Here's version one of my modern world scenario. This is the first scenario I've ever made, so any feedback is appreciated. I'm sure there's still room for improvement, and I've also learned the game has some limitations. The game uses the TETurkhan 256x256 World Map with only a few slight changes, thanks to TETurkhan for that. I did have to revert back to original graphics, as I was having a missing file error with the add-ons that came with it by default.
This was made for Civ 3 Complete. It may take a few minutes to load at first but once you're in-game, it goes by quickly.
THE GAME
This scenario begins in January of 2016, with each turn taking three months. The world is at peace for the time being, but terrorism, spying, drones and other factors have led to some tension. Is World War III inevitable?
There are three ways to win. You can go the peaceful route and build the spaceship (Which has been made far more difficult than the default game, each piece of the ship costs 1250, which means you have to dedicate some time to it.)
You can also win by domination or you can nuke the world and go for the destruction-based conquest win.
There are 24 playable civs, although not all of them are built to be winners. To try to reflect modern alliances, there are also three sets of locked alliances. I tried to make this as reasonable as possible.
Group one:
United States
European Union
Canada
Australia/New Zealand
Israel
South Korea
Group two:
China
Russia
North Korea
Group three
The Arab League
Pakistan
There are also these non-aligned civs
India
Ukraine
Japan
Iran
The African Union
Brazil
South America (everyone but Brazil)
Mexico
Central America (the remaining Central American and Caribbean nations)
Turkey
Southeast Asia (The ASEAN nations)
Eastern Neutrals (Mostly former Soviet nations)
European Neutrals (Switzerland, Norway and Greenland)
A few rule changes have been made. Citizens require half as much food, this was so the modern massive cities could be more accurate. Also, there is a cap on science, it takes by default 15 turns (five years in game) or longer to get new advancements. This is so you don't have everything right away, since a good chunk of the modern achievements have already been discovered in reality.
The game uses default graphics. I don't know how to or really care to try to screw with mods. Plus, I'm ok with the default graphics.
Of course, feel free to add any of your mods or make any changes as you see fit. I'll probably do a re-release at some point, as I haven't done too much play-testing yet.
Without further wait, here it is!
EDITED WITH UPDATED VERSION, ORIGINAL HAD 326 VIEWS
This was made for Civ 3 Complete. It may take a few minutes to load at first but once you're in-game, it goes by quickly.
THE GAME
This scenario begins in January of 2016, with each turn taking three months. The world is at peace for the time being, but terrorism, spying, drones and other factors have led to some tension. Is World War III inevitable?
There are three ways to win. You can go the peaceful route and build the spaceship (Which has been made far more difficult than the default game, each piece of the ship costs 1250, which means you have to dedicate some time to it.)
You can also win by domination or you can nuke the world and go for the destruction-based conquest win.
There are 24 playable civs, although not all of them are built to be winners. To try to reflect modern alliances, there are also three sets of locked alliances. I tried to make this as reasonable as possible.
Group one:
United States
European Union
Canada
Australia/New Zealand
Israel
South Korea
Group two:
China
Russia
North Korea
Group three
The Arab League
Pakistan
There are also these non-aligned civs
India
Ukraine
Japan
Iran
The African Union
Brazil
South America (everyone but Brazil)
Mexico
Central America (the remaining Central American and Caribbean nations)
Turkey
Southeast Asia (The ASEAN nations)
Eastern Neutrals (Mostly former Soviet nations)
European Neutrals (Switzerland, Norway and Greenland)
A few rule changes have been made. Citizens require half as much food, this was so the modern massive cities could be more accurate. Also, there is a cap on science, it takes by default 15 turns (five years in game) or longer to get new advancements. This is so you don't have everything right away, since a good chunk of the modern achievements have already been discovered in reality.
The game uses default graphics. I don't know how to or really care to try to screw with mods. Plus, I'm ok with the default graphics.
Of course, feel free to add any of your mods or make any changes as you see fit. I'll probably do a re-release at some point, as I haven't done too much play-testing yet.
Without further wait, here it is!
EDITED WITH UPDATED VERSION, ORIGINAL HAD 326 VIEWS