yanner39
Emperor
The game loads up fine, but I can't build any buildings or units. I'm running community patch, info addict and the mod itself. I'm using the EUI and made the adjustment suggested in the first post. Thoughts?
The game loads up fine, but I can't build any buildings or units. I'm running community patch, info addict and the mod itself. I'm using the EUI and made the adjustment suggested in the first post. Thoughts?
If you, like me, downloaded the Community Patch through their automatic installer, the problem might be that the Community Patch file by itself lacks a couple of files that are placed elsewhere. If this is the case, try downloading the Community Patch manually.
removing the YieldIconManager/.lua/.xml, as @JFD suggested in an earlier post makes the mod functional with CP/EUI.
[21340.796] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 8)\Shared\Lua\UI\Overrides\CityView.lua:2067: attempt to call upvalue 'GreatPeopleIcon' (a nil value)
[21346.537] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 8)\Components\Health\Lua\Utilities\JFD_CID_HealthUtils.lua:137: attempt to call field 'Improvement_YieldChanges' (a nil value)
How bad Arabian law should be to have Terrorists on 50 turn? (Its CPU's civ)
EDIT: Just noticed that free buiding (like from Social policies) doesn't yeld crime. Intended?
Prince. First terrorists were in Damascus... Ouch. Second in Baghdad... Ouch.What difficulty are you playing on? This seems to be a thing with all AIs founding cities, and it might be because the cities on >King start with buildings that generate crime, and the low population means that this crime is overwhelming for the first few turns.
Hey guys,in this mod healt is activated or not?Because i install new comunithy patch,and i don't have healt,but in confg file helth is disabled?Help ? And also,when i start a new city my city name disapear and i cant manage city(i found that it's a problem based on EUI lates version,i used previous version and it's all good).
[7115.626] Runtime Error: C:\Users\XXXXXXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 8)\Shared\Lua\UI\Overrides\CityBannerManager.lua:185: attempt to call global 'Vector2' (a nil value)
[7115.626] UnitPanel: Loading EUI unit panel... 329.593
How bad Arabian law should be to have Terrorists on 50 turn? (Its CPU's civ)
EDIT: Just noticed that free buiding (like from Social policies) doesn't yeld crime. Intended?
Health is not yet finished or released. I only just released Crimes
[5366.512] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 8)\Shared\Lua\UI\Overrides\CityView.lua:2067: attempt to call upvalue 'GreatPeopleIcon' (a nil value)
CityView is still broken - the issue seems to arise when you start generating Great People for the first time, and this issue leads the whole City screen to become broken.
Code:[5366.512] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 8)\Shared\Lua\UI\Overrides\CityView.lua:2067: attempt to call upvalue 'GreatPeopleIcon' (a nil value)
If you've replaced the Lua files with the EUI overrides, will CID still work without EUI?