TAfirehawk
WoC Team Manager
Blake said:New version (07), get it on the Source Forge page.
Changes:
This can be summarized as some needed fixes to workers especially for industrial+, some tentative improvements to the tactical side of things and a decent upgrade to the religious aspects. If my changes work as intended you'll also feel a gut-wrenching fear as "Homer" gets popped, however the the target will usually be another AI since AI's tend to found cities more offensively.
The AI should also be more able to hold it's own in border struggles over resources in the early game.
By the way, on the topic of Tech Trading. Try a no tech trading game and you'll see the AI does indeed just tech that fast. "Exclusive" tech trading is not and has never been a crutch the AI uses for faster teching. If you are playing on a "fair" difficulty you should except to be middle of the pack in research much of the time, unless you have a serious edge in research due to terrain and/or wonders.
Excellent work...is the source code going to be released for this version?
We are looking to put this in ViSa soon, but not sure WHEN since you are in the middle of this project