SuperWaffle247
Secretary General
I conquered one city in my game, very early on.
if numCulture ~= nil then
if numCulture > 0 then
For luxuries and bonuses, this code will replace one of the local resource with another. The 'replacee' will always be of the same type, so luxuries will always replace luxuries, etc.
The replacee is removed completely in an attempt to maintain balance (so you won't end up with too many types of luxuries)
For strategics, a source of quantity between 2-4 is placed on the first valid tile empty of other resources.
If no normally valid tiles are found then the resource will be forcibly placed; the only limitation being resources that can be placed in the sea will never appear on land and vice-versa
Resources that already exist locally are ignored.
Yep, I can see the error now. You should be able to correct it simply by changing this line in the HighestTourismCulture.lua:
to this
You have the SQL default set to -1, so basically if you weren't Paraguay, you'd receive "Highest Tourism/-1" per turn.