Ronkhar
Warlord
News:
September 2015: Beta Releases are relatively frequent (Changelog)
Short-term roadmap:
14th November 2014: standard version 14.11(=Beta Release R85) is uploaded to server. (changelog in odt or pdf)
Ashes of Erebus (AoE) is a mod trying to improve the mod "Rise from Erebus" (of which last version was in October 2012 at version 1.41) (Genealogy reminder )
Summary
Download and installation
If you prefer quick and frequent updates (with the risk of some new bugs if I mess it up), choose the beta version:
- Case 1 (AoE not installed): please follow the instructions in "Beta version - SVN tool" (~2 GB download, ~4GB on hard drive)
- Case 2 (AoE Beta already installed through SVN): please follow the instructions in "SVN update"
- Case 3 (AoE Standard already installed): delete the mod, then follow the instructions in "Beta version - SVN tool"
If you prefer a slow-paced version (several months between updates) choose the standard version:
- Case 1 (AoE not installed): please follow the instructions in "Full installation" (800MB download, 1.4GB on hard drive)
- Case 2 (AoE already installed, version 14.4): please follow the instructions in "patch to 14.11" (4MB download)
- Case 3 (AoE already installed, version 13.10 or 13.12): please follow the instructions in "patch to 14.4" and then "patch to 14.11" (2* 4MB downloads)
Standard version - Full installation - Ashes of Erebus 14.11
Standard version - Patch to 14.4
Standard version - Patch to 14.11
Beta version - SVN tool - example using tortoisesvn for Windows
SVN Update
I want to help this mod
Reporting bugs
In all cases, please tell us the version you're playing (DVD or STEAM + AoE version)
If I don't answer your post(s), it doesn't mean I ignore you. Either I forgot it, or I put your info in the bug spreadsheet while I was in a hurry. Just send me a PM ("Hi, I posted something X days ago. What's your opinion?"). Either way, I apologize in advance
Case1: an error popup appears ingame (here is an example
Important note: We don't know why they appear --> no solution yet.
For programmers
Credits
September 2015: Beta Releases are relatively frequent (Changelog)
Short-term roadmap:
- have 10 emergent leaders functional
- publish new stable version
- get player returns on emergent leaders mechanism (bugs, relative strength of leaders, xp speed)
- continue changes
14th November 2014: standard version 14.11(=Beta Release R85) is uploaded to server. (changelog in odt or pdf)
Ashes of Erebus (AoE) is a mod trying to improve the mod "Rise from Erebus" (of which last version was in October 2012 at version 1.41) (Genealogy reminder )
Summary
Spoiler :
- MAIN GOALS:
- Make all units, spells, promotions playable
- Make all civilizations playable (notably scions and mekara)
- Emergent leaders: add code for the trait upgrade
- Teach the AI how to play (notably d'tesh and scions)
- Add help, strategy and history to obscure items (notably spells)
- Mutliplayer: find the source of desynchronizations and repair it
- Test game balance (we know that all religions are not equal)
- DONE
- changelog in odt or pdf(~easy to read)
- standard version changelog spreadsheet (if you need more details)
- beta version RSS flux
- TODO
- Active members
| XML code | XML text layout | python code | dll code | dll code for the AI | Civilopedia content | Translation | SVN Admin | last heard from
Ronkhar|OK|OK|OK|basic|not yet|english,french|english => French|manager|--
jungd|--|OK|--|--|--|--|english => French|backup|2014-11
praya|--|OK|basic|--|--|french|--|--|2014-11
- people who helped : Arquibus, blazenclaw, dunpeal, Hiryuu2, lfgr, mordax, ... TODO=complete list
Download and installation
Spoiler :
If you prefer quick and frequent updates (with the risk of some new bugs if I mess it up), choose the beta version:
- Case 1 (AoE not installed): please follow the instructions in "Beta version - SVN tool" (~2 GB download, ~4GB on hard drive)
- Case 2 (AoE Beta already installed through SVN): please follow the instructions in "SVN update"
- Case 3 (AoE Standard already installed): delete the mod, then follow the instructions in "Beta version - SVN tool"
If you prefer a slow-paced version (several months between updates) choose the standard version:
- Case 1 (AoE not installed): please follow the instructions in "Full installation" (800MB download, 1.4GB on hard drive)
- Case 2 (AoE already installed, version 14.4): please follow the instructions in "patch to 14.11" (4MB download)
- Case 3 (AoE already installed, version 13.10 or 13.12): please follow the instructions in "patch to 14.4" and then "patch to 14.11" (2* 4MB downloads)
Standard version - Full installation - Ashes of Erebus 14.11
- Prerequisite: Civ4 patched to version 3.19
- Prerequisite for Steam users: In your steam library, right-click on Civ4, open "Properties", tab "BETAS". In "Select the beta...", choose "original release"
- Prerequisite: a file archiver (aka compression software), that can open .7z files. 7zip (Wikipedia article) is recommended.
