plastiqe
Grinch
4000 BC - 2850 BC, HELLO FRIENDS
2825 BC - 1325 BC, THE FOGBUST
1300 BC - 10 AD, PEACEFUL BACKFILLING PART I, PART II & PART III
25 AD - 250 AD, POST-WAR ECONOMIC RECOVERY
I thought it would be fun to start a writeup in the grand tradition of CivFanatic greats like Neal and OneLeggedRhino. It's my first time doing one of these threads, so be gentle. : P And while I don't doubt my forum posting skills, maybe I can pick up some pointers and improve my Civ playing skills while I'm at it.
I'm playing with K-Mod because it's awesome. I picked the Celts because Duns got an upgrade a few patches ago that I haven't tried yet and I picked Brennus but called him Vercingetorix because I like Spiritual and Brennus is a weenie AI Leader (the badguys). Rerolled the start till I found something that looked pretty:
Moved the scout. Not only do I get to start without a warrior cause of Hunting, I can also go after a religion first thing with Mysticism. : /
SIP would be good enough with all forests in the fog but following the scout 2N1W would be food crazy. Tech order Agriculture first and then... AH? What do you all think? : )
I added one AI which should give 4 per side. No Tech Brokering, huts are off but events are on. Save attached but if you're playing along keep it in spoilers plz.
2825 BC - 1325 BC, THE FOGBUST
1300 BC - 10 AD, PEACEFUL BACKFILLING PART I, PART II & PART III
25 AD - 250 AD, POST-WAR ECONOMIC RECOVERY
I thought it would be fun to start a writeup in the grand tradition of CivFanatic greats like Neal and OneLeggedRhino. It's my first time doing one of these threads, so be gentle. : P And while I don't doubt my forum posting skills, maybe I can pick up some pointers and improve my Civ playing skills while I'm at it.
I'm playing with K-Mod because it's awesome. I picked the Celts because Duns got an upgrade a few patches ago that I haven't tried yet and I picked Brennus but called him Vercingetorix because I like Spiritual and Brennus is a weenie AI Leader (the badguys). Rerolled the start till I found something that looked pretty:
Moved the scout. Not only do I get to start without a warrior cause of Hunting, I can also go after a religion first thing with Mysticism. : /
Spoiler :
SIP would be good enough with all forests in the fog but following the scout 2N1W would be food crazy. Tech order Agriculture first and then... AH? What do you all think? : )
I added one AI which should give 4 per side. No Tech Brokering, huts are off but events are on. Save attached but if you're playing along keep it in spoilers plz.
Spoiler :