New Leaders Spreadsheet

Barathor

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May 7, 2011
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Updated: 7/11/13 - v 1.0.3.18

Firaxis released some quick small fixes! :)

All Leader XML issues have been fixed. Also, the leaders that were fixed (Casimir, Gaja, Maria I, and Pocatello) also received some tweaks to their Civ/Minor-Civ Bias values. (For example: Pocatello's isn't a column of 5's anymore.)

I also created some much nicer icons for the new civs now that the game has been released.

- - - - - - - -

Updated: 7/2/13 - v 1.0.3.18

All new leaders added.

Six new flavors have been added:

Land Trade Route
Sea Trade Route
Archaeology
Trade Origin
Trade Destination
Airlift

Though, all of those values are simply a standard 5 for all leaders.

For those that are curious, here's what's associated with the new flavors (even the obvious ones):
Spoiler :

FLAVOR_I_LAND_TRADE_ROUTE:

Unit / Caravan

Building / Granary

Building / Workshop

Building / Caravansary

City AI / +50 if "Need International Land Trade Route" (Also -100 if there's no need)

Economic AI / +25 if "Losing Money"



FLAVOR_I_SEA_TRADE_ROUTE:

Unit / Cargo Ship

Building / Granary

Building / Workshop

Building / Harbor

City AI / +50 if "Need International Sea Trade Route" (Also -100 if there's no need)

Economic AI / +25 if "Losing Money"



FLAVOR_I_TRADE_ORIGIN:

Building / Caravansary

Building / Market

Building / Bank

Building / Stock Exchange

Building / Harbor

Building / National Treasury

City AI / +100 if "International Trade Destination" (?)



FLAVOR_I_TRADE_DESTINATION:

Building / Market

Building / Bank

Building / Stock Exchange

Building / National Treasury

City AI / +100 if "International Trade Origin" (?)



FLAVOR_AIRLIFT:

Building / Airport

City AI / +80 if "Finds Good Airlift City"



FLAVOR_ARCHAEOLOGY:

Unit / Archaeologist

Economic AI / +40 if "Need Archaeologists" (-200 if there's enough)


Minor tweaks made to existing leaders:

Ramesses: Wonder flavor reduced from 10 to 8.
Suleiman: Naval Recon flavor reduced from 10 to 8.

Note: there's also a few errors:

Gajah Mada, Maria I, and Pocatello are missing their MINOR_CIV_APPROACH_BULLY flavor.

Lastly, Casimir III has his intended MINOR_CIV_APPROACH_BULLY flavor, only the wrong leader type is named there and it says LEADER_SHAKA instead. (I believe this duplicate entry could potentially crash either leader's XML file too.)

Placeholder Graphics:

Once the expansion is out, I'll replace the new civ icons with nicer, higher resolution ones I create.

- - - - - - - -

Updated: 11/10/12 - v 1.0.2.13

Spoiler :
Two new flavors have been added: Anti-Air and Air Carrier. Though, most of those values are simply a standard 5.

Also, lots of nice balance tweaks have been made:
Spoiler Balance Tweaks :

ATTILA

Personality:
Boldness = 8 (+1)

DIDO

Major Civ Approach:
Hostile = 6 (+2)
Deceptive = 8 (+3)
Guarded = 5 (-1)
Afraid = 3 (-1)
Friendly = 6 (+2)

Minor Civ Approach:
Friendly = 5 (-1)
Protective = 7 (+2)
Conquest = 4 (-2)

Flavor:
Offense = 7 (+1)
Ranged = 4 (-1)
Mobile = 7 (+1)
Naval = 7 (-1)
Expansion = 7 (+1)
Diplomacy = 7 (+2)

GENGHIS

Minor Civ Approach:
Protective = 3 (-2)
Conquest = 8 (+1)

Flavor:
Use Nuke = 7 (+2)

GUSTAVUS

Minor Civ Approach:
Friendly = 7 (+1)
Protective = 7 (+1)
Conquest = 4 (-1)
Bully = 4 (-1)

Flavor:
Gold = 6 (+1)
Great People = 9 (+1)

HIAWATHA

Flavor:
Ranged = 7 (+1)
Expansion = 9 (+3)
Growth = 3 (-3)
Infrastructure = 4 (-1)
Science = 4 (-1)
Culture = 5 (-2)
Diplomacy = 6 (+1)

KAMEHAMEHA

Flavor:
Use Nuke = 4 (-1)
Culture = 6 (-2)
Expansion = 8 (+1)
Growth = 3 (-2)

NEBUCHADNEZZAR

Flavor:
Great People = 7 (+2)

SELASSIE

Flavor:
Expansion = 4 (-1)
Growth = 7 (+1)

WU ZETIAN
Flavor:
Expansion 6 (+2)



Personality Member descriptions copied from CvDiplomacyAI source file:
Spoiler Personalities :

VictoryCompetitiveness = How much is this player annoyed when he thinks another player is going for the same victory type?

