Civ-4 GOTM 01: Saves available

One question, what periods will the different spoiler threads cover? Is there any clear explanation about that? I remember reading a thread about this wayyy back when GOTM first introduced split up spoiler threads to cover different era's. But that was in 2003 or so, maybe earlier, can't remember.
I'm asking so I can play the game in stages covering these periods rather than rushing the game towards finishing it and forgot all about the game :). I had that problem a lot in Civ III gotm...by the time the first spoiler thread was out I had already finished the complete game and just didn't remember the ancient time anymore. Even worse thing is that the results were posted like 2 months after I finished the games (well nearly...). Anyway, about the save game problem, mine was loading fine after I put the scaling back to default. I only have 1.09 and blue marble installed.
 
jayeffaar said:
I finally got it to work. I wish I knew exactly why. I re-installed one more time, this time making the game available to only one user and also selecting the default installation path instead of putting the game on the drive where all my other games go. One or both of those things seemed to fix the problem (not that any of those two things should have caused a problem in the first place). I can now load the game.
Just to confuse you: When I reinstalled, I put the game on a different drive from fro the OS with my games (unlike my first install) and choose anyone can play. It works for me. ;)
 
Dimy said:
I'm asking so I can play the game in stages covering these periods rather than rushing the game towards finishing it and forgot all about the game :). I had that problem a lot in Civ III gotm...by the time the first spoiler thread was out I had already finished the complete game and just didn't remember the ancient time anymore.
I try to make a few notes, or take a look at the replay. It gives pretty good detail. Your strategy though is best recounted by you.
 
Redbad said:
Come on, you mods. The weekend is nearly over, give us the not protected save so we can play too. Or do you really rather want your childish cheatprotection than that we play the game? The fact that I and others can't play now is not because of bugs firaxis made, or because of stupid things I may have done, but it's because alterations you've made to the save.

I was thinking about asking for that too at some point, but I don't think it's that simple. It's not so much that some people would set out to cheat (after all, this is pretty much based on the honor system anyway; if any of us want to cheat, nothing prevents us from doing so). But this game is so easy to modify that anybody may have tweaked game parameters here and there to change bits of the game's behaviour, and more or less forgotten about it. The game might then play completely differently on their system. I think we pretty much need something like this to make sure we're all playing with the same deck, and remind us if we're not.

Having said that, my beef with the current cheat protection system is that it seems overly anal about some detail of our directory structures and isn't forthcoming about what the problem is. The message appears to complain about something not kosher about our mod folder, when that is obviously not the case for most people
 
I just had a thought. :eek: Make sure you start a game before trying the GOTM save after the your re-install. I don't think it creates the "My Documents\My Games" Civ4 folder under until after you start a game. The save may be failing becasue it can't find the custom assets folder at all.
 
Denniz said:
I don't think it creates the "My Documents\My Games" Civ4 folder under until after you start a game.

Interestingly, my My Documents/My Games/ folder was there, but my Program Files/Firaxis/ folder isn't.

One thing about your statement Denniz, the first game I attempted to load after reinstalling the game was this one, and it worked fine. Granted there doesn't seem to be any similarities to everyones problems, so I suggest making the attempt as Denniz stated. It can't hurt.
 
@Denniz
Yes, at some point I thought too that missing folders could be the problem. I un- and installed the game. And before patching I started the CIV4. You don't actually have to start a game before the folders are created. It was to no avail.

I have installed on to 3 desktop pc's and 1 laptop. I even installed at one time the game in German. Must have installed now about 10 times. It makes no difference whatsoever.

@Jayeffaar
Ofcourse you are completely right. It is just so frustrating. And I have (a lot of) clean installation, with absolutely no tweaks, mods, or what one can think of. So playing the nonprotected version will play the same.
 
Mine doesn't load either. I get the Microsoft C++ error no matter how I enter the save.
Help please.
 
Redbad, what OS are you running? Is it the same on all the computers?
 
Methos said:
@Ainwood: Is there going to be a QSC for this game?
Not for this one. We'll probably try to set something up for future games, but there's quite enough to do to get this one running at all!

You can obviously make your own 1000 BC and/or 1 AD notes - pop, land, contacts, score info etc, and compare them in the first spoiler, though.
 
Birdjaguar said:
Redbad, what OS are you running? Is it the same on all the computers?
That was what I was just thinking - if the checksum is a windows function, then it could be OS-specific. Also, the reported file-size could be OS specific.

We'll try to generate a save that hasn't been through world-builder, and see if that works. Failing that, we'll use an unprotected one and try to get this sorted more robustly for future GOTMs.
 
birdjaguar: the 3 desktops run XP professional and the laptop XP home; all dutch localizations. That means things like "My Documents" are called "Mijn Documenten", but the folders don't seem to mind.
 
ainwood said:
That was what I was just thinking - if the checksum is a windows function, then it could be OS-specific. Also, the reported file-size could be OS specific.
But then, it doesn't make sense that some of us were able to finally make it work by changing the single-user/all-users option, or using either the default install path or a custom one. And that completely different things seem to fix it for different people.

I'm sure there's a logical explanation for it, but I'm not seeing the pattern yet... I'm starting to think that some buggy test in the program is returning a random but persistent result based on the install path or something like that. Change enough installation parameters, and the test result may change.

Someone must have a contact at Firaxis that could tell him precisely what the game is looking for...
 
My own theory is that the patch isn't installing correctly half the time. So it's a crapshoot whether you get a good install or not. Try getting the patch from a different source like filefront or something.
 
I was thinking along the same lines, as in an OS related problem. I am running SP 2 and am wondering if people that can play the save have SP1? But I'll try downloading the file from a different source anyway.
 
I'm running SP1 and the save works. I also downloaded off of filefront since the patch was installing very slow (and failed once) from the in-game patcher.
 
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