- Advice for Rise from Erebus users: finish your RifE savegames and uninstall RifE
- Advice: save a profile of your current Civ options ("advanced", "options", "other", "create new profile"). If AoE messes with your options, you'll just have to reload your normal profile
- Download version 14.11 (~790MB) and extract to ...\Your_Civ4_BTS_Folder\Beyond the Sword\Mods\
- For players with low-resolution screens (width<~1300): By default, I upgraded the civilopedia for high-res screens. If you prefer the original pedia, just extract ...\Ashes of Erebus\Assets\pythonScreens - Old Pedia Layout (1024x768).7z to ...\Ashes of Erebus\Assets\python
- For players with low-end computers (only one known victim so far): By default, the mod textures are compressed in a package file to accelerate game loading. Some computers can't handle it --> the menus do not appear when loading the game. In that case, please follow the procedure at the end of Noxic's post
- Launch the mod using AoELauncher.exe ( ...\Ashes of Erebus\AoELauncher.exe)
Standard version - Patch to 14.4
- Prerequisite: Ashes of Erebus 13.10 or 13.12
- delete the folder Assets/XML/Text
- copy the content of this archive (4 MB) into the mod folder and yes to overwrite
Standard version - Patch to 14.11
- Prerequisite: Ashes of Erebus 14.4
- delete the 3 following files: "RifELauncher.exe", "RifELauncher.exe.config" and "Assets/XML/Text/CIV4GameText_NewTags.xml"
- copy the content of this archive (4 MB) into the mod folder and yes to overwrite
- Launch the mod using AoELauncher.exe
Beta version - SVN tool - example using tortoisesvn for Windows
- download and install tortoisesvn (where you usually install programs, for example C:\Utils\TortoiseSVN)
- restart computer (necessary to load with windows explorer)
- open Civ4 mods folder (for example="C:\Games\Civilization 4\Beyond the Sword\Mods")
- right click at any place in the folder, and click "svn checkout"
- in the tortoisesvn window that opens, enter parameters as follow :
- url of repository : svn://svn.code.sf.net/p/ashesoferebus/code/
- checkout directory : YOUR_CIV4_BTS_FOLDER\YOUR_BTS_FOLDER\Mods\Ashes of Erebus
- if you're not a C++ programmer, you can remove (avoid downloading) the c++ code by clicking on "choose items", check everything except the folder named "DLL Sourcecode(for coders only)"
- once you hit OK, the software proceeds to donwload the mod to the right place
- When it has finished, you can see "completed at revision ##". Acknowledge with OK.
- You can now create a shortcut to the mod launcher (for example : C:\Jeux\Civilization 4 BTS\Beyond the Sword\Mods\Ashes of Erebus\AoElauncher.exe)
SVN Update
- Normally, you can see a green check icon on the "Ashes of Erebus" folder
- tortoisesvn regularly checks if the code on sourceforge has been updated. If it is, the green check is replaced with a red exclamation mark.
- You can then continue playing your current version, or download the update (right click on the "Ashes of Erebus" folder, then "SVN update")
I want to help this mod
Spoiler :
- Do you know how to code xml, C++ or python? Or how to draw dds images? Or how to create or modify 3D models? Are you fluent in german, italian or spanish? Come join us!
- Write new texts for the Pedia (lore, strategy, help)
- Report bugs (see section below)
- Play the mod with your friends, have fun together (despite the bugs ) and tell us about your experience.
Reporting bugs
Spoiler :
In all cases, please tell us the version you're playing (DVD or STEAM + AoE version)
If I don't answer your post(s), it doesn't mean I ignore you. Either I forgot it, or I put your info in the bug spreadsheet while I was in a hurry. Just send me a PM ("Hi, I posted something X days ago. What's your opinion?"). Either way, I apologize in advance
Case1: an error popup appears ingame (here is an example
- Step 1 : verify if the bug is known. Look for the keywords in the bug spreadsheet (the last line showing a filename, a line and a function name. In our example, that's "CvPediaMain" and "placeFilterSort". Ctrl+F one of these words leads you to bug 46)
- Step 2 : If the bug hasn't been reported yet, take a screenshot and send it (answer this thread or private message to me)
- Step 1: Try to reproduce the bug. Load the last autosave, and try to reproduce the same actions as before. If the game crashes again, it will help us find the cause of the problem.
- Step 2: Tell us the list of actions that lead to the crash. If you're playing the latest beta version, please send us the savegame too.
- Step 1: verify the spreadsheet (1st page will tell you if the bug is already known ; page 3 lists intended features that look like bugs)
- Step 2: If it's a new bug, send us the details (text, screenshot, and, if you're playing the latest beta version, a savegame)
Important note: We don't know why they appear --> no solution yet.
- Step 1: send us the OOS logs (one from each player, located in TOFINDFolder/Playername - Player X - OOSLog - Turn Y.txt), and tell us if it was LAN or over the Internet)
- Step 2: Try to salvage the game and continue playing. Load the latest autosave and change at least one action of a city or unit (thus changing the random seed of the game)
For programmers
Spoiler :
- XML and python source code can be read directly from the mod directory (just open files with a text editor)
- The DLL is compiled from C++ code. You can access it here or, if you downloaded the SVN version, directly in the "DLL SourceCode(for coders only)" folder
- The source code for the launcher will be available soon (I only changed a few lines from anw's launcher. You can read its sourcecode at the former RifE repository)
Credits
Spoiler :
- Rise from Erebus Team (+Fall Further+Fall From Heaven)
- Firaxis Games
- Black Imperator, most effective coder ever
- The Flame8, mainly for his "Final Fixes" patch
- MaxAstro, mainly for his "Max's Mekara mod"
- [TODO]list of other past (or on hiatus) contributors