WonderCompetitiveness = How annoyed does this player get when beaten to a wonder?

MinorCivCompetitiveness = How annoyed does this player get when another player is befriending "their" minor civs?

Boldness = How likely is this player to go for World Conquest?

DiploBalance = How much does a leader want to maintain a balance of power in the world?

WarmongerHate = How much does this AI get angry when someone's being a warmonger?

DenounceWillingness = How much is this AI willing to work with someone AGAINST another player?

DoFWillingness = How much is this AI willing to work WITH someone?

Loyalty = How willing is this AI to backstab its friends?

Neediness = How much does the AI want the support of its friends in rough times?

Forgiveness = How willing is the AI to overlook transgressions between friends?

Chattiness = How much does the AI like to pop up and talk?

Meanness = How much does the AI like to talk smack?


Download Excel file

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Excellent!

But I can't download it from the link when I click download file? :(
 
How religious are both Pachacuti and Montezuma?
 
Can't download as well:

Liex, you do not have permission to access this page. This could be due to one of several reasons:

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This file is in the moderation queue.

Got to wait until moderator approves the download.
 
Are there modifiers for religious and ideological attitudes?

Like how much a leader cares if another leader has same or different religion or ideology?
 
So. Ghandi. Hes got a 12 for "use nuke". Does this imply if you go to war with this guy hes going to use nukes rather liberally?
 
Nice work!

And am I the only one that finds it hilarious that all the female leaders have a relatively high chatting level compared to the male leaders? Theodora with 8? Lol.
 
So. Ghandi. Hes got a 12 for "use nuke". Does this imply if you go to war with this guy hes going to use nukes rather liberally?

Yeah. That has always sort of been a joke lol. Ghandi is the most likely to use Weapons of mass destruction in an attempt to keep the world safe and peaceful.
 
This is great, thanks for uploading.

I haven't played the XP yet but I am a bit concerned by Gustavus' War flavour being so high. This seems very weird. His entire UA is based on peace, for god's sake!
 
Well, you could expect that with two UU's that are combat related :p
Maybe Sweden is a civ that teams up with others and involves them into warring against another civ? Something like the mean bully of Civilization :p
 
the whole sheets looks really clear and crisp, nice work.

it had so much color so i printed it at my workplace to save my expensive ink, shame on me.. :)
 
Well, you could expect that with two UU's that are combat related :p
Maybe Sweden is a civ that teams up with others and involves them into warring against another civ? Something like the mean bully of Civilization :p

Combat-related UUs? As opposed to what exactly? I don't think the game has any UUs that aren't combat-related! :lol: :crazyeye:

Regarding your second point, perhaps you're right. But it struck me as odd considering that I would probably use a peaceful strategy for Sweden.
 
Dido has a higher war rating than Boudica?

Interesting...

e: Guess we have the new Monty in Atilla, with deceptive 8 and War 8

e2: Wu Zetian, Washington and Nebuchadnezzar are pretty big fans of spies I see

e3: lol Atilla is the only one out of the new leaders who will nuke you off the bat
 
Looks like great work. Thanks :thumbsup:.

EDIT: The file is still waiting to be verified by the site's moderators.

Sadly we need in fact admins for that :ack:.
But for the image, you could also upload that to our gallery (needs also approval, but by moderators, and that should happen within 24 hours).
 
This is great, thanks for uploading.

I haven't played the XP yet but I am a bit concerned by Gustavus' War flavour being so high. This seems very weird. His entire UA is based on peace, for god's sake!

The man was one of the greatest tacticians who ever lived and is widely known as "The Father of Modern Warfare". You expected him not to live up to that?
 
You. Are. AWESOME! Thanks a lot for the sreadsheet :D
 
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