do have it with the German lass but need a road.

The cap and grape city both revolt due to taxes and we could lose grape city as the units are hurt and Crouton moved a couple of units in. (We have wine now as I used two slaves early to rush the winery for the happiness (only to have Halstatt crash next turn..ugh)

Tin is mined/road and start bronze factory in copper city. We need it bad. Swordsmen much better and we lost a couple to stupid odds already.

The cash situation though is an enormous problem. We'll get some from selling slaves, but if our cities keep revolting this game will crash.
 

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Woah! Again lucky Lymond!

Wow! -82 GPT. Gosh.

We gotta get more slaves from worker factory.

Indeed, this 50% limitation is really crippling.
 
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