[to_xp]Gekko
QCT junkie
played a couple games with the doviello, I like their character but I think that they really lack that unique feel that makes FFH2 so good. so I did a bit of brainstorming after reading some lore about them and came up with a couple ideas I happily hand over to the team for them to pick from if they happen to like them.
1) doviello cities can reach max X population ( where X is determined by game balance of course ) , and/or they can work only the first ring of plots ( extreme, but gives the feeling of small tribal cities very well imho )
2) to offset this, they get reduced/no city manteinance so that they can spam a lot of small cities
3) it might be needed to give them a production boost if it's noticed that it takes ages to build anything.
4) reduced cultural output, immune to flipping from cultural pressure ( they only care about brute force, ugh! )
5) to make them more flavourful, give them a bonus from tundra so that it is actually profitable to build there for them. ( this should be expanded to the malakim with deserts and illians with ice imho ) . the easy route is to give them like, +1 food from tundra. but that's not really exciting, right?
the cool idea is to have each tundra plot in their cultural border a small chance to spawn a HN wolf. make it forest+tundra only with a higher chance if that seems better. it would probably be better to have the chance of a wolf spawning scale with the number of tundra/tundra+forest plots under your cultural influence, so that you actually get something out of it even with 1 city only, and it doesn't get outrageous when you got a huge empire.
well, that's it for now. hope I managed to tickle your brains a lil' bit
1) doviello cities can reach max X population ( where X is determined by game balance of course ) , and/or they can work only the first ring of plots ( extreme, but gives the feeling of small tribal cities very well imho )
2) to offset this, they get reduced/no city manteinance so that they can spam a lot of small cities
3) it might be needed to give them a production boost if it's noticed that it takes ages to build anything.
4) reduced cultural output, immune to flipping from cultural pressure ( they only care about brute force, ugh! )
5) to make them more flavourful, give them a bonus from tundra so that it is actually profitable to build there for them. ( this should be expanded to the malakim with deserts and illians with ice imho ) . the easy route is to give them like, +1 food from tundra. but that's not really exciting, right?
the cool idea is to have each tundra plot in their cultural border a small chance to spawn a HN wolf. make it forest+tundra only with a higher chance if that seems better. it would probably be better to have the chance of a wolf spawning scale with the number of tundra/tundra+forest plots under your cultural influence, so that you actually get something out of it even with 1 city only, and it doesn't get outrageous when you got a huge empire.
well, that's it for now. hope I managed to tickle your brains a lil' bit